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e9f40ae176
I ran the thing below (piped to “grep -v namespace”), fixed things up, and rewrapped comments in the affected file. import re import sys LAST_WORD_RE = re.compile('^.*[\s]+([\w]+)$') FIRST_WORD_RE = re.compile('^[^\w]+([\w]+).*$') for path in sys.argv[1:]: with open(path) as file: line_number = 0 last_word = None for line in file: line_number += 1 first_word = FIRST_WORD_RE.match(line) if first_word and first_word.group(1) == last_word: print('%s:%u: %s' % (path, line_number - 1, last_word)) last_word = LAST_WORD_RE.match(line) if last_word: last_word = last_word.group(1) Change-Id: Iea9f2a6453d9d9ec17e2f238e09252535d7408bd Reviewed-on: https://chromium-review.googlesource.com/780284 Reviewed-by: Robert Sesek <rsesek@chromium.org> Commit-Queue: Mark Mentovai <mark@chromium.org>
281 lines
11 KiB
C++
281 lines
11 KiB
C++
// Copyright 2014 The Crashpad Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef CRASHPAD_MINIDUMP_MINIDUMP_WRITABLE_H_
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#define CRASHPAD_MINIDUMP_MINIDUMP_WRITABLE_H_
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#include <windows.h>
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#include <dbghelp.h>
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#include <sys/types.h>
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#include <limits>
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#include <vector>
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#include "base/macros.h"
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#include "util/file/file_io.h"
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namespace crashpad {
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class FileWriterInterface;
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namespace internal {
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//! \brief The base class for all content that might be written to a minidump
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//! file.
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class MinidumpWritable {
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public:
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virtual ~MinidumpWritable();
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//! \brief Writes an object and all of its children to a minidump file.
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//!
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//! Use this on the root object of a tree of MinidumpWritable objects,
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//! typically on a MinidumpFileWriter object.
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//!
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//! \param[in] file_writer The file writer to receive the minidump file’s
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//! content.
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//!
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//! \return `true` on success. `false` on failure, with an appropriate message
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//! logged.
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//!
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//! \note Valid in #kStateMutable, and transitions the object and the entire
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//! tree beneath it through all states to #kStateWritten.
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//!
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//! \note This method should rarely be overridden.
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virtual bool WriteEverything(FileWriterInterface* file_writer);
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//! \brief Registers a file offset pointer as one that should point to the
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//! object on which this method is called.
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//!
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//! Once the file offset at which an object will be written is known (when it
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//! enters #kStateWritable), registered RVA pointers will be updated.
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//!
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//! \param[in] rva A pointer to storage for the file offset that should
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//! contain this object’s writable file offset, once it is known.
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//!
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//! \note Valid in #kStateFrozen or any preceding state.
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//
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// This is public instead of protected because objects of derived classes need
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// to be able to register their own pointers with distinct objects.
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void RegisterRVA(RVA* rva);
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//! \brief Registers a location descriptor as one that should point to the
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//! object on which this method is called.
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//!
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//! Once an object’s size and the file offset at it will be written is known
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//! (when it enters #kStateFrozen), the relevant data in registered location
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//! descriptors will be updated.
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//!
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//! \param[in] location_descriptor A pointer to a location descriptor that
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//! should contain this object’s writable size and file offset, once they
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//! are known.
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//!
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//! \note Valid in #kStateFrozen or any preceding state.
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//
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// This is public instead of protected because objects of derived classes need
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// to be able to register their own pointers with distinct objects.
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void RegisterLocationDescriptor(
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MINIDUMP_LOCATION_DESCRIPTOR* location_descriptor);
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protected:
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//! \brief Identifies the state of an object.
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//!
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//! Objects will normally transition through each of these states as they are
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//! created, populated with data, and then written to a minidump file.
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enum State {
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//! \brief The object’s properties can be modified.
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kStateMutable = 0,
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//! \brief The object is “frozen”.
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//!
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//! Its properties cannot be modified. Pointers to file offsets of other
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//! structures may not yet be valid.
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kStateFrozen,
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//! \brief The object is writable.
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//!
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//! The file offset at which it will be written is known. Pointers to file
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//! offsets of other structures are valid when all objects in a tree are in
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//! this state.
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kStateWritable,
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//! \brief The object has been written to a minidump file.
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kStateWritten,
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};
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//! \brief Identifies the phase during which an object will be written to a
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//! minidump file.
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enum Phase {
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//! \brief Objects that are written to a minidump file “early”.
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//!
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//! The normal sequence is for an object to write itself and then write all
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//! of its children.
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kPhaseEarly = 0,
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//! \brief Objects that are written to a minidump file “late”.
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//!
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//! Some objects, such as those capturing memory region snapshots, are
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//! written to minidump files after all other objects. This “late” phase
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//! identifies such objects. This is useful to improve spatial locality in
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//! minidump files in accordance with expected access patterns: unlike most
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//! other data, memory snapshots are large and do not usually need to be
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//! consulted in their entirety in order to process a minidump file.
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kPhaseLate,
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};
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//! \brief A size value used to signal failure by methods that return
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//! `size_t`.
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static constexpr size_t kInvalidSize = std::numeric_limits<size_t>::max();
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MinidumpWritable();
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//! \brief The state of the object.
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State state() const { return state_; }
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//! \brief Transitions the object from #kStateMutable to #kStateFrozen.
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//!
