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https://github.com/yse/easy_profiler.git
synced 2024-12-28 01:04:41 +08:00
(GUI) Less buggy and more efficient recursive painting algorithm for blocks at diagram. Test mode.
Note: with recursive algorithm it is possible to iterate through blocks in parallel to make painting just more efficient - this is my future todo
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@ -479,7 +479,8 @@ void EasyGraphicsView::setTree(const ::profiler::thread_blocks_tree_t& _blocksTr
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if (!t.children.empty())
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if (!t.children.empty())
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{
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{
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children_duration = setTree(item, t.children, h, y, 0);
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uint32_t dummy = 0;
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children_duration = setTree(item, t.children, h, dummy, y, 0);
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}
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}
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else
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else
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{
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{
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@ -551,7 +552,7 @@ const EasyGraphicsView::Items &EasyGraphicsView::getItems() const
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return m_items;
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return m_items;
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}
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}
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qreal EasyGraphicsView::setTree(EasyGraphicsItem* _item, const ::profiler::BlocksTree::children_t& _children, qreal& _height, qreal _y, short _level)
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qreal EasyGraphicsView::setTree(EasyGraphicsItem* _item, const ::profiler::BlocksTree::children_t& _children, qreal& _height, uint32_t& _maxDepthChild, qreal _y, short _level)
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{
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{
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if (_children.empty())
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if (_children.empty())
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{
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{
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@ -562,6 +563,8 @@ qreal EasyGraphicsView::setTree(EasyGraphicsItem* _item, const ::profiler::Block
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const auto n = static_cast<unsigned int>(_children.size());
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const auto n = static_cast<unsigned int>(_children.size());
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_item->reserve(level, n);
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_item->reserve(level, n);
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_maxDepthChild = 0;
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uint16_t maxDepth = 0;
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const short next_level = _level + 1;
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const short next_level = _level + 1;
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bool warned = false;
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bool warned = false;
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qreal total_duration = 0, prev_end = 0, maxh = 0;
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qreal total_duration = 0, prev_end = 0, maxh = 0;
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@ -571,6 +574,11 @@ qreal EasyGraphicsView::setTree(EasyGraphicsItem* _item, const ::profiler::Block
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{
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{
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auto& gui_block = easyBlock(child_index);
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auto& gui_block = easyBlock(child_index);
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const auto& child = gui_block.tree;
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const auto& child = gui_block.tree;
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if (child.depth > maxDepth)
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{
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maxDepth = child.depth;
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_maxDepthChild = j;
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}
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auto xbegin = time2position(child.node->begin());
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auto xbegin = time2position(child.node->begin());
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if (start_time < 0)
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if (start_time < 0)
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@ -609,10 +617,11 @@ qreal EasyGraphicsView::setTree(EasyGraphicsItem* _item, const ::profiler::Block
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qreal h = 0;
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qreal h = 0;
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qreal children_duration = 0;
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qreal children_duration = 0;
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uint32_t maxDepthChild = 0;
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if (next_level < 256)
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if (next_level < 256)
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{
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{
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children_duration = setTree(_item, child.children, h, _y + ::profiler_gui::GRAPHICS_ROW_SIZE_FULL, next_level);
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children_duration = setTree(_item, child.children, h, maxDepthChild, _y + ::profiler_gui::GRAPHICS_ROW_SIZE_FULL, next_level);
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}
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}
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else if (!child.children.empty() && !warned)
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else if (!child.children.empty() && !warned)
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{
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{
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@ -631,10 +640,16 @@ qreal EasyGraphicsView::setTree(EasyGraphicsItem* _item, const ::profiler::Block
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}
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}
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b.block = child_index;// &child;
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b.block = child_index;// &child;
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#ifndef EASY_GRAPHICS_ITEM_RECURSIVE_PAINT
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b.neighbours = n;
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b.neighbours = n;
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b.state = j > 0 || level == 0 ? 0 : -1;
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#else
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b.max_depth_child = maxDepthChild;
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#endif
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b.setPos(xbegin, duration);
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b.setPos(xbegin, duration);
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//b.totalHeight = ::profiler_gui::GRAPHICS_ROW_SIZE + h;
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//b.totalHeight = ::profiler_gui::GRAPHICS_ROW_SIZE + h;
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b.state = j > 0 || level == 0 ? 0 : -1;
