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mirror of https://github.com/yse/easy_profiler.git synced 2024-12-27 08:41:02 +08:00
Sergey Yagovtsev b422da141d 1) Add documentation
2) Fix win warnings
2016-03-03 14:55:38 +03:00

92 lines
1.9 KiB
C++

#include "profiler/profiler.h"
#include <chrono>
#include <thread>
#include <vector>
#include <iostream>
void loadingResources(){
PROFILER_BEGIN_FUNCTION_BLOCK;
std::this_thread::sleep_for(std::chrono::milliseconds(500));
}
void prepareMath(){
PROFILER_BEGIN_FUNCTION_BLOCK;
std::this_thread::sleep_for(std::chrono::milliseconds(2));
}
void calculateBehavior(){
PROFILER_BEGIN_FUNCTION_BLOCK;
std::this_thread::sleep_for(std::chrono::milliseconds(3));
}
void modellingStep(){
PROFILER_BEGIN_FUNCTION_BLOCK;
prepareMath();
calculateBehavior();
std::this_thread::sleep_for(std::chrono::milliseconds(5));
}
void prepareRender(){
PROFILER_BEGIN_FUNCTION_BLOCK;
std::this_thread::sleep_for(std::chrono::milliseconds(5));
}
void calculatePhysics(){
PROFILER_BEGIN_FUNCTION_BLOCK;
std::this_thread::sleep_for(std::chrono::milliseconds(7));
}
void frame(){
PROFILER_BEGIN_FUNCTION_BLOCK;
prepareRender();
calculatePhysics();
std::this_thread::sleep_for(std::chrono::milliseconds(4));
}
void loadingResourcesThread(){
for(int i = 0; i < 10; i++){
loadingResources();
PROFILER_ADD_EVENT("Resources Loading!");
std::this_thread::sleep_for(std::chrono::milliseconds(2));
}
}
void modellingThread(){
for(int i = 0; i < 160; i++){
modellingStep();
}
}
void renderThread(){
for(int i = 0; i < 100; i++){
frame();
}
}
int main()
{
auto start = std::chrono::system_clock::now();
PROFILER_ENABLE;
std::thread render = std::thread(renderThread);
std::thread modelling = std::thread(modellingThread);
std::vector<std::thread> threads;
for(int i=0; i < 3; i++){
threads.emplace_back(std::thread(loadingResourcesThread));
}
render.join();
modelling.join();
for(auto& t : threads){
t.join();
}
auto end = std::chrono::system_clock::now();
auto elapsed =
std::chrono::duration_cast<std::chrono::microseconds>(end - start);
std::cout << elapsed.count() << std::endl;
//block count ~810
return 0;
}