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sed -i '' -E -e 's/Copyright (.+) The Crashpad Authors\. All rights reserved\.$/Copyright \1 The Crashpad Authors/' $(git grep -El 'Copyright (.+) The Crashpad Authors\. All rights reserved\.$') Bug: chromium:1098010 Change-Id: I8d6138469ddbe3d281a5d83f64cf918ec2491611 Reviewed-on: https://chromium-review.googlesource.com/c/crashpad/crashpad/+/3878262 Reviewed-by: Joshua Peraza <jperaza@chromium.org> Commit-Queue: Mark Mentovai <mark@chromium.org>
196 lines
7.9 KiB
C++
196 lines
7.9 KiB
C++
// Copyright 2014 The Crashpad Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef CRASHPAD_UTIL_MISC_INITIALIZATION_INITIALIZATION_STATE_DCHECK_H_
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#define CRASHPAD_UTIL_MISC_INITIALIZATION_INITIALIZATION_STATE_DCHECK_H_
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//! \file
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#include <tuple>
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#include "base/check_op.h"
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#include "build/build_config.h"
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#include "util/misc/initialization_state.h"
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namespace crashpad {
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#if DCHECK_IS_ON() || DOXYGEN
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//! \brief Tracks whether data are initialized, triggering a DCHECK assertion
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//! on an invalid data access.
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//!
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//! Put an InitializationStateDcheck member into a class to help DCHECK that
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//! it’s in the right states at the right times. This is useful for classes with
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//! Initialize() methods. The chief advantage of InitializationStateDcheck over
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//! having a member variable to track state is that when the only use of the
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//! variable is to DCHECK, it wastes space (in memory and executable code) in
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//! non-DCHECK builds unless the code is also peppered with ugly `#%ifdef`s.
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//!
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//! This implementation concentrates the ugly `#%ifdef`s in one location.
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//!
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//! Usage:
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//!
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//! \code
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//! class Class {
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//! public:
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//! Class() : initialized_() {}
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//!
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//! void Initialize() {
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//! INITIALIZATION_STATE_SET_INITIALIZING(initialized_);
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//! // Perform initialization.
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//! INITIALIZATION_STATE_SET_VALID(initialized_);
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//! }
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//!
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//! void DoSomething() {
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//! INITIALIZATION_STATE_DCHECK_VALID(initialized_);
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//! // Do something.
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//! }
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//!
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//! private:
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//! InitializationStateDcheck initialized_;
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//! };
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//! \endcode
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class InitializationStateDcheck : public InitializationState {
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public:
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InitializationStateDcheck() : InitializationState() {}
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InitializationStateDcheck(const InitializationStateDcheck&) = delete;
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InitializationStateDcheck& operator=(const InitializationStateDcheck&) =
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delete;
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//! \brief Returns the object’s state.
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//!
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//! Consumers of this class should not call this method. Use the
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//! INITIALIZATION_STATE_SET_INITIALIZING(), INITIALIZATION_STATE_SET_VALID(),
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//! and INITIALIZATION_STATE_DCHECK_VALID() macros instead.
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//
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// The superclass’ state() accessor is protected, but it needs to be exposed
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// to consumers of this class for the macros below to work properly. The
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// macros prefer access to the unerlying state value over a simple boolean
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// because with access to the state value, DCHECK_EQ can be used, which, when
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// tripped, prints both the expected and observed values. This can aid
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// troubleshooting.
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State state() const { return InitializationState::state(); }
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//! \brief Marks an uninitialized object as initializing.
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//!
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//! If the object is in the #kStateUninitialized state, changes its state to
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//! #kStateInvalid (initializing) and returns the previous
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//! (#kStateUninitialized) state. Otherwise, returns the object’s current
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//! state.
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//!
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//! Consumers of this class should not call this method. Use the
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//! INITIALIZATION_STATE_SET_INITIALIZING() macro instead.
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State SetInitializing();
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//! \brief Marks an initializing object as valid.
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//!
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//! If the object is in the #kStateInvalid (initializing) state, changes its
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//! state to #kStateValid and returns the previous (#kStateInvalid) state.
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//! Otherwise, returns the object’s current state.
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//!
