crashpad/util/misc/initialization_state_dcheck_test.cc
Mark Mentovai 6278690abe Update copyright boilerplate, 2022 edition (Crashpad)
sed -i '' -E -e 's/Copyright (.+) The Crashpad Authors\. All rights reserved\.$/Copyright \1 The Crashpad Authors/' $(git grep -El 'Copyright (.+) The Crashpad Authors\. All rights reserved\.$')

Bug: chromium:1098010
Change-Id: I8d6138469ddbe3d281a5d83f64cf918ec2491611
Reviewed-on: https://chromium-review.googlesource.com/c/crashpad/crashpad/+/3878262
Reviewed-by: Joshua Peraza <jperaza@chromium.org>
Commit-Queue: Mark Mentovai <mark@chromium.org>
2022-09-06 23:54:07 +00:00

153 lines
5.7 KiB
C++

// Copyright 2014 The Crashpad Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "util/misc/initialization_state_dcheck.h"
#include <stdlib.h>
#include <memory>
#include "base/check_op.h"
#include "base/memory/free_deleter.h"
#include "gtest/gtest.h"
#include "test/gtest_death.h"
namespace crashpad {
namespace test {
namespace {
TEST(InitializationStateDcheck, InitializationStateDcheck) {
InitializationStateDcheck initialization_state_dcheck;
INITIALIZATION_STATE_SET_INITIALIZING(initialization_state_dcheck);
INITIALIZATION_STATE_SET_VALID(initialization_state_dcheck);
INITIALIZATION_STATE_DCHECK_VALID(initialization_state_dcheck);
}
#if DCHECK_IS_ON()
// InitializationStateDcheck only DCHECKs, so the death tests can only run
// when DCHECKs are enabled.
TEST(InitializationStateDcheckDeathTest, Uninitialized_NotInvalid) {
// This tests that an attempt to set an uninitialized object as valid without
// transitioning through the initializing (invalid) state fails.
InitializationStateDcheck initialization_state_dcheck;
ASSERT_DEATH_CHECK(
INITIALIZATION_STATE_SET_VALID(initialization_state_dcheck),
"kStateInvalid");
}
TEST(InitializationStateDcheckDeathTest, Uninitialized_NotValid) {
// This tests that an attempt to use an uninitialized object as though it
// were valid fails.
InitializationStateDcheck initialization_state_dcheck;
ASSERT_DEATH_CHECK(
INITIALIZATION_STATE_DCHECK_VALID(initialization_state_dcheck),
"kStateValid");
}
TEST(InitializationStateDcheckDeathTest, Invalid_NotUninitialized) {
// This tests that an attempt to begin initializing an object on which
// initialization was already attempted fails.
InitializationStateDcheck initialization_state_dcheck;
INITIALIZATION_STATE_SET_INITIALIZING(initialization_state_dcheck);
ASSERT_DEATH_CHECK(
INITIALIZATION_STATE_SET_INITIALIZING(initialization_state_dcheck),
"kStateUninitialized");
}
TEST(InitializationStateDcheckDeathTest, Invalid_NotValid) {
// This tests that an attempt to use an initializing object as though it
// were valid fails.
InitializationStateDcheck initialization_state_dcheck;
INITIALIZATION_STATE_SET_INITIALIZING(initialization_state_dcheck);
ASSERT_DEATH_CHECK(
INITIALIZATION_STATE_DCHECK_VALID(initialization_state_dcheck),
"kStateValid");
}
TEST(InitializationStateDcheckDeathTest, Valid_NotUninitialized) {
// This tests that an attempt to begin initializing an object that has already
// been initialized fails.
InitializationStateDcheck initialization_state_dcheck;
INITIALIZATION_STATE_SET_INITIALIZING(initialization_state_dcheck);
INITIALIZATION_STATE_SET_VALID(initialization_state_dcheck);
ASSERT_DEATH_CHECK(
INITIALIZATION_STATE_SET_INITIALIZING(initialization_state_dcheck),
"kStateUninitialized");
}
TEST(InitializationStateDcheckDeathTest, Valid_NotInvalid) {
// This tests that an attempt to set a valid object as valid a second time
// fails.
InitializationStateDcheck initialization_state_dcheck;
INITIALIZATION_STATE_SET_INITIALIZING(initialization_state_dcheck);
INITIALIZATION_STATE_SET_VALID(initialization_state_dcheck);
ASSERT_DEATH_CHECK(
INITIALIZATION_STATE_SET_VALID(initialization_state_dcheck),
"kStateInvalid");
}
TEST(InitializationStateDcheckDeathTest, Destroyed_NotUninitialized) {
// This tests that an attempt to reinitialize a destroyed object fails. See
// the InitializationState.InitializationState test for an explanation of this
// use-after-free test.
std::unique_ptr<InitializationStateDcheck, base::FreeDeleter>
initialization_state_dcheck_buffer(static_cast<InitializationStateDcheck*>(
malloc(sizeof(InitializationStateDcheck))));
InitializationStateDcheck* initialization_state_dcheck =
new (initialization_state_dcheck_buffer.get())
InitializationStateDcheck();
INITIALIZATION_STATE_SET_INITIALIZING(*initialization_state_dcheck);
INITIALIZATION_STATE_SET_VALID(*initialization_state_dcheck);
INITIALIZATION_STATE_DCHECK_VALID(*initialization_state_dcheck);
initialization_state_dcheck->~InitializationStateDcheck();
ASSERT_DEATH_CHECK(
INITIALIZATION_STATE_SET_INITIALIZING(*initialization_state_dcheck),
"kStateUninitialized");
}
TEST(InitializationStateDcheckDeathTest, Destroyed_NotValid) {
// This tests that an attempt to use a destroyed object fails. See the
// InitializationState.InitializationState test for an explanation of this
// use-after-free test.
std::unique_ptr<InitializationStateDcheck, base::FreeDeleter>
initialization_state_dcheck_buffer(static_cast<InitializationStateDcheck*>(
malloc(sizeof(InitializationStateDcheck))));
InitializationStateDcheck* initialization_state_dcheck =
new (initialization_state_dcheck_buffer.get())
InitializationStateDcheck();
INITIALIZATION_STATE_SET_INITIALIZING(*initialization_state_dcheck);
INITIALIZATION_STATE_SET_VALID(*initialization_state_dcheck);
INITIALIZATION_STATE_DCHECK_VALID(*initialization_state_dcheck);
initialization_state_dcheck->~InitializationStateDcheck();
ASSERT_DEATH_CHECK(
INITIALIZATION_STATE_DCHECK_VALID(*initialization_state_dcheck),
"kStateValid");
}
#endif
} // namespace
} // namespace test
} // namespace crashpad