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https://github.com/yse/easy_profiler.git
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99 lines
2.2 KiB
C++
99 lines
2.2 KiB
C++
/**
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Lightweight profiler library for c++
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Copyright(C) 2016 Sergey Yagovtsev
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This program is free software : you can redistribute it and / or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.If not, see <http://www.gnu.org/licenses/>.
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**/
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#ifndef EASY________SOCKET_________H
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#define EASY________SOCKET_________H
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#include <stdint.h>
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#include "easy/profiler.h"
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#ifndef _WIN32
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netdb.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <fcntl.h>
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#else
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#define WIN32_LEAN_AND_MEAN
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#include <winsock2.h>
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#include <windows.h>
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#include <ws2tcpip.h>
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#include <stdlib.h>
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#endif
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class PROFILER_API EasySocket
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{
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public:
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#ifdef _WIN32
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typedef SOCKET socket_t;
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#else
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typedef int socket_t;
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#endif
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enum ConnectionState
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{
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CONNECTION_STATE_UNKNOWN,
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CONNECTION_STATE_SUCCESS,
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CONNECTION_STATE_DISCONNECTED,
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CONNECTION_STATE_IN_PROGRESS
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};
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private:
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void checkResult(int result);
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bool checkSocket(socket_t s) const;
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static int _close(socket_t s);
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void setBlocking(socket_t s, bool blocking);
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socket_t m_socket = 0;
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socket_t m_replySocket = 0;
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uint16_t m_port = 0;
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int wsaret = -1;
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struct hostent * server;
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struct sockaddr_in serv_addr;
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ConnectionState m_state = CONNECTION_STATE_UNKNOWN;
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public:
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EasySocket();
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~EasySocket();
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int send(const void *buf, size_t nbyte);
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int receive(void *buf, size_t nbyte);
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int listen(int count=5);
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int accept();
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int bind(uint16_t portno);
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bool setAddress(const char* serv, uint16_t port);
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int connect();
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void flush();
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void init();
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void setState(ConnectionState state){m_state=state;}
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ConnectionState state() const{return m_state;}
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};
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#endif // EASY________SOCKET_________H
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