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//! The default implementation marks the object as frozen and recursively
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//! calls Freeze() on all of its children. Subclasses may override this method
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//! to perform processing that should only be done once callers have finished
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//! populating an object with data. Typically, a subclass implementation would
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//! call RegisterRVA() or RegisterLocationDescriptor() on other objects as
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//! appropriate, because at the time Freeze() runs, the in-memory locations of
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//! RVAs and location descriptors are known and will not change for the
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//! remaining duration of an object’s lifetime.
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//!
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//! \return `true` on success. `false` on failure, with an appropriate message
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//! logged.
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virtual bool Freeze();
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//! \brief Returns the amount of space that this object will consume when
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//! written to a minidump file, in bytes, not including any leading or
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//! trailing padding necessary to maintain proper alignment.
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//!
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//! \note Valid in #kStateFrozen or any subsequent state.
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virtual size_t SizeOfObject() = 0;
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//! \brief Returns the object’s desired byte-boundary alignment.
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//!
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//! The default implementation returns `4`. Subclasses may override this as
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//! needed.
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//!
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//! \note Valid in #kStateFrozen or any subsequent state.
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virtual size_t Alignment();
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//! \brief Returns the object’s children.
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//!
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//! \note Valid in #kStateFrozen or any subsequent state.
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virtual std::vector<MinidumpWritable*> Children();
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//! \brief Returns the object’s desired write phase.
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//!
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//! The default implementation returns #kPhaseEarly. Subclasses may override
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//! this method to alter their write phase.
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//!
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//! \note Valid in any state.
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virtual Phase WritePhase();
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//! \brief Prepares the object to be written at a known file offset,
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//! transitioning it from #kStateFrozen to #kStateWritable.
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//!
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//! This method is responsible for determining the final file offset of the
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//! object, which may be increased from \a offset to meet alignment
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//! requirements. It calls WillWriteAtOffsetImpl() for the benefit of
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//! subclasses. It populates all RVAs and location descriptors registered with
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//! it via RegisterRVA() and RegisterLocationDescriptor(). It also recurses
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//! into all known children.
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//!
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//! \param[in] phase The phase during which the object will be written. If
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//! this does not match Phase(), processing is suppressed, although
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//! recursive processing will still occur on all children. This addresses
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//! the case where parents and children do not write in the same phase.
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//! \param[in] offset The file offset at which the object will be written. The
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//! offset may need to be adjusted for alignment.
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//! \param[out] write_sequence This object will append itself to this list,
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//! such that on return from a recursive tree of WillWriteAtOffset()
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//! calls, elements of the vector will be organized in the sequence that
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//! the objects will be written to the minidump file.
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//!
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//! \return The file size consumed by this object and all children, including
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//! any padding inserted to meet alignment requirements. On failure,
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//! #kInvalidSize, with an appropriate message logged.
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//!
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//! \note This method cannot be overridden. Subclasses that need to perform
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//! processing when an object transitions to #kStateWritable should
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//! implement WillWriteAtOffsetImpl(), which is called by this method.
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size_t WillWriteAtOffset(Phase phase,
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FileOffset* offset,
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std::vector<MinidumpWritable*>* write_sequence);
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//! \brief Called once an object’s writable file offset is determined, as it
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//! transitions into #kStateWritable.
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//!
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//! Subclasses can override this method if they need to provide additional
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//! processing once their writable file offset is known. Typically, this will
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//! be done by subclasses that handle certain RVAs themselves instead of using
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//! the RegisterRVA() interface.
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//!
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//! \param[in] offset The file offset at which the object will be written. The
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//! value passed to this method will already have been adjusted to meet
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//! alignment requirements.
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//!
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//! \return `true` on success. `false` on error, indicating that the minidump
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//! file should not be written.
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//!
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//! \note Valid in #kStateFrozen. The object will transition to
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//! #kStateWritable after this method returns.
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virtual bool WillWriteAtOffsetImpl(FileOffset offset);
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//! \brief Writes the object, transitioning it from #kStateWritable to
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//! #kStateWritten.
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//!
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//! Writes any padding necessary to meet alignment requirements, and then
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//! calls WriteObject() to write the object’s content.
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//!
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//! \param[in] file_writer The file writer to receive the object’s content.
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//!
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//! \return `true` on success. `false` on error with an appropriate message
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//! logged.
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//!
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//! \note This method cannot be overridden. Subclasses must override
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//! WriteObject().
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bool WritePaddingAndObject(FileWriterInterface* file_writer);
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//! \brief Writes the object’s content.
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//!
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//! \param[in] file_writer The file writer to receive the object’s content.
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//!
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//! \return `true` on success. `false` on error, indicating that the content
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//! could not be written to the minidump file.
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//!
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//! \note Valid in #kStateWritable. The object will transition to
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//! #kStateWritten after this method returns.
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virtual bool WriteObject(FileWriterInterface* file_writer) = 0;
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private:
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std::vector<RVA*> registered_rvas_; // weak
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// weak
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std::vector<MINIDUMP_LOCATION_DESCRIPTOR*> registered_location_descriptors_;
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size_t leading_pad_bytes_;
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State state_;
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DISALLOW_COPY_AND_ASSIGN(MinidumpWritable);
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};
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} // namespace internal
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} // namespace crashpad
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#endif // CRASHPAD_MINIDUMP_MINIDUMP_WRITABLE_H_
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