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#0 [Misc] Update README.md
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README.md
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README.md
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# easy_profiler [![2.0.0](https://img.shields.io/badge/version-2.0.0-009688.svg)](https://github.com/yse/easy_profiler/releases)
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# easy_profiler [![2.0.1](https://img.shields.io/badge/version-2.0.1-009688.svg)](https://github.com/yse/easy_profiler/releases)
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[![Build Status](https://travis-ci.org/yse/easy_profiler.svg?branch=develop)](https://travis-ci.org/yse/easy_profiler)
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[![Build Status](https://travis-ci.org/yse/easy_profiler.svg?branch=develop)](https://travis-ci.org/yse/easy_profiler)
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[![Build Status](https://ci.appveyor.com/api/projects/status/github/yse/easy_profiler?branch=develop&svg=true)](https://ci.appveyor.com/project/yse/easy-profiler/branch/develop)
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[![Build Status](https://ci.appveyor.com/api/projects/status/github/yse/easy_profiler?branch=develop&svg=true)](https://ci.appveyor.com/project/yse/easy-profiler/branch/develop)
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@ -9,19 +9,21 @@
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1. [About](#about)
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1. [About](#about)
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2. [Key features](#key-features)
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2. [Key features](#key-features)
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3. [Usage](#usage)
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3. [Usage](#usage)
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- [Prepare build system](#prepare-build-system)
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- [Integration](#integration)
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- [General build system](#general)
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- [General build system](#general)
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- [CMake](#build-with-cmake)
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- [CMake](#if-using-cmake)
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- [Add profiling blocks](#add-profiling-blocks)
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- [Inserting blocks](#inserting-blocks)
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- [Collect blocks](#collect-blocks)
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- [Storing variables](#storing-variables)
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- [Collect via network](#collect-via-network)
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- [Collect profiling data](#collect-profiling-data)
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- [Collect via file](#collect-via-file)
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- [Streaming over network](#streaming-over-network)
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- [Note about context-switch](#note-about-context-switch)
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- [Dump to file](#dump-to-file)
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- [Note about thread context-switch events](#note-about-thread-context-switch-events)
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- [Profiling application startup](#profiling-application-startup)
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4. [Build](#build)
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4. [Build](#build)
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- [Linux](#linux)
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- [Linux](#linux)
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- [MacOS](#macos)
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- [MacOS](#macos)
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- [Windows](#windows)
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- [Windows](#windows)
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5. [Note about major release (v1 -> v2)](#status)
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5. [Notes about major release (1.0 -> 2.0)](#status)
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6. [License](#license)
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6. [License](#license)
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# About
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# About
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@ -53,71 +55,59 @@ _New UI style in version 2.0_
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- Extremely low overhead
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- Extremely low overhead
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- Low additional memory usage
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- Low additional memory usage
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- Cross-platform
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- Cross-platform
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- Measuring over network
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- Profiling over network
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- Capture thread context-switch events
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- Capture thread context-switch events
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- Fully remove integration via defines
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- Store user variables (both single values and arrays)
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- GUI could be connected to an application which is already profiling (so you can profile initialization of your application)
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- GUI could be connected to an application which is already profiling (so you can profile initialization of your application)
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- Monitor main thread fps at real-time in GUI even if profiling is disabled or draw your own HUD/fps-plot directly in your application using data provided by profiler
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- Monitor main thread fps at real-time in GUI even if profiling is disabled or draw your own HUD/fps-plot directly in your application using data provided by profiler
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- Configurable timer type with CMakeLists or defines
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- Configurable timer type with CMakeLists or preprocessor macros
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# Usage
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# Usage
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## Prepare build system
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## Integration
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### General
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### General
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First of all you can specify path to include directory which contains `include/profiler` directory and define macro `BUILD_WITH_EASY_PROFILER`.
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First of all you can specify path to include directory which contains `include/profiler` directory and define macro `BUILD_WITH_EASY_PROFILER`.
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For linking with easy_profiler you can specify path to library.
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For linking with easy_profiler you can specify path to library.
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### Build with cmake
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### If using CMake
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If you are using `cmake` set `CMAKE_PREFIX_PATH` to `lib/cmake/easy_profiler` directory (from [release](https://github.com/yse/easy_profiler/releases) package) and use function `find_package(easy_profiler)` with `target_link_libraries(... easy_profiler)`. Example:
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If you are using `cmake` set `CMAKE_PREFIX_PATH` to `lib/cmake/easy_profiler` directory (from [release](https://github.com/yse/easy_profiler/releases) package) and use function `find_package(easy_profiler)` with `target_link_libraries(... easy_profiler)`.
