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easy_profiler/include/easy/easy_socket.h
2016-09-29 23:29:57 +03:00

99 lines
2.2 KiB
C++

/**
Lightweight profiler library for c++
Copyright(C) 2016 Sergey Yagovtsev
This program is free software : you can redistribute it and / or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program.If not, see <http://www.gnu.org/licenses/>.
**/
#ifndef EASY________SOCKET_________H
#define EASY________SOCKET_________H
#include <stdint.h>
#include "easy/profiler.h"
#ifndef _WIN32
#include <sys/types.h>
#include <sys/socket.h>
#include <netdb.h>
#include <stdio.h>
#include <unistd.h>
#include <fcntl.h>
#else
#define WIN32_LEAN_AND_MEAN
#include <winsock2.h>
#include <windows.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#endif
class PROFILER_API EasySocket
{
public:
#ifdef _WIN32
typedef SOCKET socket_t;
#else
typedef int socket_t;
#endif
enum ConnectionState
{
CONNECTION_STATE_UNKNOWN,
CONNECTION_STATE_SUCCESS,
CONNECTION_STATE_DISCONNECTED,
CONNECTION_STATE_IN_PROGRESS
};
private:
void checkResult(int result);
bool checkSocket(socket_t s) const;
static int _close(socket_t s);
void setBlocking(socket_t s, bool blocking);
socket_t m_socket = 0;
socket_t m_replySocket = 0;
uint16_t m_port = 0;
int wsaret = -1;
struct hostent * server;
struct sockaddr_in serv_addr;
ConnectionState m_state = CONNECTION_STATE_UNKNOWN;
public:
EasySocket();
~EasySocket();
int send(const void *buf, size_t nbyte);
int receive(void *buf, size_t nbyte);
int listen(int count=5);
int accept();
int bind(uint16_t portno);
bool setAddress(const char* serv, uint16_t port);
int connect();
void flush();
void init();
void setState(ConnectionState state){m_state=state;}
ConnectionState state() const{return m_state;}
};
#endif // EASY________SOCKET_________H