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Recreate socket on failed connection #154
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0ccb564099
commit
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@ -123,8 +123,10 @@ void EasySocket::flush()
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if (m_socket)
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if (m_socket)
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closeSocket(m_socket);
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closeSocket(m_socket);
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if (m_replySocket != m_socket)
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if (m_replySocket != m_socket && m_replySocket != 0) {
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// we do not need to close uninitialized reply socket
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closeSocket(m_replySocket);
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closeSocket(m_replySocket);
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}
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#if defined(_WIN32)
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#if defined(_WIN32)
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m_socket = 0;
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m_socket = 0;
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@ -157,6 +159,9 @@ void EasySocket::checkResult(int result)
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#if !defined(_WIN32)
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#if !defined(_WIN32)
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case SOCK_BROKEN_PIPE:
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case SOCK_BROKEN_PIPE:
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case SOCK_ENOENT:
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case SOCK_ENOENT:
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#endif
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#if defined (__APPLE__)
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case ECONNREFUSED:
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#endif
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#endif
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m_state = ConnectionState::Disconnected;
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m_state = ConnectionState::Disconnected;
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break;
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break;
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@ -2536,11 +2536,9 @@ void MainWindow::onConnectClicked(bool)
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if (!m_listener.connect(address.toStdString().c_str(), port, reply))
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if (!m_listener.connect(address.toStdString().c_str(), port, reply))
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{
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{
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Dialog::warning(this, "Warning", QString("Cannot connect to %1").arg(address), QMessageBox::Close);
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Dialog::warning(this, "Warning", QString("Cannot connect to %1").arg(address), QMessageBox::Close);
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if (EASY_GLOBALS.connected)
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// we need to close socket everytime on failed connection
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{
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m_listener.closeSocket();
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m_listener.closeSocket();
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setDisconnected(false);
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setDisconnected(false);
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}
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if (!isSameAddress)
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if (!isSameAddress)
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{
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{
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