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prev_end = xbegin + duration;
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prev_end = xbegin + duration;
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total_duration = prev_end - start_time;
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total_duration = prev_end - start_time;
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@ -193,7 +193,7 @@ private:
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void scaleTo(qreal _scale);
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void scaleTo(qreal _scale);
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void scrollTo(const EasyGraphicsItem* _item);
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void scrollTo(const EasyGraphicsItem* _item);
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void onWheel(qreal _mouseX, int _wheelDelta);
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void onWheel(qreal _mouseX, int _wheelDelta);
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qreal setTree(EasyGraphicsItem* _item, const ::profiler::BlocksTree::children_t& _children, qreal& _height, qreal _y, short _level);
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qreal setTree(EasyGraphicsItem* _item, const ::profiler::BlocksTree::children_t& _children, qreal& _height, uint32_t& _maxDepthChild, qreal _y, short _level);
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private slots:
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private slots:
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@ -152,15 +152,24 @@ inline ::profiler::color_t textColorForRgb(::profiler::color_t _color)
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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#define EASY_GRAPHICS_ITEM_RECURSIVE_PAINT
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//#undef EASY_GRAPHICS_ITEM_RECURSIVE_PAINT
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#pragma pack(push, 1)
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#pragma pack(push, 1)
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struct EasyBlockItem Q_DECL_FINAL
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struct EasyBlockItem Q_DECL_FINAL
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{
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{
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qreal x; ///< x coordinate of the item (this is made qreal=double to avoid mistakes on very wide scene)
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qreal x; ///< x coordinate of the item (this is made qreal=double to avoid mistakes on very wide scene)
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float w; ///< Width of the item
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float w; ///< Width of the item
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::profiler::block_index_t block; ///< Index of profiler block
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::profiler::block_index_t block; ///< Index of profiler block
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#ifndef EASY_GRAPHICS_ITEM_RECURSIVE_PAINT
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::profiler::block_index_t neighbours; ///< Number of neighbours (parent.children.size())
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::profiler::block_index_t neighbours; ///< Number of neighbours (parent.children.size())
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uint32_t children_begin; ///< Index of first child item on the next sublevel
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uint32_t children_begin; ///< Index of first child item on the next sublevel
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int8_t state; ///< 0 = no change, 1 = paint, -1 = do not paint
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int8_t state; ///< 0 = no change, 1 = paint, -1 = do not paint
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#else
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::profiler::block_index_t max_depth_child; ///< Index of child with maximum tree depth
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uint32_t children_begin; ///< Index of first child item on the next sublevel
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#endif
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// Possible optimizations:
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// Possible optimizations:
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// 1) We can save 1 more byte per block if we will use char instead of short + real time calculations for "totalHeight" var;
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// 1) We can save 1 more byte per block if we will use char instead of short + real time calculations for "totalHeight" var;
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File diff suppressed because it is too large
Load Diff
@ -61,10 +61,12 @@ class EasyGraphicsView;
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class EasyGraphicsItem : public QGraphicsItem
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class EasyGraphicsItem : public QGraphicsItem
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{
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{
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typedef ::profiler_gui::EasyItems Children;
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typedef ::profiler_gui::EasyItems Children;
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typedef ::std::vector<unsigned int> DrawIndexes;
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typedef ::std::vector<uint32_t> DrawIndexes;
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typedef ::std::vector<qreal> RightBounds;
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typedef ::std::vector<Children> Sublevels;
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typedef ::std::vector<Children> Sublevels;
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DrawIndexes m_levelsIndexes; ///< Indexes of first item on each level from which we must start painting
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DrawIndexes m_levelsIndexes; ///< Indexes of first item on each level from which we must start painting
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RightBounds m_rightBounds; ///<
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Sublevels m_levels; ///< Arrays of items for each level
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Sublevels m_levels; ///< Arrays of items for each level
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QRectF m_boundingRect; ///< boundingRect (see QGraphicsItem)
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QRectF m_boundingRect; ///< boundingRect (see QGraphicsItem)
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@ -158,6 +160,10 @@ private:
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///< Returns pointer to the EasyGraphicsView widget.
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///< Returns pointer to the EasyGraphicsView widget.
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const EasyGraphicsView* view() const;
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const EasyGraphicsView* view() const;
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#ifdef EASY_GRAPHICS_ITEM_RECURSIVE_PAINT
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void paintChildren(const float _minWidth, const int _narrowSizeHalf, const uint8_t _levelsNumber, QPainter* _painter, struct EasyPainterInformation& p, ::profiler_gui::EasyBlockItem& _item, const ::profiler_gui::EasyBlock& _itemBlock, RightBounds& _rightBounds, uint8_t _level, int8_t _mode);
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#endif
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public:
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public:
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// Public inline methods
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// Public inline methods
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