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/************************************************************************
* file name : dialog.cpp
* ----------------- :
* creation time : 2018/06/03
* author : Victor Zarubkin
* email : v.s.zarubkin@gmail.com
* ----------------- :
* description : The file contains implementation of Dialog.
* ----------------- :
* license : Lightweight profiler library for c++
* : Copyright(C) 2016-2019 Sergey Yagovtsev, Victor Zarubkin
* :
* : Licensed under either of
* : * MIT license (LICENSE.MIT or http://opensource.org/licenses/MIT)
* : * Apache License, Version 2.0, (LICENSE.APACHE or http://www.apache.org/licenses/LICENSE-2.0)
* : at your option.
* :
* : The MIT License
* :
* : Permission is hereby granted, free of charge, to any person obtaining a copy
* : of this software and associated documentation files (the "Software"), to deal
* : in the Software without restriction, including without limitation the rights
* : to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
* : of the Software, and to permit persons to whom the Software is furnished
* : to do so, subject to the following conditions:
* :
* : The above copyright notice and this permission notice shall be included in all
* : copies or substantial portions of the Software.
* :
* : THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* : INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
* : PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* : LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* : TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* : USE OR OTHER DEALINGS IN THE SOFTWARE.
* :
* : The Apache License, Version 2.0 (the "License")
* :
* : You may not use this file except in compliance with the License.
* : You may obtain a copy of the License at
* :
* : http://www.apache.org/licenses/LICENSE-2.0
* :
* : Unless required by applicable law or agreed to in writing, software
* : distributed under the License is distributed on an "AS IS" BASIS,
* : WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* : See the License for the specific language governing permissions and
* : limitations under the License.
************************************************************************/
#include "dialog.h"
#include "globals.h"
#include "window_header.h"
#include <QApplication>
#include <QDebug>
#include <QHBoxLayout>
#include <QLabel>
#include <QMouseEvent>
#include <QPixmap>
#include <QPushButton>
#include <QSizePolicy>
#include <QStyle>
#include <QVBoxLayout>
#include <easy/utility.h>
Dialog::Dialog(QWidget* parent, const QString& title, QWidget* content, WindowHeader::Buttons headerButtons,
QMessageBox::StandardButtons buttons)
: QDialog(parent)
, m_buttonBox(new QWidget())
, m_header(nullptr)
, m_rejectRoleButton(QMessageBox::NoButton)
, m_acceptRoleButton(QMessageBox::NoButton)
{
setSizeGripEnabled(EASY_GLOBALS.use_custom_window_header);
m_header = new WindowHeader(title, headerButtons, *this);
auto mainLayout = new QVBoxLayout(this);
mainLayout->setContentsMargins(1, 1, 1, 1);
mainLayout->setSpacing(0);
mainLayout->addWidget(m_header, 0, Qt::AlignTop);
mainLayout->addWidget(content, 1);
auto buttonsLayout = new QHBoxLayout(m_buttonBox);
if (buttons != QMessageBox::NoButton)
{
buttonsLayout->addStretch(1);
createButtons(buttonsLayout, buttons);
mainLayout->addWidget(m_buttonBox, 0, Qt::AlignBottom);
}
}
Dialog::Dialog(QWidget* parent, const QString& title, QWidget* content, QMessageBox::StandardButtons buttons)
: Dialog(parent, title, content, WindowHeader::CloseButton, buttons)
{
}
Dialog::Dialog(QWidget* parent, QMessageBox::Icon icon, const QString& title, const QString& text,
QMessageBox::StandardButtons buttons)
: Dialog(parent, title, Dialog::messageBoxContent(icon, text), WindowHeader::CloseButton, buttons)
{
setSizeGripEnabled(false);
setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
setFixedSize(sizeHint());
setMouseTracking(false);
}
Dialog::~Dialog()
{
}
void Dialog::setWindowTitle(const QString& title)
{
m_header->setTitle(title);
QDialog::setWindowTitle(title);
}
void Dialog::setWindowIcon(const QIcon& icon)
{
m_header->setWindowIcon(icon);
QDialog::setWindowIcon(icon);
}
void Dialog::addButton(class QAbstractButton* button, QDialogButtonBox::ButtonRole role)
{
button->setProperty("id", 0);
button->setProperty("role", static_cast<int>(role));
connect(button, &QAbstractButton::clicked, this, &Dialog::onButtonClicked);
m_buttonBox->layout()->addWidget(button);
}
void Dialog::addButton(class QAbstractButton* button, QMessageBox::ButtonRole role)
{
addButton(button, static_cast<QDialogButtonBox::ButtonRole>(role));
}
bool Dialog::isPositiveRole(QDialogButtonBox::ButtonRole role) const
{
return role == QDialogButtonBox::AcceptRole ||
role == QDialogButtonBox::ApplyRole ||
role == QDialogButtonBox::YesRole ||
role == QDialogButtonBox::NoRole;
}
bool Dialog::isNegativeRole(QDialogButtonBox::ButtonRole role) const
{
return role == QDialogButtonBox::RejectRole ||
role == QDialogButtonBox::DestructiveRole ||
role == QDialogButtonBox::ResetRole;
}
void Dialog::createButtons(class QHBoxLayout* buttonBoxLayout, QMessageBox::StandardButtons buttons)
