0
0
mirror of https://github.com/yse/easy_profiler.git synced 2024-12-25 23:40:51 +08:00
Sergey Yagovtsev 2f22059a40
Merge pull request #152 from tkalbitz/patch-2
EasySocket::accept() waits 500ms instead 0.5ms till select timeout.
2024-09-20 19:31:47 +03:00

439 lines
10 KiB
C++

/**
Lightweight profiler library for c++
Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin
Licensed under either of
* MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT)
* Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0)
at your option.
The MIT License
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished
to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
USE OR OTHER DEALINGS IN THE SOFTWARE.
The Apache License, Version 2.0 (the "License");
You may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
**/
#include <easy/easy_socket.h>
#include <string.h>
#include <thread>
#include <limits>
#if defined(__QNX__)
# include <sys/time.h>
#endif
#if defined(_WIN32)
# pragma comment (lib, "Ws2_32.lib")
# pragma comment (lib, "Mswsock.lib")
# pragma comment (lib, "AdvApi32.lib")
# ifdef max
# undef max
# endif
#else
# include <errno.h>
# include <sys/ioctl.h>
#endif
/////////////////////////////////////////////////////////////////
#if defined(_WIN32)
const int SOCK_ABORTED = WSAECONNABORTED;
const int SOCK_RESET = WSAECONNRESET;
const int SOCK_IN_PROGRESS = WSAEINPROGRESS;
#else
const int SOCK_ABORTED = ECONNABORTED;
const int SOCK_RESET = ECONNRESET;
const int SOCK_IN_PROGRESS = EINPROGRESS;
const int SOCK_BROKEN_PIPE = EPIPE;
const int SOCK_ENOENT = ENOENT;
#endif
const int SEND_BUFFER_SIZE = 64 * 1024 * 1024;
/////////////////////////////////////////////////////////////////
static int closeSocket(EasySocket::socket_t s)
{
#if defined(_WIN32)
return ::closesocket(s);
#else
return ::close(s);
#endif
}
/////////////////////////////////////////////////////////////////
bool EasySocket::checkSocket(socket_t s) const
{
return s > 0;
}
void EasySocket::setBlocking(EasySocket::socket_t s, bool blocking)
{
#if defined(_WIN32)
u_long iMode = blocking ? 0 : 1;//0 - blocking, 1 - non blocking
::ioctlsocket(s, FIONBIO, &iMode);
#else
int iMode = blocking ? 0 : 1;//0 - blocking, 1 - non blocking
::ioctl(s, FIONBIO, (char*)&iMode);
#endif
}
int EasySocket::bind(uint16_t port)
{
if (!checkSocket(m_socket))
return -1;
struct sockaddr_in server_address;
memset(&server_address, 0, sizeof(server_address));
server_address.sin_family = AF_INET;
server_address.sin_addr.s_addr = INADDR_ANY;
server_address.sin_port = htons(port);
auto res = ::bind(m_socket, (struct sockaddr *)&server_address, sizeof(server_address));
return res;
}
void EasySocket::flush()
{
if (m_socket)
closeSocket(m_socket);
if (m_replySocket != m_socket && m_replySocket != 0) {
// we do not need to close uninitialized reply socket
closeSocket(m_replySocket);
}
#if defined(_WIN32)
m_socket = 0;
m_replySocket = 0;
#else
m_wsaret = 0;
#endif
}
void EasySocket::checkResult(int result)
{
if (result >= 0)
{
m_state = ConnectionState::Connected;
return;
}
if (result == -1) // is this check necessary?
{
#if defined(_WIN32)
const int error_code = WSAGetLastError();
#else
const int error_code = errno;
#endif
switch (error_code)
{
case SOCK_ABORTED:
case SOCK_RESET:
#if !defined(_WIN32)
case SOCK_BROKEN_PIPE:
case SOCK_ENOENT:
#endif
#if defined (__APPLE__)
case ECONNREFUSED:
#endif
m_state = ConnectionState::Disconnected;
break;
case SOCK_IN_PROGRESS:
m_state = ConnectionState::Connecting;
break;
default:
break;
}
}
}
void EasySocket::init()
{
if (m_wsaret != 0)
return;
#if !defined(_WIN32)
const int protocol = 0;
#else
const int protocol = IPPROTO_TCP;
#endif
m_socket = ::socket(AF_INET, SOCK_STREAM, protocol);
if (!checkSocket(m_socket))
return;
setBlocking(m_socket, true);
#if !defined(_WIN32)
m_wsaret = 1;
#endif
const int opt = 1;
::setsockopt(m_socket, SOL_SOCKET, SO_REUSEADDR, (const char*)&opt, sizeof(int));
}
EasySocket::ConnectionState EasySocket::state() const
{
return m_state;
}
bool EasySocket::isDisconnected() const
{
return static_cast<int>(m_state) <= 0;
}
bool EasySocket::isConnected() const
{
return m_state == ConnectionState::Connected;
}
EasySocket::EasySocket()
{
#if defined(_WIN32)
WSADATA wsaData;
m_wsaret = WSAStartup(0x101, &wsaData);
