crashpad/minidump/minidump_writable.h
Mark Mentovai 6278690abe Update copyright boilerplate, 2022 edition (Crashpad)
sed -i '' -E -e 's/Copyright (.+) The Crashpad Authors\. All rights reserved\.$/Copyright \1 The Crashpad Authors/' $(git grep -El 'Copyright (.+) The Crashpad Authors\. All rights reserved\.$')

Bug: chromium:1098010
Change-Id: I8d6138469ddbe3d281a5d83f64cf918ec2491611
Reviewed-on: https://chromium-review.googlesource.com/c/crashpad/crashpad/+/3878262
Reviewed-by: Joshua Peraza <jperaza@chromium.org>
Commit-Queue: Mark Mentovai <mark@chromium.org>
2022-09-06 23:54:07 +00:00

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// Copyright 2014 The Crashpad Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef CRASHPAD_MINIDUMP_MINIDUMP_WRITABLE_H_
#define CRASHPAD_MINIDUMP_MINIDUMP_WRITABLE_H_
#include <windows.h>
#include <dbghelp.h>
#include <sys/types.h>
#include <limits>
#include <vector>
#include "util/file/file_io.h"
namespace crashpad {
class FileWriterInterface;
namespace internal {
//! \brief The base class for all content that might be written to a minidump
//! file.
class MinidumpWritable {
public:
MinidumpWritable(const MinidumpWritable&) = delete;
MinidumpWritable& operator=(const MinidumpWritable&) = delete;
virtual ~MinidumpWritable();
//! \brief Writes an object and all of its children to a minidump file.
//!
//! Use this on the root object of a tree of MinidumpWritable objects,
//! typically on a MinidumpFileWriter object.
//!
//! \param[in] file_writer The file writer to receive the minidump files
//! content.
//!
//! \return `true` on success. `false` on failure, with an appropriate message
//! logged.
//!
//! \note Valid in #kStateMutable, and transitions the object and the entire
//! tree beneath it through all states to #kStateWritten.
//!
//! \note This method should rarely be overridden.
virtual bool WriteEverything(FileWriterInterface* file_writer);
//! \brief Registers a file offset pointer as one that should point to the
//! object on which this method is called.
//!
//! Once the file offset at which an object will be written is known (when it
//! enters #kStateWritable), registered RVA pointers will be updated.
//!
//! \param[in] rva A pointer to storage for the file offset that should
//! contain this objects writable file offset, once it is known.
//!
//! \note Valid in #kStateFrozen or any preceding state.
//
// This is public instead of protected because objects of derived classes need
// to be able to register their own pointers with distinct objects.
void RegisterRVA(RVA* rva);
void RegisterRVA(RVA64* rva);
//! \brief Registers a location descriptor as one that should point to the
//! object on which this method is called.
//!
//! Once an objects size and the file offset at it will be written is known
//! (when it enters #kStateFrozen), the relevant data in registered location
//! descriptors will be updated.
//!
//! \param[in] location_descriptor A pointer to a location descriptor that
//! should contain this objects writable size and file offset, once they
//! are known.
//!
//! \note Valid in #kStateFrozen or any preceding state.
//
// This is public instead of protected because objects of derived classes need
// to be able to register their own pointers with distinct objects.
void RegisterLocationDescriptor(
MINIDUMP_LOCATION_DESCRIPTOR* location_descriptor);
void RegisterLocationDescriptor(
MINIDUMP_LOCATION_DESCRIPTOR64* location_descriptor64);
protected:
//! \brief Identifies the state of an object.
//!
//! Objects will normally transition through each of these states as they are
//! created, populated with data, and then written to a minidump file.
enum State {
//! \brief The objects properties can be modified.
kStateMutable = 0,
//! \brief The object is “frozen”.
//!
//! Its properties cannot be modified. Pointers to file offsets of other
//! structures may not yet be valid.
kStateFrozen,
//! \brief The object is writable.
//!
//! The file offset at which it will be written is known. Pointers to file
//! offsets of other structures are valid when all objects in a tree are in
//! this state.
kStateWritable,
//! \brief The object has been written to a minidump file.
kStateWritten,
};
//! \brief Identifies the phase during which an object will be written to a
//! minidump file.
enum Phase {
//! \brief Objects that are written to a minidump file “early”.
//!
//! The normal sequence is for an object to write itself and then write all
//! of its children.
kPhaseEarly = 0,
//! \brief Objects that are written to a minidump file “late”.
//!
//! Some objects, such as those capturing memory region snapshots, are
//! written to minidump files after all other objects. This “late” phase
//! identifies such objects. This is useful to improve spatial locality in
//! minidump files in accordance with expected access patterns: unlike most
//! other data, memory snapshots are large and do not usually need to be
//! consulted in their entirety in order to process a minidump file.
kPhaseLate,
};
//! \brief A size value used to signal failure by methods that return
//! `size_t`.
static constexpr size_t kInvalidSize = std::numeric_limits<size_t>::max();
MinidumpWritable();
//! \brief The state of the object.
State state() const { return state_; }
//! \brief Transitions the object from #kStateMutable to #kStateFrozen.
//!