{
for (int i = QMessageBox::FirstButton; i <= QMessageBox::LastButton; ++i)
{
const auto id = static_cast<QMessageBox::Button>(i);
if (buttons.testFlag(id))
{
auto button = createStandardButton(id);
if (button != nullptr)
buttonBoxLayout->addWidget(button);
}
}
}
QPushButton* Dialog::createStandardButton(QMessageBox::StandardButton id)
{
QString text;
auto role = QDialogButtonBox::RejectRole;
switch (id)
{
case QMessageBox::Ok:
text = "OK"; role = QDialogButtonBox::AcceptRole;
break;
case QMessageBox::Open:
text = "Open"; role = QDialogButtonBox::AcceptRole;
break;
case QMessageBox::Save:
text = "Save"; role = QDialogButtonBox::AcceptRole;
break;
case QMessageBox::Cancel:
text = "Cancel"; role = QDialogButtonBox::RejectRole;
break;
case QMessageBox::Close:
text = "Close"; role = QDialogButtonBox::RejectRole;
break;
case QMessageBox::Discard:
text = "Discard"; role = QDialogButtonBox::DestructiveRole;
break;
case QMessageBox::Apply:
text = "Apply"; role = QDialogButtonBox::ApplyRole;
break;
case QMessageBox::Reset:
text = "Reset"; role = QDialogButtonBox::ResetRole;
break;
case QMessageBox::RestoreDefaults:
text = "Restore defaults"; role = QDialogButtonBox::ResetRole;
break;
case QMessageBox::Help:
text = "Help"; role = QDialogButtonBox::HelpRole;
break;
case QMessageBox::SaveAll:
text = "Save all"; role = QDialogButtonBox::AcceptRole;
break;
case QMessageBox::Yes:
text = "Yes"; role = QDialogButtonBox::YesRole;
break;
case QMessageBox::YesToAll:
text = "Yes to all"; role = QDialogButtonBox::YesRole;
break;
case QMessageBox::No:
text = "No"; role = QDialogButtonBox::NoRole;
break;
case QMessageBox::NoToAll:
text = "No to all"; role = QDialogButtonBox::NoRole;
break;
case QMessageBox::Abort:
text = "Abort"; role = QDialogButtonBox::RejectRole;
break;
case QMessageBox::Retry:
text = "Retry"; role = QDialogButtonBox::AcceptRole;
break;
case QMessageBox::Ignore:
text = "Ignore"; role = QDialogButtonBox::AcceptRole;
break;
default:
return nullptr;
}
if (isPositiveRole(role) && m_acceptRoleButton == QMessageBox::NoButton)
m_acceptRoleButton = id;
else if (isNegativeRole(role) && m_rejectRoleButton == QMessageBox::NoButton)
m_rejectRoleButton = id;
auto button = new QPushButton(text);
button->setProperty("id", static_cast<int>(id));
button->setProperty("role", static_cast<int>(role));
connect(button, &QPushButton::clicked, this, &Dialog::onButtonClicked);
return button;
}
QMessageBox::StandardButton Dialog::question(QWidget* parent, const QString& title, const QString& text, QMessageBox::StandardButtons buttons)
{
Dialog dialog(parent, QMessageBox::Question, title, text, buttons);
return static_cast<QMessageBox::StandardButton>(dialog.exec());
}
QMessageBox::StandardButton Dialog::information(QWidget* parent, const QString& title, const QString& text, QMessageBox::StandardButtons buttons)
{
Dialog dialog(parent, QMessageBox::Information, title, text, buttons);
return static_cast<QMessageBox::StandardButton>(dialog.exec());
}
QMessageBox::StandardButton Dialog::warning(QWidget* parent, const QString& title, const QString& text, QMessageBox::StandardButtons buttons)
{
Dialog dialog(parent, QMessageBox::Warning, title, text, buttons);
return static_cast<QMessageBox::StandardButton>(dialog.exec());
}
QMessageBox::StandardButton Dialog::critical(QWidget* parent, const QString& title, const QString& text, QMessageBox::StandardButtons buttons)
{
Dialog dialog(parent, QMessageBox::Critical, title, text, buttons);
return static_cast<QMessageBox::StandardButton>(dialog.exec());
}
QWidget* Dialog::messageBoxContent(QMessageBox::Icon icon, const QString& text)
{
auto iconLabel = new QLabel();
auto style = QApplication::style();
const int size = style->pixelMetric(QStyle::PM_MessageBoxIconSize);
switch (icon)
{
case QMessageBox::Question:
iconLabel->setPixmap(style->standardIcon(QStyle::SP_MessageBoxQuestion).pixmap(size, size));
break;
case QMessageBox::Information:
iconLabel->setPixmap(style->standardIcon(QStyle::SP_MessageBoxInformation).pixmap(size, size));
break;
case QMessageBox::Warning:
iconLabel->setPixmap(style->standardIcon(QStyle::SP_MessageBoxWarning).pixmap(size, size));
break;
case QMessageBox::Critical:
iconLabel->setPixmap(style->standardIcon(QStyle::SP_MessageBoxCritical).pixmap(size, size));
break;
default:
{
delete iconLabel;
iconLabel = nullptr;
break;
}
}
auto content = new QWidget();
auto layout = new QHBoxLayout(content);
if (iconLabel != nullptr)
{
layout->addWidget(iconLabel, 0, Qt::AlignTop);
layout->addSpacing(size / 4);
}
layout->addWidget(new QLabel(text), 1, Qt::AlignTop);
return content;
}
void Dialog::onButtonClicked(bool)
{
auto button = sender();
const auto id = static_cast<QMessageBox::Button>(button->property("id").toInt());
const auto role = static_cast<QMessageBox::ButtonRole>(button->property("role").toInt());
if (id == QMessageBox::NoButton)
QDialog::done(role);
else
QDialog::done(id);
}
void Dialog::done(int result)
{
if (result == QDialog::Rejected)
QDialog::done(m_rejectRoleButton);
else if (result == QDialog::Accepted)
QDialog::done(m_acceptRoleButton);
else
QDialog::done(result);
}