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easy_profiler/profiler_gui/graphics_ruler_item.cpp

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/************************************************************************
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* file name : graphics_ruler_item.cpp
* ----------------- :
* creation time : 2016/09/15
* author : Victor Zarubkin
* email : v.s.zarubkin@gmail.com
* ----------------- :
* description : The file contains implementation of GraphicsRulerItem.
* ----------------- :
* change log : * 2016/09/15 Victor Zarubkin: moved sources from blocks_graphics_view.cpp
* :
* : *
* ----------------- :
* license : Lightweight profiler library for c++
* : Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin
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* :
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* : Licensed under either of
* : * MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT)
* : * Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0)
* : at your option.
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* :
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* : The MIT License
* :
* : Permission is hereby granted, free of charge, to any person obtaining a copy
* : of this software and associated documentation files (the "Software"), to deal
* : in the Software without restriction, including without limitation the rights
* : to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* : of the Software, and to permit persons to whom the Software is furnished
* : to do so, subject to the following conditions:
* :
* : The above copyright notice and this permission notice shall be included in all
* : copies or substantial portions of the Software.
* :
* : THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* : INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
* : PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* : LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* : TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* : USE OR OTHER DEALINGS IN THE SOFTWARE.
* :
* : The Apache License, Version 2.0 (the "License")
* :
* : You may not use this file except in compliance with the License.
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* : You may obtain a copy of the License at
* :
* : http://www.apache.org/licenses/LICENSE-2.0
* :
* : Unless required by applicable law or agreed to in writing, software
* : distributed under the License is distributed on an "AS IS" BASIS,
* : WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* : See the License for the specific language governing permissions and
* : limitations under the License.
************************************************************************/
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#include <math.h>
#include <QGraphicsScene>
#include <QFontMetricsF>
#include "blocks_graphics_view.h"
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#include "graphics_ruler_item.h"
#include "globals.h"
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
#ifdef max
#undef max
#endif
#ifdef min
#undef min
#endif
//////////////////////////////////////////////////////////////////////////
GraphicsRulerItem::GraphicsRulerItem(bool main)
: Parent()
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, m_color(profiler_gui::RULER_COLOR)
, m_left(0)
, m_right(0)
, m_main(main)
, m_reverse(false)
, m_strict(false)
, m_hover_on_indicator(false)
, m_hover_on_left_border(false)
, m_hover_on_right_border(false)
{
m_indicator.reserve(3);
}
GraphicsRulerItem::~GraphicsRulerItem()
{
}
QRectF GraphicsRulerItem::boundingRect() const
{
return m_bounding_rect;
}
void GraphicsRulerItem::paint(QPainter* painter, const QStyleOptionGraphicsItem*, QWidget*)
{
auto const sceneView = view();
