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2f22059a40
EasySocket::accept() waits 500ms instead 0.5ms till select timeout.
439 lines
10 KiB
C++
439 lines
10 KiB
C++
/**
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Lightweight profiler library for c++
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Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin
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Licensed under either of
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* MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT)
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* Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0)
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at your option.
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The MIT License
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished
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to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
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INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
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PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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USE OR OTHER DEALINGS IN THE SOFTWARE.
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The Apache License, Version 2.0 (the "License");
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You may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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**/
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#include <easy/easy_socket.h>
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#include <string.h>
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#include <thread>
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#include <limits>
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#if defined(__QNX__)
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# include <sys/time.h>
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#endif
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#if defined(_WIN32)
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# pragma comment (lib, "Ws2_32.lib")
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# pragma comment (lib, "Mswsock.lib")
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# pragma comment (lib, "AdvApi32.lib")
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# ifdef max
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# undef max
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# endif
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#else
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# include <errno.h>
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# include <sys/ioctl.h>
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#endif
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/////////////////////////////////////////////////////////////////
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#if defined(_WIN32)
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const int SOCK_ABORTED = WSAECONNABORTED;
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const int SOCK_RESET = WSAECONNRESET;
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const int SOCK_IN_PROGRESS = WSAEINPROGRESS;
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#else
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const int SOCK_ABORTED = ECONNABORTED;
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const int SOCK_RESET = ECONNRESET;
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const int SOCK_IN_PROGRESS = EINPROGRESS;
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const int SOCK_BROKEN_PIPE = EPIPE;
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const int SOCK_ENOENT = ENOENT;
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#endif
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const int SEND_BUFFER_SIZE = 64 * 1024 * 1024;
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/////////////////////////////////////////////////////////////////
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static int closeSocket(EasySocket::socket_t s)
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{
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#if defined(_WIN32)
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return ::closesocket(s);
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#else
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return ::close(s);
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#endif
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}
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/////////////////////////////////////////////////////////////////
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bool EasySocket::checkSocket(socket_t s) const
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{
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return s > 0;
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}
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void EasySocket::setBlocking(EasySocket::socket_t s, bool blocking)
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{
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#if defined(_WIN32)
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u_long iMode = blocking ? 0 : 1;//0 - blocking, 1 - non blocking
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::ioctlsocket(s, FIONBIO, &iMode);
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#else
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int iMode = blocking ? 0 : 1;//0 - blocking, 1 - non blocking
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::ioctl(s, FIONBIO, (char*)&iMode);
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#endif
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}
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int EasySocket::bind(uint16_t port)
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{
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if (!checkSocket(m_socket))
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return -1;
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struct sockaddr_in server_address;
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memset(&server_address, 0, sizeof(server_address));
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server_address.sin_family = AF_INET;
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server_address.sin_addr.s_addr = INADDR_ANY;
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server_address.sin_port = htons(port);
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auto res = ::bind(m_socket, (struct sockaddr *)&server_address, sizeof(server_address));
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return res;
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}
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void EasySocket::flush()
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{
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if (m_socket)
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closeSocket(m_socket);
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if (m_replySocket != m_socket && m_replySocket != 0) {
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// we do not need to close uninitialized reply socket
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closeSocket(m_replySocket);
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}
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#if defined(_WIN32)
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m_socket = 0;
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m_replySocket = 0;
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#else
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m_wsaret = 0;
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#endif
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}
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void EasySocket::checkResult(int result)
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{
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if (result >= 0)
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{
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m_state = ConnectionState::Connected;
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return;
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}
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if (result == -1) // is this check necessary?
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{
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#if defined(_WIN32)
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const int error_code = WSAGetLastError();
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#else
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const int error_code = errno;
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#endif
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switch (error_code)
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{
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case SOCK_ABORTED:
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case SOCK_RESET:
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#if !defined(_WIN32)
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case SOCK_BROKEN_PIPE:
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case SOCK_ENOENT:
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#endif
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#if defined (__APPLE__)
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case ECONNREFUSED:
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#endif
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m_state = ConnectionState::Disconnected;
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break;
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case SOCK_IN_PROGRESS:
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m_state = ConnectionState::Connecting;
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break;
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default:
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break;
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}
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}
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}
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void EasySocket::init()
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{
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if (m_wsaret != 0)
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return;
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#if !defined(_WIN32)
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const int protocol = 0;
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#else
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const int protocol = IPPROTO_TCP;
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#endif
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m_socket = ::socket(AF_INET, SOCK_STREAM, protocol);
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if (!checkSocket(m_socket))
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return;
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setBlocking(m_socket, true);
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#if !defined(_WIN32)
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m_wsaret = 1;
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#endif
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const int opt = 1;
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::setsockopt(m_socket, SOL_SOCKET, SO_REUSEADDR, (const char*)&opt, sizeof(int));
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}
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EasySocket::ConnectionState EasySocket::state() const
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{
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return m_state;
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}
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bool EasySocket::isDisconnected() const
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{
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return static_cast<int>(m_state) <= 0;
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}
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bool EasySocket::isConnected() const
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{
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return m_state == ConnectionState::Connected;
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}
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EasySocket::EasySocket()
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{
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#if defined(_WIN32)
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WSADATA wsaData;
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m_wsaret = WSAStartup(0x101, &wsaData);
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#else