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Example:
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``` cmake
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``` cmake
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project(app_for_profiling)
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project(my_application)
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set(SOURCES
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set(SOURCES
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main.cpp
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main.cpp
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)
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)
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#CMAKE_PREFIX_PATH should be set to <easy_profiler-release_dir>/lib/cmake/easy_profiler
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# CMAKE_PREFIX_PATH should be set to <easy_profiler-release_dir>/lib/cmake/easy_profiler
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find_package(easy_profiler REQUIRED)
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find_package(easy_profiler REQUIRED) # STEP 1 #########################
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add_executable(app_for_profiling ${SOURCES})
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add_executable(my_application ${SOURCES})
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target_link_libraries(app_for_profiling easy_profiler)
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target_link_libraries(my_application easy_profiler) # STEP 2 ##########
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```
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```
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## Add profiling blocks
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## Inserting blocks
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Example of usage.
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Example of usage.
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This code snippet will generate block with function name and Magenta color:
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```cpp
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#include <easy/profiler.h>
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void frame() {
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EASY_FUNCTION(profiler::colors::Magenta); // Magenta block with name "frame"
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prepareRender();
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calculatePhysics();
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}
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```
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To profile any block you may do this as following.
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You can specify these blocks also with Google material design colors or just set name of the block
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(in this case it will have default color which is `Amber100`):
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```cpp
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```cpp
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#include <easy/profiler.h>
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#include <easy/profiler.h>
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void foo() {
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void foo() {
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// some code
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EASY_FUNCTION(profiler::colors::Magenta); // Magenta block with name "foo"
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EASY_BLOCK("Calculating sum"); // Block with default color
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EASY_BLOCK("Calculating sum"); // Begin block with default color == Amber100
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int sum = 0;
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int sum = 0;
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for (int i = 0; i < 10; ++i) {
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for (int i = 0; i < 10; ++i) {
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EASY_BLOCK("Addition", profiler::colors::Red); // Scoped red block (no EASY_END_BLOCK needed)
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EASY_BLOCK("Addition", profiler::colors::Red); // Scoped red block (no EASY_END_BLOCK needed)
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sum += i;
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sum += i;
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}
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}
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EASY_END_BLOCK; // This ends "Calculating sum" block
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EASY_END_BLOCK; // End of "Calculating sum" block
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EASY_BLOCK("Calculating multiplication", profiler::colors::Blue500); // Blue block
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EASY_BLOCK("Calculating multiplication", profiler::colors::Blue500); // Blue block
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int mul = 1;
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int mul = 1;
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mul *= i;
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mul *= i;
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//EASY_END_BLOCK; // This is not needed because all blocks are ended on destructor when closing braces met
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//EASY_END_BLOCK; // This is not needed because all blocks are ended on destructor when closing braces met
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}
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}
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```
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You can also use your own colors. easy_profiler is using standard 32-bit ARGB color format.
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Example:
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```cpp
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#include <easy/profiler.h>
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void bar() {
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void bar() {
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EASY_FUNCTION(0xfff080aa); // Function block with custom color
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EASY_FUNCTION(0xfff080aa); // Function block with custom ARGB color
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// some code
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}
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void baz() {
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EASY_FUNCTION(); // Function block with default color == Amber100
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}
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}
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```
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```
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## Collect blocks
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There are two ways to capture blocks
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EasyProfiler is using Google Material-Design colors palette, but you can use custom colors in ARGB format (like shown in example above).
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The default color is `Amber100` (it is used when you do not specify color explicitly).
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### Collect via network
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## Storing variables
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It's most prefered and convenient approach in many case.
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Example of storing variables:
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```cpp
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#include <easy/profiler.h>
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#include <easy/arbitrary_value.h> // EASY_VALUE, EASY_ARRAY are defined here
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1. Initialize listening by `profiler::startListen()`. It's start new thread to listen on `28077` port the start-capture-signal from gui-application.
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class Object {
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2. To stop listening you can call `profiler::stopListen()` function.
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Vector3 m_position; // Let's suppose Vector3 is a struct { float x, y, z; };
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unsigned int m_id;
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public:
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void act() {
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EASY_FUNCTION(profiler::colors::Cyan);
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### Collect via file
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// Dump variables values
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constexpr auto Size = sizeof(Vector3) / sizeof(float);
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EASY_VALUE("id", m_id);
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EASY_ARRAY("position", &m_position.x, Size, profiler::color::Red);
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1. Enable profiler by `EASY_PROFILER_ENABLE` macro
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// Do something ...
