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78 lines
1.6 KiB
C++
78 lines
1.6 KiB
C++
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/*
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* */
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#include "thread_pool.h"
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#include <algorithm>
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ThreadPool& ThreadPool::instance()
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{
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static ThreadPool pool;
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return pool;
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}
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ThreadPool::ThreadPool()
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{
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const auto threadsCount = std::max(std::thread::hardware_concurrency(), 2U);
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m_threads.reserve(threadsCount);
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std::generate_n(std::back_inserter(m_threads), threadsCount, [this] {
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return std::thread(&ThreadPool::work, this);
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});
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}
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ThreadPool::~ThreadPool()
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{
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m_interrupt.store(true, std::memory_order_release);
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m_cv.notify_all();
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for (auto& thread : m_threads)
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thread.join();
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}
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void ThreadPool::enqueue(ThreadPoolTask& task)
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{
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m_mutex.lock();
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m_tasks.emplace_back(task);
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m_mutex.unlock();
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m_cv.notify_one();
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}
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void ThreadPool::dequeue(ThreadPoolTask& task)
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{
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const std::lock_guard<std::mutex> lock(m_mutex);
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if (task.status() != TaskStatus::Enqueued)
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return;
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for (auto it = m_tasks.begin(); it != m_tasks.end(); ++it)
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{
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if (&it->get() == &task)
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{
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m_tasks.erase(it);
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break;
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}
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}
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}
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void ThreadPool::work()
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{
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while (true)
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{
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std::unique_lock<std::mutex> lock(m_mutex);
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m_cv.wait(lock, [this] { return !m_tasks.empty() || m_interrupt.load(std::memory_order_acquire); });
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if (m_interrupt.load(std::memory_order_acquire))
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break;
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if (m_tasks.empty())
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continue;
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auto& task = m_tasks.front().get();
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task.setStatus(TaskStatus::Processing);
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m_tasks.pop_front();
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lock.unlock();
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task.execute();
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}
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}
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