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[ui] fps widget adaptation for smaller height
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@ -99,15 +99,15 @@ void FpsGraphicsItem::paint(QPainter* _painter, const QStyleOptionGraphicsItem*,
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return;
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const auto fontMetrics = QFontMetrics(scene()->font());
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const int fontHeight = fontMetrics.height() + 2;
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const qreal h = m_boundingRect.height() - (fontHeight << 1) - 4;
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const int fontHeight = fontMetrics.height() + 1;
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const qreal h = m_boundingRect.height() - (fontHeight << 1) - 2;
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if (h < 0)
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return;
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const qreal halfWidth = m_boundingRect.width() * 0.5 - INTERVAL_WIDTH;
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const int halfMax = static_cast<int>(0.5 + halfWidth / INTERVAL_WIDTH);
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const int half = static_cast<int>(m_frames.size() / 2);
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const qreal top = fontHeight, bottom = h + 4 + fontHeight;
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const qreal top = fontHeight, bottom = h + 2 + fontHeight;
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qreal y;
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_painter->save();
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@ -115,13 +115,22 @@ void FpsGraphicsItem::paint(QPainter* _painter, const QStyleOptionGraphicsItem*,
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_painter->drawLine(QPointF(0, top), QPointF(m_boundingRect.width(), top));
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_painter->drawLine(QPointF(0, bottom), QPointF(m_boundingRect.width(), bottom));
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const auto maxLines = static_cast<int>(h / fontHeight);
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_painter->setPen(Qt::lightGray);
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y = m_boundingRect.height() * 0.5;
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_painter->drawLine(QPointF(0, y), QPointF(m_boundingRect.width(), y));
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if (maxLines != 2)
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_painter->drawLine(QPointF(0, y), QPointF(m_boundingRect.width(), y));
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y -= h * 0.25;
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_painter->drawLine(QPointF(0, y), QPointF(m_boundingRect.width(), y));
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if (maxLines >= 2)
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_painter->drawLine(QPointF(0, y), QPointF(m_boundingRect.width(), y));
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y += h * 0.5;
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_painter->drawLine(QPointF(0, y), QPointF(m_boundingRect.width(), y));
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if (maxLines >= 2)
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_painter->drawLine(QPointF(0, y), QPointF(m_boundingRect.width(), y));
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m_points1.reserve(m_frames.size());
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m_points2.reserve(m_frames.size());
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@ -151,20 +160,24 @@ void FpsGraphicsItem::paint(QPainter* _painter, const QStyleOptionGraphicsItem*,
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_painter->setPen(Qt::black);
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qreal frameTime = std::max(localMax, 1.);
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_painter->drawText(5, 0, m_boundingRect.width() - 10, fontHeight, Qt::AlignVCenter | Qt::AlignLeft, QString("Slowest %1 FPS (%2)")
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.arg(static_cast<quint64>(1e6 / frameTime)).arg(::profiler_gui::timeStringReal(EASY_GLOBALS.time_units, localMax, 1)));
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auto fps = static_cast<quint64>(1e6 / frameTime);
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_painter->drawText(5, 0, m_boundingRect.width() - 10, fontHeight, Qt::AlignVCenter | Qt::AlignLeft, QString("Slowest %1 (%2 FPS)")
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.arg(::profiler_gui::timeStringReal(EASY_GLOBALS.time_units, localMax, 1)).arg(fps));
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frameTime = std::max(m_frames.back().first, 1U);
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_painter->drawText(5, 0, xCurrent - 5, fontHeight, Qt::AlignVCenter | Qt::AlignRight, QString("Max current %1 FPS (%2)")
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.arg(static_cast<quint64>(1e6 / frameTime)).arg(::profiler_gui::timeStringReal(EASY_GLOBALS.time_units, m_frames.back().first, 1)));
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fps = static_cast<quint64>(1e6 / frameTime);
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_painter->drawText(5, 0, xCurrent - 5, fontHeight, Qt::AlignVCenter | Qt::AlignRight, QString("Max current %1 (%2 FPS)")
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.arg(::profiler_gui::timeStringReal(EASY_GLOBALS.time_units, m_frames.back().first, 1)).arg(fps));
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frameTime = std::max(m_frames.back().second, 1U);
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_painter->drawText(5, bottom, xCurrent - 5, fontHeight, Qt::AlignVCenter | Qt::AlignRight, QString("Avg current %1 FPS (%2)")
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.arg(static_cast<quint64>(1e6 / frameTime)).arg(::profiler_gui::timeStringReal(EASY_GLOBALS.time_units, m_frames.back().second, 1)));
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fps = static_cast<quint64>(1e6 / frameTime);
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_painter->drawText(5, bottom, xCurrent - 5, fontHeight, Qt::AlignVCenter | Qt::AlignRight, QString("Avg current %1 (%2 FPS)")
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.arg(::profiler_gui::timeStringReal(EASY_GLOBALS.time_units, m_frames.back().second, 1)).arg(fps));
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frameTime = std::max(localMin, 1.);
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_painter->drawText(5, bottom, m_boundingRect.width() - 10, fontHeight, Qt::AlignVCenter | Qt::AlignLeft, QString("Fastest %1 FPS (%2)")
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.arg(static_cast<quint64>(1e6 / frameTime)).arg(::profiler_gui::timeStringReal(EASY_GLOBALS.time_units, localMin, 1)));
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fps = static_cast<quint64>(1e6 / frameTime);
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_painter->drawText(5, bottom, m_boundingRect.width() - 10, fontHeight, Qt::AlignVCenter | Qt::AlignLeft, QString("Fastest %1 (%2 FPS)")
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.arg(::profiler_gui::timeStringReal(EASY_GLOBALS.time_units, localMin, 1)).arg(fps));
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if (localMin < EASY_GLOBALS.frame_time && EASY_GLOBALS.frame_time < localMax)
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{
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@ -216,13 +229,16 @@ void FpsGraphicsItem::paint(QPainter* _painter, const QStyleOptionGraphicsItem*,
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_painter->setBrush(Qt::NoBrush);
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y = m_boundingRect.height() * 0.5;
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_painter->drawText(5, y - (fontHeight >> 1), m_boundingRect.width(), fontHeight, Qt::AlignVCenter | Qt::AlignLeft, txtMid);
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if (maxLines != 2)
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_painter->drawText(5, y - (fontHeight >> 1), m_boundingRect.width(), fontHeight, Qt::AlignVCenter | Qt::AlignLeft, txtMid);
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y -= h * 0.25;
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_painter->drawText(5, y - (fontHeight >> 1), m_boundingRect.width(), fontHeight, Qt::AlignVCenter | Qt::AlignLeft, txtTop);
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if (maxLines >= 2)
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_painter->drawText(5, y - (fontHeight >> 1), m_boundingRect.width(), fontHeight, Qt::AlignVCenter | Qt::AlignLeft, txtTop);
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y += h * 0.5;
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_painter->drawText(5, y - (fontHeight >> 1), m_boundingRect.width(), fontHeight, Qt::AlignVCenter | Qt::AlignLeft, txtBtm);
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if (maxLines >= 2)
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_painter->drawText(5, y - (fontHeight >> 1), m_boundingRect.width(), fontHeight, Qt::AlignVCenter | Qt::AlignLeft, txtBtm);
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_painter->restore();
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