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2. Dump blocks to file in any place you want by `profiler::dumpBlocksToFile("test_profile.prof")` function
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}
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void loop(uint32_t N) {
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EASY_FUNCTION();
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EASY_VALUE("N", N, EASY_VIN("N")); /* EASY_VIN is used here to ensure
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that this value id will always be
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the same, because the address of N
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can change */
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for (uint32_t i = 0; i < N; ++i) {
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// Do something
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}
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}
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};
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```
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## Collect profiling data
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There are two ways to collect profiling data: streaming over network and dumping data to file.
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### Streaming over network
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This is the most preferred and convenient method in many cases.
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1. (In profiled app) Invoke `profiler::startListen()`. This will start new thread to listen `28077` port for the start-capture-signal from profiler_gui.
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2. (In UI) Connect profiler_gui to your application using `hostname` or `IP-address`.
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3. (In UI) Press `Start capture` button in profiler_gui.
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4. (In UI) Press `Stop capture` button in profiler_gui to stop capturing and wait until profiled data will be passed over network.
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5. (Optional step)(In profiled app) Invoke `profiler::stopListen()` to stop listening.
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Example:
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Example:
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```cpp
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```cpp
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int main()
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void main() {
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{
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profiler::startListen();
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/* do work */
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}
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```
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### Dump to file
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1. (Profiled application) Start capturing by putting `EASY_PROFILER_ENABLE` macro somewhere into the code.
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2. (Profiled application) Dump profiled data to file in any place you want by `profiler::dumpBlocksToFile("test_profile.prof")` function.
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Example:
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```cpp
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void main() {
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EASY_PROFILER_ENABLE;
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EASY_PROFILER_ENABLE;
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/* do work*/
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/* do work */
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profiler::dumpBlocksToFile("test_profile.prof");
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profiler::dumpBlocksToFile("test_profile.prof");
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}
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}
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```
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```
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### Note about context-switch
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### Note about thread context-switch events
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To capture a thread context-switch event you need:
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To capture a thread context-switch events you need:
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- On Windows: run profiling application "as administrator"
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- On Windows: launch your application "as Administrator"
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- On linux: you can run special `systemtap` script with root privileges as follow (example on Fedora):
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- On Linux: you can launch special `systemtap` script with root privileges as follow (example on Fedora):
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```bash
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```bash
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#stap -o /tmp/cs_profiling_info.log scripts/context_switch_logger.stp name APPLICATION_NAME
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#stap -o /tmp/cs_profiling_info.log scripts/context_switch_logger.stp name APPLICATION_NAME
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```
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```
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APPLICATION_NAME - name of profiling application
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APPLICATION_NAME - name of your application
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There are some known issues on a linux based systems (for more information see [wiki](https://github.com/yse/easy_profiler/wiki/Known-bugs-and-issues))
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There are some known issues on a linux based systems (for more information see [wiki](https://github.com/yse/easy_profiler/wiki/Known-bugs-and-issues))
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### Profiling application startup
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To profile your application startup (when using [network](#streaming-over-network) method) add `EASY_PROFILER_ENABLE` macro into the code together with `profiler::startListen()`.
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Example:
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```cpp
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void main() {
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EASY_PROFILER_ENABLE;
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profiler::startListen();
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/* do work */
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}
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```
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This will allow you to collect profiling data before profiler_gui connection. profiler_gui will automatically display capturing dialog window after successful connection to the profiled application.
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# Build
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# Build
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## Prerequisites
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## Prerequisites
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@ -232,12 +283,9 @@ $ cmake .. -G "Visual Studio 12 2013 Win64"
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# Status
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# Status
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Branch `develop` contains all v2.0.0 features and new UI style.
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Branch `develop` contains all v2.0.0 features and new UI style.
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Please, note that .prof file header has changed in v2.0.0:
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Please, note that .prof file header has changed in v2.0.0.
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Now it is:
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```cpp
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```cpp
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struct EasyFileHeader
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struct EasyFileHeader {
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{
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uint32_t signature = 0;
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uint32_t signature = 0;
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uint32_t version = 0;
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uint32_t version = 0;
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profiler::processid_t pid = 0;
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profiler::processid_t pid = 0;
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