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m_wsaret = 0;
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#endif
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init();
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}
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EasySocket::~EasySocket()
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{
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flush();
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#if defined(_WIN32)
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if (m_wsaret == 0)
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WSACleanup();
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#endif
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}
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void EasySocket::setReceiveTimeout(int milliseconds)
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{
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if (!isConnected() || !checkSocket(m_replySocket))
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return;
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if (milliseconds <= 0)
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milliseconds = std::numeric_limits<int>::max() / 1000;
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#if defined(_WIN32)
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const DWORD timeout = static_cast<DWORD>(milliseconds);
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::setsockopt(m_replySocket, SOL_SOCKET, SO_RCVTIMEO, (const char*)&timeout, sizeof(DWORD));
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#else
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struct timeval tv;
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if (milliseconds >= 1000)
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{
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const int s = milliseconds / 1000;
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const int us = (milliseconds - s * 1000) * 1000;
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tv.tv_sec = s;
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tv.tv_usec = us;
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}
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else
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{
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tv.tv_sec = 0;
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tv.tv_usec = milliseconds * 1000;
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}
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::setsockopt(m_replySocket, SOL_SOCKET, SO_RCVTIMEO, (const char*)&tv, sizeof (struct timeval));
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#endif
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}
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int EasySocket::send(const void* buffer, size_t nbytes)
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{
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if (!checkSocket(m_replySocket))
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return -1;
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#if defined(_WIN32) || defined(__APPLE__)
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const int res = ::send(m_replySocket, (const char*)buffer, (int)nbytes, 0);
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#else
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const int res = (int)::send(m_replySocket, buffer, nbytes, MSG_NOSIGNAL);
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#endif
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checkResult(res);
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return res;
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}
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int EasySocket::receive(void* buffer, size_t nbytes)
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{
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if (!checkSocket(m_replySocket))
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return -1;
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#if defined(_WIN32)
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const int res = ::recv(m_replySocket, (char*)buffer, (int)nbytes, 0);
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#else
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const int res = (int)::read(m_replySocket, buffer, nbytes);
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#endif
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checkResult(res);
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if (res == 0)
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m_state = ConnectionState::Disconnected;
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return res;
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}
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int EasySocket::listen(int count)
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{
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if (!checkSocket(m_socket))
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return -1;
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const int res = ::listen(m_socket, count);
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checkResult(res);
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return res;
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}
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int EasySocket::accept()
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{
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if (!checkSocket(m_socket))
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return -1;
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fd_set fdread;
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FD_ZERO (&fdread);
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FD_SET (m_socket, &fdread);
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fd_set fdwrite = fdread;
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fd_set fdexcl = fdread;
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struct timeval tv { 0, 500000 };
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const int rc = ::select((int)m_socket + 1, &fdread, &fdwrite, &fdexcl, &tv);
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if (rc <= 0)
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return -1; // there is no connection for accept
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m_replySocket = ::accept(m_socket, nullptr, nullptr);
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checkResult((int)m_replySocket);
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if (checkSocket(m_replySocket))
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{
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::setsockopt(m_replySocket, SOL_SOCKET, SO_SNDBUF, (char*)&SEND_BUFFER_SIZE, sizeof(int));
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//const int flag = 1;
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//const int result = setsockopt(m_replySocket,IPPROTO_TCP,TCP_NODELAY,(char *)&flag,sizeof(int));
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#if defined(__APPLE__)
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// Apple doesn't have MSG_NOSIGNAL, work around it
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const int value = 1;
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::setsockopt(m_replySocket, SOL_SOCKET, SO_NOSIGPIPE, &value, sizeof(value));
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#endif
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//setBlocking(m_replySocket,true);
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}
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return (int)m_replySocket;
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}
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bool EasySocket::setAddress(const char* address, uint16_t port)
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{
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m_server = ::gethostbyname(address);
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if (m_server == nullptr)
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return false;
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memset((char*)&m_serverAddress, 0, sizeof(m_serverAddress));
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m_serverAddress.sin_family = AF_INET;
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memcpy((char*)&m_serverAddress.sin_addr.s_addr, (char*)m_server->h_addr, (size_t)m_server->h_length);
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m_serverAddress.sin_port = htons(port);
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return true;
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}
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int EasySocket::connect()
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{
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if (m_server == nullptr || m_socket <= 0)
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return -1;
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int res = 0;
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//TODO: more intelligence
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#if !defined(_WIN32)
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setBlocking(m_socket, false);
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const int sleepMs = 20;
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const int waitSec = 1;
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const int waitMs = waitSec * 1000 / sleepMs;
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for (int counter = 0; counter++ < waitMs;)
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{
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res = ::connect(m_socket, (struct sockaddr*)&m_serverAddress, sizeof(m_serverAddress));
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#if defined(__APPLE__)
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// on Apple, treat EISCONN error as success
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if (res == -1 && errno == EISCONN)
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{
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res = 0;
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break;
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}
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#endif
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checkResult(res);
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if (res == 0)
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{
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break;
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}
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if (m_state == ConnectionState::Connecting)
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{
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std::this_thread::sleep_for(std::chrono::milliseconds(sleepMs));
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continue;
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}
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if (isDisconnected())
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{
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break;
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}
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}
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setBlocking(m_socket, true);
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#else
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res = ::connect(m_socket, (struct sockaddr*)&m_serverAddress, sizeof(m_serverAddress));
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checkResult(res);
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#endif
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if (res == 0)
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{
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struct timeval tv;
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tv.tv_sec = 1;
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tv.tv_usec = 0;
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::setsockopt(m_socket, SOL_SOCKET, SO_RCVTIMEO, (char*)&tv, sizeof(struct timeval));
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#if defined(__APPLE__)
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// Apple doesn't have MSG_NOSIGNAL, work around it
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const int value = 1;
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setsockopt(m_socket, SOL_SOCKET, SO_NOSIGPIPE, &value, sizeof(value));
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#endif
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m_replySocket = m_socket;
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}
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return res;
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}
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