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//! Consumers of this class should not call this method. Use the
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//! INITIALIZATION_STATE_SET_VALID() macro instead.
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State SetValid();
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};
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// Using macros enables the non-DCHECK no-op implementation below to be more
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// compact and less intrusive. These are macros instead of methods that call
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// DCHECK to enable the DCHECK failure message to point to the correct file and
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// line number, and to allow additional messages to be streamed on failure with
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// the << operator.
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//! \brief Checks that a crashpad::InitializationStateDcheck object is in the
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//! crashpad::InitializationState::kStateUninitialized state, and changes
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//! its state to initializing
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//! (crashpad::InitializationState::kStateInvalid).
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//!
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//! If the object is not in the correct state, a DCHECK assertion is triggered
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//! and the object’s state remains unchanged.
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//!
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//! \param[in] initialization_state_dcheck A crashpad::InitializationStateDcheck
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//! object.
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//!
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//! \sa crashpad::InitializationStateDcheck
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#define INITIALIZATION_STATE_SET_INITIALIZING(initialization_state_dcheck) \
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DCHECK_EQ((initialization_state_dcheck).SetInitializing(), \
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(initialization_state_dcheck).kStateUninitialized)
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//! \brief Checks that a crashpad::InitializationStateDcheck object is in the
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//! initializing (crashpad::InitializationState::kStateInvalid) state, and
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//! changes its state to crashpad::InitializationState::kStateValid.
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//!
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//! If the object is not in the correct state, a DCHECK assertion is triggered
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//! and the object’s state remains unchanged.
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//!
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//! \param[in] initialization_state_dcheck A crashpad::InitializationStateDcheck
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//! object.
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//!
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//! \sa crashpad::InitializationStateDcheck
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#define INITIALIZATION_STATE_SET_VALID(initialization_state_dcheck) \
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DCHECK_EQ((initialization_state_dcheck).SetValid(), \
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(initialization_state_dcheck).kStateInvalid)
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//! \brief Checks that a crashpad::InitializationStateDcheck object is in the
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//! crashpad::InitializationState::kStateValid state.
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//!
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//! If the object is not in the correct state, a DCHECK assertion is triggered.
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//!
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//! \param[in] initialization_state_dcheck A crashpad::InitializationStateDcheck
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//! object.
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//!
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//! \sa crashpad::InitializationStateDcheck
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#define INITIALIZATION_STATE_DCHECK_VALID(initialization_state_dcheck) \
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DCHECK_EQ((initialization_state_dcheck).state(), \
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(initialization_state_dcheck).kStateValid)
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#else
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#if defined(COMPILER_MSVC)
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// bool[0] (below) is not accepted by MSVC.
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struct InitializationStateDcheck {
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};
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#else
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// Since this is to be used as a DCHECK (for debugging), it should be
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// non-intrusive in non-DCHECK (non-debug, release) builds. An empty struct
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// would still have a nonzero size (rationale:
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// http://www.stroustrup.com/bs_faq2.html#sizeof-empty). Zero-length arrays are
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// technically invalid according to the standard, but clang and g++ accept them
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// without complaint even with warnings turned up. They take up no space at all,
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// and they can be “initialized” with the same () syntax used to initialize
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// objects of the DCHECK_IS_ON() InitializationStateDcheck class above.
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using InitializationStateDcheck = bool[0];
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#endif // COMPILER_MSVC
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// Avoid triggering warnings by repurposing these macros when DCHECKs are
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// disabled.
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#define INITIALIZATION_STATE_SET_INITIALIZING(initialization_state_dcheck) \
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do { \
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std::ignore = initialization_state_dcheck; \
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} while (false)
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#define INITIALIZATION_STATE_SET_VALID(initialization_state_dcheck) \
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do { \
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std::ignore = initialization_state_dcheck; \
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} while (false)
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#define INITIALIZATION_STATE_DCHECK_VALID(initialization_state_dcheck) \
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do { \
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std::ignore = initialization_state_dcheck; \
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} while (false)
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#endif
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} // namespace crashpad
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#endif // CRASHPAD_UTIL_MISC_INITIALIZATION_INITIALIZATION_STATE_DCHECK_H_
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