const auto currentScale = sceneView->scale();
const auto offset = sceneView->offset();
const auto visibleSceneRect = sceneView->visibleSceneRect();
auto sceneLeft = offset, sceneRight = offset + visibleSceneRect.width() / currentScale;
if (m_main)
m_indicator.clear();
if (m_left > sceneRight || m_right < sceneLeft)
{
// This item is out of screen
if (m_main)
{
const int size = m_hover_on_indicator ? 12 : 10;
auto vcenter = visibleSceneRect.top() + visibleSceneRect.height() * 0.5;
auto color = QColor::fromRgb(m_color.rgb());
auto pen = painter->pen();
pen.setColor(color);
m_indicator.clear();
if (m_left > sceneRight)
{
sceneRight = (sceneRight - offset) * currentScale;
m_indicator.push_back(QPointF(sceneRight - size, vcenter - size));
m_indicator.push_back(QPointF(sceneRight, vcenter));
m_indicator.push_back(QPointF(sceneRight - size, vcenter + size));
}
else
{
sceneLeft = (sceneLeft - offset) * currentScale;
m_indicator.push_back(QPointF(sceneLeft + size, vcenter - size));
m_indicator.push_back(QPointF(sceneLeft, vcenter));
m_indicator.push_back(QPointF(sceneLeft + size, vcenter + size));
}
painter->save();
painter->setTransform(QTransform::fromTranslate(-x(), -y()), true);
painter->setBrush(m_hover_on_indicator ? QColor::fromRgb(0xffff0000) : color);
painter->setPen(pen);
painter->drawPolygon(m_indicator);
painter->restore();
}
return;
}
auto selectedInterval = width();
QRectF rect(
(m_left - offset) * currentScale,
visibleSceneRect.top(),
::std::max(selectedInterval * currentScale, 1.0),
visibleSceneRect.height()
);
selectedInterval = units2microseconds(selectedInterval);
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const QString text = profiler_gui::timeStringReal(EASY_GLOBALS.time_units, selectedInterval); // Displayed text
const auto textRect = QFontMetricsF(EASY_GLOBALS.font.ruler, sceneView).boundingRect(text); // Calculate displayed text boundingRect
const auto rgb = m_color.rgb() & 0x00ffffff;
// Paint!--------------------------
painter->save();
// instead of scrollbar we're using manual offset
painter->setTransform(QTransform::fromTranslate(-x(), -y()), true);
if (m_left < sceneLeft)
rect.setLeft(0);
if (m_right > sceneRight)
rect.setWidth((sceneRight - offset) * currentScale - rect.left());
// draw transparent rectangle
auto vcenter = rect.top() + rect.height() * 0.5;
QLinearGradient g(rect.left(), vcenter, rect.right(), vcenter);
g.setColorAt(0, m_color);
g.setColorAt(0.2, QColor::fromRgba(0x14000000 | rgb));
g.setColorAt(0.8, QColor::fromRgba(0x14000000 | rgb));
g.setColorAt(1, m_color);
painter->setBrush(g);
painter->setPen(Qt::NoPen);
painter->drawRect(rect);
// draw left and right borders
painter->setBrush(Qt::NoBrush);
if (m_main && !m_strict)
{
QPen p(QColor::fromRgba(0xd0000000 | rgb));
p.setStyle(Qt::DotLine);
painter->setPen(p);
}
else
{
painter->setPen(QColor::fromRgba(0xd0000000 | rgb));
}
if (m_left > sceneLeft)
{
if (m_hover_on_left_border)
{
// Set bold if border is hovered
QPen p = painter->pen();
p.setWidth(3);
painter->setPen(p);
}
painter->drawLine(QPointF(rect.left(), rect.top()), QPointF(rect.left(), rect.bottom()));
}
if (m_right < sceneRight)
{
if (m_hover_on_left_border)
{
// Restore width
QPen p = painter->pen();
p.setWidth(1);
painter->setPen(p);
}
else if (m_hover_on_right_border)
{
// Set bold if border is hovered
QPen p = painter->pen();
p.setWidth(3);
painter->setPen(p);
}
painter->drawLine(QPointF(rect.right(), rect.top()), QPointF(rect.right(), rect.bottom()));
// This is not necessary because another setPen() invoked for draw text
//if (m_hover_on_right_border)
//{
// // Restore width
// QPen p = painter->pen();
// p.setWidth(1);
// painter->setPen(p);
//}
}
// draw text
painter->setCompositionMode(QPainter::CompositionMode_Difference); // This lets the text to be visible on every background
