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https://github.com/chromium/crashpad.git
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fc7d8b3a27
Previously, crashpad_handler made its own receive right, and transferred a corresponding send right to its client. There are two advantages to making the receive right in the client: - It is possible to monitor the receive right for a port-destroyed notificaiton in the client, allowing the handler to be restarted if it dies. - For the future run-from-launchd mode (bug crashpad:25), the handler will obtain its receive right from the bootstrap server instead of making its own. Having the handler get its receive right from different sources allows more code to be shared than if it were to sometimes get a receive right and sometimes make a receive right and transfer a send right. This includes a restructuring in crashpad_client_mac.cc that will make it easier to give it an option to restart crashpad_handler if it dies. The handler starting logic should all behave the same as before. BUG=crashpad:68 R=rsesek@chromium.org Review URL: https://codereview.chromium.org/1409073013 .
211 lines
6.4 KiB
C++
211 lines
6.4 KiB
C++
// Copyright 2015 The Crashpad Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "util/win/exception_handler_server.h"
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#include <windows.h>
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#include <string>
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#include <vector>
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#include "base/basictypes.h"
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#include "base/strings/stringprintf.h"
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#include "client/crashpad_client.h"
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#include "gtest/gtest.h"
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#include "test/win/win_child_process.h"
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#include "util/thread/thread.h"
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#include "util/win/address_types.h"
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#include "util/win/registration_protocol_win.h"
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#include "util/win/scoped_handle.h"
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namespace crashpad {
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namespace test {
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namespace {
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// Runs the ExceptionHandlerServer on a background thread.
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class RunServerThread : public Thread {
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public:
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// Instantiates a thread which will invoke server->Run(delegate, pipe_name).
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RunServerThread(ExceptionHandlerServer* server,
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ExceptionHandlerServer::Delegate* delegate,
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const std::string& pipe_name)
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: server_(server), delegate_(delegate), pipe_name_(pipe_name) {}
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~RunServerThread() override {}
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private:
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// Thread:
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void ThreadMain() override { server_->Run(delegate_, pipe_name_); }
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ExceptionHandlerServer* server_;
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ExceptionHandlerServer::Delegate* delegate_;
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std::string pipe_name_;
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DISALLOW_COPY_AND_ASSIGN(RunServerThread);
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};
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class TestDelegate : public ExceptionHandlerServer::Delegate {
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public:
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explicit TestDelegate(HANDLE server_ready) : server_ready_(server_ready) {}
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~TestDelegate() override {}
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void ExceptionHandlerServerStarted() override {
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SetEvent(server_ready_);
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}
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unsigned int ExceptionHandlerServerException(
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HANDLE process,
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WinVMAddress exception_information_address,
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WinVMAddress debug_critical_section_address) override {
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return 0;
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}
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void WaitForStart() { WaitForSingleObject(server_ready_, INFINITE); }
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private:
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HANDLE server_ready_; // weak
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bool started_;
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DISALLOW_COPY_AND_ASSIGN(TestDelegate);
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};
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class ExceptionHandlerServerTest : public testing::Test {
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public:
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ExceptionHandlerServerTest()
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: pipe_name_("\\\\.\\pipe\\exception_handler_server_test_pipe_" +
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base::StringPrintf("%08x", GetCurrentProcessId())),
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server_ready_(CreateEvent(nullptr, false, false, nullptr)),
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delegate_(server_ready_.get()),
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server_(),
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server_thread_(&server_, &delegate_, pipe_name_) {}
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TestDelegate& delegate() { return delegate_; }
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ExceptionHandlerServer& server() { return server_; }
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Thread& server_thread() { return server_thread_; }
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const std::string& pipe_name() const { return pipe_name_; }
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private:
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std::string pipe_name_;
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ScopedKernelHANDLE server_ready_;
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TestDelegate delegate_;
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ExceptionHandlerServer server_;
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RunServerThread server_thread_;
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DISALLOW_COPY_AND_ASSIGN(ExceptionHandlerServerTest);
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};
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// During destruction, ensures that the server is stopped and the background
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// thread joined.
