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Removed unnecessary syntax and removed a use of constexpr that doesn't compile with MSVC 2013 (slight readability hit).
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@ -451,7 +451,7 @@ public:
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{
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// Temp to avoid extra load due to this* aliasing.
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uint16_t chunkOffset = m_chunkOffset;
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char* data = (char*)&m_chunks.back().data[0] + chunkOffset;
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char* data = (char*)m_chunks.back().data + chunkOffset;
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chunkOffset += n + sizeof(uint16_t);
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m_chunkOffset = chunkOffset;
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@ -523,14 +523,13 @@ public:
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// The maximum chunk offset is N-sizeof(uint16_t) b/c, if we hit that (or go past),
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// there is either no space left, 1 byte left, or 2 bytes left, all of which are
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// too small to cary more than a zero-sized element.
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constexpr int_fast32_t MAX_CHUNK_OFFSET = (int_fast32_t)N-sizeof(uint16_t);
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chunk* current = m_chunks.last;
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do {
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const char* data = (char*)current->data;
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int_fast32_t chunkOffset = 0; // signed int so overflow is not checked.
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uint16_t payloadSize = unaligned_load16<uint16_t>(data);
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while ((chunkOffset < MAX_CHUNK_OFFSET) & (payloadSize != 0)) {
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while ((chunkOffset < (N-sizeof(uint16_t))) & (payloadSize != 0)) {
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const uint16_t chunkSize = sizeof(uint16_t) + payloadSize;
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_outputStream.write(data, chunkSize);
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data += chunkSize;
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