* #0: various fixes for windows build
* remove warnings that definition of a variable hides previously defined ones
* remove warnings that function argument is not used
* remove warnings that statements are not reached
* event_trace_win: fix compilation with UNICODE
* #0 various windows fixes: react to PR comments
* localize unicode handling of process info to ProcessInfo
* fix compilation error in Properties constructor
* event_trace_win: fix bug in ProcessInfo initialization
We didn't retry setting the name when GetModuleBaseName() didn't succeed,
even though we did that before the last refactoring.
* Revert "event_trace_win: fix bug in ProcessInfo initialization"
This reverts commit c4ce6cf488be5489fa0a1a9c24e92dd39bbc42a1.
* Revert "#0 various windows fixes: react to PR comments"
This reverts commit cae31a25371e53a3645ddab82372c3772138d658.
* #0 various windows fixes: react to PR comments again
* keep number of allocations minimal
* add getProcessName() to retrieve the process name as char always (i.e. not UNICODE)
1) Added active time calculation (this is duration excluding context switch time).
2) Columns "Duration", "Self Dur.", "Self %", "% / Frame", "Active time", "Active %" in Plain mode shows total values per frame (sum of all values per frame).
(profiler_gui) Moving sources into separate files;
(profiler_gui) Rename Prof* classes into Easy*;
(EasyGraphicsView) Optimized performance by not painting items which were not expanded in TreeWidget. While there are no range selected for TreeWidget, only top-level blocks are painted on scene.