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class ScopedStopServerAndJoinThread {
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public:
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ScopedStopServerAndJoinThread(ExceptionHandlerServer* server, Thread* thread)
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: server_(server), thread_(thread) {}
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~ScopedStopServerAndJoinThread() {
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server_->Stop();
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thread_->Join();
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}
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private:
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ExceptionHandlerServer* server_;
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Thread* thread_;
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DISALLOW_COPY_AND_ASSIGN(ScopedStopServerAndJoinThread);
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};
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TEST_F(ExceptionHandlerServerTest, Instantiate) {
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}
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TEST_F(ExceptionHandlerServerTest, StartAndStop) {
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server_thread().Start();
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ScopedStopServerAndJoinThread scoped_stop_server_and_join_thread(
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&server(), &server_thread());
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ASSERT_NO_FATAL_FAILURE(delegate().WaitForStart());
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}
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TEST_F(ExceptionHandlerServerTest, StopWhileConnected) {
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server_thread().Start();
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ScopedStopServerAndJoinThread scoped_stop_server_and_join_thread(
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&server(), &server_thread());
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ASSERT_NO_FATAL_FAILURE(delegate().WaitForStart());
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CrashpadClient client;
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client.SetHandler(pipe_name()); // Connect to server.
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// Leaving this scope causes the server to be stopped, while the connection
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// is still open.
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}
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std::string ReadString(FileHandle handle) {
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size_t length = 0;
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EXPECT_TRUE(LoggingReadFile(handle, &length, sizeof(length)));
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scoped_ptr<char[]> buffer(new char[length]);
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EXPECT_TRUE(LoggingReadFile(handle, &buffer[0], length));
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return std::string(&buffer[0], length);
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}
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void WriteString(FileHandle handle, const std::string& str) {
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size_t length = str.size();
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EXPECT_TRUE(LoggingWriteFile(handle, &length, sizeof(length)));
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EXPECT_TRUE(LoggingWriteFile(handle, &str[0], length));
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}
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class TestClient final : public WinChildProcess {
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public:
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TestClient() : WinChildProcess() {}
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~TestClient() {}
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private:
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int Run() override {
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std::string pipe_name = ReadString(ReadPipeHandle());
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CrashpadClient client;
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if (!client.SetHandler(pipe_name)) {
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ADD_FAILURE();
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return EXIT_FAILURE;
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}
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if (!client.UseHandler()) {
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ADD_FAILURE();
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return EXIT_FAILURE;
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}
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WriteString(WritePipeHandle(), "OK");
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return EXIT_SUCCESS;
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}
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DISALLOW_COPY_AND_ASSIGN(TestClient);
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};
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TEST_F(ExceptionHandlerServerTest, MultipleConnections) {
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WinChildProcess::EntryPoint<TestClient>();
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scoped_ptr<WinChildProcess::Handles> handles_1 = WinChildProcess::Launch();
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scoped_ptr<WinChildProcess::Handles> handles_2 = WinChildProcess::Launch();
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scoped_ptr<WinChildProcess::Handles> handles_3 = WinChildProcess::Launch();
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// Must ensure the delegate outlasts the server.
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{
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server_thread().Start();
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ScopedStopServerAndJoinThread scoped_stop_server_and_join_thread(
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&server(), &server_thread());
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ASSERT_NO_FATAL_FAILURE(delegate().WaitForStart());
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// Tell all the children where to connect.
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WriteString(handles_1->write.get(), pipe_name());
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WriteString(handles_2->write.get(), pipe_name());
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WriteString(handles_3->write.get(), pipe_name());
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ASSERT_EQ("OK", ReadString(handles_3->read.get()));
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ASSERT_EQ("OK", ReadString(handles_2->read.get()));
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ASSERT_EQ("OK", ReadString(handles_1->read.get()));
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}
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}
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} // namespace
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} // namespace test
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} // namespace crashpad
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