#else
m_wsaret = 0;
#endif
init();
}
EasySocket::~EasySocket()
{
flush();
#if defined(_WIN32)
if (m_wsaret == 0)
WSACleanup();
#endif
}
void EasySocket::setReceiveTimeout(int milliseconds)
{
if (!isConnected() || !checkSocket(m_replySocket))
return;
if (milliseconds <= 0)
milliseconds = std::numeric_limits<int>::max() / 1000;
#if defined(_WIN32)
const DWORD timeout = static_cast<DWORD>(milliseconds);
::setsockopt(m_replySocket, SOL_SOCKET, SO_RCVTIMEO, (const char*)&timeout, sizeof(DWORD));
#else
struct timeval tv;
if (milliseconds >= 1000)
{
const int s = milliseconds / 1000;
const int us = (milliseconds - s * 1000) * 1000;
tv.tv_sec = s;
tv.tv_usec = us;
}
else
{
tv.tv_sec = 0;
tv.tv_usec = milliseconds * 1000;
}
::setsockopt(m_replySocket, SOL_SOCKET, SO_RCVTIMEO, (const char*)&tv, sizeof (struct timeval));
#endif
}
int EasySocket::send(const void* buffer, size_t nbytes)
{
if (!checkSocket(m_replySocket))
return -1;
#if defined(_WIN32) || defined(__APPLE__)
const int res = ::send(m_replySocket, (const char*)buffer, (int)nbytes, 0);
#else
const int res = (int)::send(m_replySocket, buffer, nbytes, MSG_NOSIGNAL);
#endif
checkResult(res);
return res;
}
int EasySocket::receive(void* buffer, size_t nbytes)
{
if (!checkSocket(m_replySocket))
return -1;
#if defined(_WIN32)
const int res = ::recv(m_replySocket, (char*)buffer, (int)nbytes, 0);
#else
const int res = (int)::read(m_replySocket, buffer, nbytes);
#endif
checkResult(res);
if (res == 0)
m_state = ConnectionState::Disconnected;
return res;
}
int EasySocket::listen(int count)
{
if (!checkSocket(m_socket))
return -1;
const int res = ::listen(m_socket, count);
checkResult(res);
return res;
}
int EasySocket::accept()
{
if (!checkSocket(m_socket))
return -1;
fd_set fdread;
FD_ZERO (&fdread);
FD_SET (m_socket, &fdread);
fd_set fdwrite = fdread;
fd_set fdexcl = fdread;
struct timeval tv { 0, 500000 };
const int rc = ::select((int)m_socket + 1, &fdread, &fdwrite, &fdexcl, &tv);
if (rc <= 0)
return -1; // there is no connection for accept
m_replySocket = ::accept(m_socket, nullptr, nullptr);
checkResult((int)m_replySocket);
if (checkSocket(m_replySocket))
{
::setsockopt(m_replySocket, SOL_SOCKET, SO_SNDBUF, (char*)&SEND_BUFFER_SIZE, sizeof(int));
//const int flag = 1;
//const int result = setsockopt(m_replySocket,IPPROTO_TCP,TCP_NODELAY,(char *)&flag,sizeof(int));
#if defined(__APPLE__)
// Apple doesn't have MSG_NOSIGNAL, work around it
const int value = 1;
::setsockopt(m_replySocket, SOL_SOCKET, SO_NOSIGPIPE, &value, sizeof(value));
#endif
//setBlocking(m_replySocket,true);
}
return (int)m_replySocket;
}
bool EasySocket::setAddress(const char* address, uint16_t port)
{
m_server = ::gethostbyname(address);
if (m_server == nullptr)
return false;
memset((char*)&m_serverAddress, 0, sizeof(m_serverAddress));
m_serverAddress.sin_family = AF_INET;
memcpy((char*)&m_serverAddress.sin_addr.s_addr, (char*)m_server->h_addr, (size_t)m_server->h_length);
m_serverAddress.sin_port = htons(port);
return true;
}
int EasySocket::connect()
{
if (m_server == nullptr || m_socket <= 0)
return -1;
int res = 0;
//TODO: more intelligence
#if !defined(_WIN32)
setBlocking(m_socket, false);
const int sleepMs = 20;
const int waitSec = 1;
const int waitMs = waitSec * 1000 / sleepMs;
for (int counter = 0; counter++ < waitMs;)
{
res = ::connect(m_socket, (struct sockaddr*)&m_serverAddress, sizeof(m_serverAddress));
#if defined(__APPLE__)
// on Apple, treat EISCONN error as success
if (res == -1 && errno == EISCONN)
{
res = 0;
break;
}
#endif
checkResult(res);
if (res == 0)
{
break;
}
if (m_state == ConnectionState::Connecting)
{
std::this_thread::sleep_for(std::chrono::milliseconds(sleepMs));
continue;
}
if (isDisconnected())
{
break;
}
}
setBlocking(m_socket, true);
#else
res = ::connect(m_socket, (struct sockaddr*)&m_serverAddress, sizeof(m_serverAddress));
checkResult(res);
#endif
if (res == 0)
{
struct timeval tv;
tv.tv_sec = 1;
tv.tv_usec = 0;
::setsockopt(m_socket, SOL_SOCKET, SO_RCVTIMEO, (char*)&tv, sizeof(struct timeval));
#if defined(__APPLE__)
// Apple doesn't have MSG_NOSIGNAL, work around it
const int value = 1;
setsockopt(m_socket, SOL_SOCKET, SO_NOSIGPIPE, &value, sizeof(value));
#endif
m_replySocket = m_socket;
}
return res;
}