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Sergey Yagovtsev 2017-02-07 06:22:34 +03:00
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# easy_profiler [![version](https://img.shields.io/badge/version-1.0.1-009688.svg)](https://github.com/yse/easy_profiler/releases)
# easy_profiler [![version](https://img.shields.io/badge/version-1.0.2-009688.svg)](https://github.com/yse/easy_profiler/releases)
[![Build Status](https://travis-ci.org/yse/easy_profiler.svg?branch=develop)](https://travis-ci.org/yse/easy_profiler)
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1. [About](#about)
2. [Usage](#usage)
- [Prepare build system](#prepare-build-system)
- [General build system](#general)
- [CMake](#build-with-cmake)
- [Add profiling blocks](#add-profiling-blocks)
- [Collect blocks](#collect-blocks)
3. [Build](#build)
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# Usage
## Add profiling blocks
## Prepare build system
### General
First of all you can specify path to include directory which contains `include/profiler` directory and define macro `BUILD_WITH_EASY_PROFILER`.
For linking with easy_profiler you can specify path to library.
### Build with cmake
If you are using `cmake` set `CMAKE_PREFIX_PATH` to `cmake/easy_profiler` directory (from [release](https://github.com/yse/easy_profiler/releases) package) and use function `find_package(easy_profiler)` with `target_link_libraries(... easy_profiler)`. Don't forget to define macro `BUILD_WITH_EASY_PROFILER`. Example:
``` cmake
project(app_for_profiling)
set(SOURCES
main.cpp
)
#CMAKE_PREFIX_PATH should be set to <easy_profiler-release_dir>/cmake/easy_profiler
find_package(easy_profiler REQUIRED)
add_definitions(
-DBUILD_WITH_EASY_PROFILER
)
add_executable(app_for_profiling ${SOURCES})
target_link_libraries(app_for_profiling easy_profiler)
```
## Add profiling blocks
Example of usage.
This code snippet will generate block with function name and Magenta color:
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$ cd build
$ cmake .. -G "Visual Studio 12 2013 Win64"
```
[![Analytics](https://ga-beacon.appspot.com/UA-82899176-1/easy_profiler/readme)](https://github.com/yse/easy_profiler)

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# define EASY_VERSION_INT(v_major, v_minor, v_patch) ((static_cast<uint32_t>(v_major) << 24) | (static_cast<uint32_t>(v_minor) << 16) | static_cast<uint32_t>(v_patch))
const uint32_t EASY_V_100 = EASY_VERSION_INT(1, 0, 0);
const uint32_t COMPATIBLE_VERSIONS[] = {
EASY_VERSION_INT(1, 0, 1),
EASY_V_100,
EASY_VERSION_INT(0, 1, 0)
};

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1.0.1
1.0.2