painter->setRenderHint(QPainter::TextAntialiasing);
painter->setPen(0x00ffffff - rgb);
painter->setFont(EASY_GLOBALS.font.ruler);
int textFlags = 0;
switch (EASY_GLOBALS.chrono_text_position)
{
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case profiler_gui::RulerTextPosition_Top:
textFlags = Qt::AlignTop | Qt::AlignHCenter;
if (!m_main) rect.setTop(rect.top() + textRect.height() * 0.75);
break;
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case profiler_gui::RulerTextPosition_Center:
textFlags = Qt::AlignCenter;
if (!m_main) rect.setTop(rect.top() + textRect.height() * 1.5);
break;
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case profiler_gui::RulerTextPosition_Bottom:
textFlags = Qt::AlignBottom | Qt::AlignHCenter;
if (!m_main) rect.setHeight(rect.height() - textRect.height() * 0.75);
break;
}
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const auto textRect_width = textRect.width() * profiler_gui::FONT_METRICS_FACTOR;
if (textRect_width < rect.width())
{
// Text will be drawed inside rectangle
painter->drawText(rect, textFlags, text);
painter->restore();
return;
}
const auto w = textRect_width / currentScale;
if (m_right + w < sceneRight)
{
// Text will be drawed to the right of rectangle
rect.translate(rect.width(), 0);
textFlags &= ~Qt::AlignHCenter;
textFlags |= Qt::AlignLeft;
}
else if (m_left - w > sceneLeft)
{
// Text will be drawed to the left of rectangle
rect.translate(-rect.width(), 0);
textFlags &= ~Qt::AlignHCenter;
textFlags |= Qt::AlignRight;
}
//else // Text will be drawed inside rectangle
painter->drawText(rect, textFlags | Qt::TextDontClip, text);
painter->restore();
// END Paint!~~~~~~~~~~~~~~~~~~~~~~
}
void GraphicsRulerItem::hide()
{
m_hover_on_indicator = false;
m_hover_on_left_border = false;
m_hover_on_right_border = false;
m_reverse = false;
m_strict = false;
Parent::hide();
}
bool GraphicsRulerItem::indicatorContains(const QPointF& pos) const
{
if (m_indicator.empty())
return false;
const auto itemX = toItem(pos.x());
return m_indicator.containsPoint(QPointF(itemX, pos.y()), Qt::OddEvenFill);
}
void GraphicsRulerItem::setHoverLeft(bool hover)
{
m_hover_on_left_border = hover;
}
void GraphicsRulerItem::setHoverRight(bool hover)
{
m_hover_on_right_border = hover;
}
bool GraphicsRulerItem::hoverLeft(qreal x) const
{
const auto dx = fabs(x - m_left) * view()->scale();
return dx < 4;
}
bool GraphicsRulerItem::hoverRight(qreal x) const
{
const auto dx = fabs(x - m_right) * view()->scale();
return dx < 4;
}
QPointF GraphicsRulerItem::toItem(const QPointF& pos) const
{
const auto sceneView = view();
return QPointF((pos.x() - sceneView->offset()) * sceneView->scale() - x(), pos.y());
}
qreal GraphicsRulerItem::toItem(qreal x) const
{
const auto sceneView = view();
return (x - sceneView->offset()) * sceneView->scale() - this->x();
}
void GraphicsRulerItem::setColor(const QColor& color)
{
m_color = color;
}
void GraphicsRulerItem::setBoundingRect(qreal x, qreal y, qreal w, qreal h)
{
m_bounding_rect.setRect(x, y, w, h);
}
void GraphicsRulerItem::setBoundingRect(const QRectF& rect)
{
m_bounding_rect = rect;
}
void GraphicsRulerItem::setLeftRight(qreal left, qreal right)
{
if (left < right)
{
m_left = left;
m_right = right;
}
else
{
m_left = right;
m_right = left;
}
}
void GraphicsRulerItem::setReverse(bool reverse)
{
m_reverse = reverse;
}
void GraphicsRulerItem::setStrict(bool strict)
{
m_strict = strict;
}
void GraphicsRulerItem::setHoverIndicator(bool hover)
{
m_hover_on_indicator = hover;
}
const BlocksGraphicsView* GraphicsRulerItem::view() const
{
return static_cast<const BlocksGraphicsView*>(scene()->parent());
}
BlocksGraphicsView* GraphicsRulerItem::view()
{
return static_cast<BlocksGraphicsView*>(scene()->parent());
}
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////