//! The default implementation marks the object as frozen and recursively
//! calls Freeze() on all of its children. Subclasses may override this method
//! to perform processing that should only be done once callers have finished
//! populating an object with data. Typically, a subclass implementation would
//! call RegisterRVA() or RegisterLocationDescriptor() on other objects as
//! appropriate, because at the time Freeze() runs, the in-memory locations of
//! RVAs and location descriptors are known and will not change for the
//! remaining duration of an objects lifetime.
//!
//! \return `true` on success. `false` on failure, with an appropriate message
//! logged.
virtual bool Freeze();
//! \brief Returns the amount of space that this object will consume when
//! written to a minidump file, in bytes, not including any leading or
//! trailing padding necessary to maintain proper alignment.
//!
//! \note Valid in #kStateFrozen or any subsequent state.
virtual size_t SizeOfObject() = 0;
//! \brief Returns the objects desired byte-boundary alignment.
//!
//! The default implementation returns `4`. Subclasses may override this as
//! needed.
//!
//! \note Valid in #kStateFrozen or any subsequent state.
virtual size_t Alignment();
//! \brief Returns the objects children.
//!
//! \note Valid in #kStateFrozen or any subsequent state.
virtual std::vector<MinidumpWritable*> Children();
//! \brief Returns the objects desired write phase.
//!
//! The default implementation returns #kPhaseEarly. Subclasses may override
//! this method to alter their write phase.
//!
//! \note Valid in any state.
virtual Phase WritePhase();
//! \brief Prepares the object to be written at a known file offset,
//! transitioning it from #kStateFrozen to #kStateWritable.
//!
//! This method is responsible for determining the final file offset of the
//! object, which may be increased from \a offset to meet alignment
//! requirements. It calls WillWriteAtOffsetImpl() for the benefit of
//! subclasses. It populates all RVAs and location descriptors registered with
//! it via RegisterRVA() and RegisterLocationDescriptor(). It also recurses
//! into all known children.
//!
//! \param[in] phase The phase during which the object will be written. If
//! this does not match Phase(), processing is suppressed, although
//! recursive processing will still occur on all children. This addresses
//! the case where parents and children do not write in the same phase.
//! \param[in] offset The file offset at which the object will be written. The
//! offset may need to be adjusted for alignment.
//! \param[out] write_sequence This object will append itself to this list,
//! such that on return from a recursive tree of WillWriteAtOffset()
//! calls, elements of the vector will be organized in the sequence that
//! the objects will be written to the minidump file.
//!
//! \return The file size consumed by this object and all children, including
//! any padding inserted to meet alignment requirements. On failure,
//! #kInvalidSize, with an appropriate message logged.
//!
//! \note This method cannot be overridden. Subclasses that need to perform
//! processing when an object transitions to #kStateWritable should
//! implement WillWriteAtOffsetImpl(), which is called by this method.
size_t WillWriteAtOffset(Phase phase,
FileOffset* offset,
std::vector<MinidumpWritable*>* write_sequence);
//! \brief Called once an objects writable file offset is determined, as it
//! transitions into #kStateWritable.
//!
//! Subclasses can override this method if they need to provide additional
//! processing once their writable file offset is known. Typically, this will
//! be done by subclasses that handle certain RVAs themselves instead of using
//! the RegisterRVA() interface.
//!
//! \param[in] offset The file offset at which the object will be written. The
//! value passed to this method will already have been adjusted to meet
//! alignment requirements.
//!
//! \return `true` on success. `false` on error, indicating that the minidump
//! file should not be written.
//!
//! \note Valid in #kStateFrozen. The object will transition to
//! #kStateWritable after this method returns.
virtual bool WillWriteAtOffsetImpl(FileOffset offset);
//! \brief Writes the object, transitioning it from #kStateWritable to
//! #kStateWritten.
//!
//! Writes any padding necessary to meet alignment requirements, and then
//! calls WriteObject() to write the objects content.
//!
//! \param[in] file_writer The file writer to receive the objects content.
//!
//! \return `true` on success. `false` on error with an appropriate message
//! logged.
//!
//! \note This method cannot be overridden. Subclasses must override
//! WriteObject().
bool WritePaddingAndObject(FileWriterInterface* file_writer);
//! \brief Writes the objects content.
//!
//! \param[in] file_writer The file writer to receive the objects content.
//!
//! \return `true` on success. `false` on error, indicating that the content
//! could not be written to the minidump file.
//!
//! \note Valid in #kStateWritable. The object will transition to
//! #kStateWritten after this method returns.
virtual bool WriteObject(FileWriterInterface* file_writer) = 0;
private:
std::vector<RVA*> registered_rvas_; // weak
std::vector<RVA64*> registered_rva64s_; // weak
// weak
std::vector<MINIDUMP_LOCATION_DESCRIPTOR*> registered_location_descriptors_;
// weak
std::vector<MINIDUMP_LOCATION_DESCRIPTOR64*>
registered_location_descriptor64s_;
size_t leading_pad_bytes_;
State state_;
};
} // namespace internal
} // namespace crashpad
#endif // CRASHPAD_MINIDUMP_MINIDUMP_WRITABLE_H_