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/************************************************************************
* file name : globals.h
* ----------------- :
* creation time : 2016/08/03
* author : Victor Zarubkin
* email : v.s.zarubkin@gmail.com
* ----------------- :
* description : The file contains declaration of global constants and variables for profiler gui.
* ----------------- :
* change log : * 2016/08/03 Victor Zarubkin: initial commit.
* :
* : *
* ----------------- :
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* license : Lightweight profiler library for c++
* : Copyright(C) 2016 Sergey Yagovtsev, Victor Zarubkin
* :
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* :
* : Licensed under the Apache License, Version 2.0 (the "License");
* : you may not use this file except in compliance with the License.
* : You may obtain a copy of the License at
* :
* : http://www.apache.org/licenses/LICENSE-2.0
* :
* : Unless required by applicable law or agreed to in writing, software
* : distributed under the License is distributed on an "AS IS" BASIS,
* : WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* : See the License for the specific language governing permissions and
* : limitations under the License.
* :
* :
* : GNU General Public License Usage
* : Alternatively, this file may be used under the terms of the GNU
* : General Public License as published by the Free Software Foundation,
* : either version 3 of the License, or (at your option) any later version.
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* :
* : This program is distributed in the hope that it will be useful,
* : but WITHOUT ANY WARRANTY; without even the implied warranty of
* : MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the
* : GNU General Public License for more details.
* :
* : You should have received a copy of the GNU General Public License
* : along with this program.If not, see <http://www.gnu.org/licenses/>.
************************************************************************/
#ifndef EASY_PROFILER__GUI_GLOBALS_H
#define EASY_PROFILER__GUI_GLOBALS_H
#include <string>
#include <QObject>
#include <QColor>
#include <QTextCodec>
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#include <QSize>
#include "common_types.h"
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#include "globals_qobjects.h"
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
namespace profiler_gui {
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const QString ORGANAZATION_NAME = "EasyProfiler";
const QString APPLICATION_NAME = "Easy profiler gui application";
const QColor CHRONOMETER_COLOR = QColor::fromRgba(0x40000000 | (::profiler::colors::RichBlue & 0x00ffffff));// 0x402020c0);
const QColor CHRONOMETER_COLOR2 = QColor::fromRgba(0x40000000 | (::profiler::colors::Dark & 0x00ffffff));// 0x40408040);
const QRgb SELECTED_THREAD_BACKGROUND = 0x00e0e060;
const QRgb SELECTED_THREAD_FOREGROUND = 0x00ffffff - SELECTED_THREAD_BACKGROUND;
const qreal SCALING_COEFFICIENT = 1.25;
const qreal SCALING_COEFFICIENT_INV = 1.0 / SCALING_COEFFICIENT;
const uint16_t GRAPHICS_ROW_SIZE = 18;
const uint16_t GRAPHICS_ROW_SPACING = 2;
const uint16_t GRAPHICS_ROW_SIZE_FULL = GRAPHICS_ROW_SIZE + GRAPHICS_ROW_SPACING;
const uint16_t THREADS_ROW_SPACING = 8;
#ifdef _WIN32
const qreal FONT_METRICS_FACTOR = 1.05;
#else
const qreal FONT_METRICS_FACTOR = 1.;
#endif
//////////////////////////////////////////////////////////////////////////
template <class T>
inline auto toUnicode(const T& _inputString) -> decltype(QTextCodec::codecForLocale()->toUnicode(_inputString))
{
return QTextCodec::codecForLocale()->toUnicode(_inputString);
}
//////////////////////////////////////////////////////////////////////////
enum ChronometerTextPosition : int8_t
{
ChronoTextPosition_Center = 0,
ChronoTextPosition_Top,
ChronoTextPosition_Bottom,
}; // END of enum ChronometerTextPosition.
//////////////////////////////////////////////////////////////////////////
struct EasyGlobals Q_DECL_FINAL
{
static EasyGlobals& instance();
EasyGlobalSignals events; ///< Global signals
::profiler::thread_blocks_tree_t profiler_blocks; ///< Profiler blocks tree loaded from file
::profiler::descriptors_list_t descriptors; ///< Profiler block descriptors list
EasyBlocks gui_blocks; ///< Profiler graphics blocks builded by GUI
::profiler::timestamp_t begin_time; ///<
::profiler::thread_id_t selected_thread; ///< Current selected thread id
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::profiler::block_index_t selected_block; ///< Current selected profiler block index
::profiler::block_id_t selected_block_id; ///< Current selected profiler block id
float frame_time; ///< Value in microseconds to be displayed at minimap on graphics scrollbar
int blocks_spacing; ///< Minimum blocks spacing on diagram
int blocks_size_min; ///< Minimum blocks size on diagram
int blocks_narrow_size; ///< Width indicating narrow blocks
ChronometerTextPosition chrono_text_position; ///< Selected interval text position
TimeUnits time_units; ///< Units type for time (milliseconds, microseconds, nanoseconds or auto-definition)
bool connected; ///< Is connected to source (to be able to capture profiling information)
bool enable_event_indicators; ///< Enable event indicators painting (These are narrow rectangles at the bottom of each thread)
bool enable_statistics; ///< Enable gathering and using statistics (Disable if you want to consume less memory)
bool enable_zero_length; ///< Enable zero length blocks (if true, then such blocks will have width == 1 pixel on each scale)
bool add_zero_blocks_to_hierarchy; ///< Enable adding zero blocks into hierarchy tree
bool draw_graphics_items_borders; ///< Draw borders for graphics blocks or not
bool hide_narrow_children; ///< Hide children for narrow graphics blocks
bool display_only_relevant_stats; ///< Display only relevant information in ProfTreeWidget (excludes min, max, average times if there are only 1 calls number)
bool collapse_items_on_tree_close; ///< Collapse all items which were displayed in the hierarchy tree after tree close/reset
bool all_items_expanded_by_default; ///< Expand all items after file is opened
bool only_current_thread_hierarchy; ///< Build hierarchy tree for current thread only
bool highlight_blocks_with_same_id; ///< Highlight all blocks with same id on diagram
bool selecting_block_changes_thread; ///< If true then current selected thread will change every time you select block
bool bind_scene_and_tree_expand_status; /** \brief If true then items on graphics scene and in the tree (blocks hierarchy) are binded on each other
so expanding/collapsing items on scene also expands/collapse items in the tree. */
private:
EasyGlobals();
}; // END of struct EasyGlobals.
//////////////////////////////////////////////////////////////////////////
} // END of namespace profiler_gui.
#ifndef IGNORE_GLOBALS_DECLARATION
static ::profiler_gui::EasyGlobals& EASY_GLOBALS = ::profiler_gui::EasyGlobals::instance();
inline ::profiler_gui::EasyBlock& easyBlock(::profiler::block_index_t i) {
return EASY_GLOBALS.gui_blocks[i];
}
inline ::profiler::SerializedBlockDescriptor& easyDescriptor(::profiler::block_id_t i) {
return *EASY_GLOBALS.descriptors[i];
}
inline ::profiler::BlocksTree& blocksTree(::profiler::block_index_t i) {
return easyBlock(i).tree;
}
#endif
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#define SET_ICON(objectName, iconName) { QIcon icon(iconName); if (!icon.isNull()) objectName->setIcon(icon); }
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
#endif // EASY_PROFILER__GUI_GLOBALS_H