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https://github.com/chromium/crashpad.git
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2d87606bb5
Previously, StartHandler() launched the handler process, then connected over a pipe to register for crash handling. Instead, the initial client can create and inherit handles to the handler and pass those handle values and other data (addresses, etc.) on the command line. This should improve startup time as there's no need to synchronize with the process at startup, and allows avoiding a call to CreateProcess() directly in StartHandler(), which is important for registration for crash reporting from DllMain(). Incidentally adds new utility functions for string/number conversion and string splitting. Note: API change; UseHandler() is removed for all platforms. BUG=chromium:567850,chromium:656800 Change-Id: I1602724183cb107f805f109674c53e95841b24fd Reviewed-on: https://chromium-review.googlesource.com/400015 Reviewed-by: Mark Mentovai <mark@chromium.org>
214 lines
6.3 KiB
C++
214 lines
6.3 KiB
C++
// Copyright 2015 The Crashpad Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "util/win/exception_handler_server.h"
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#include <windows.h>
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#include <sys/types.h>
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#include <string>
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#include <vector>
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#include "base/macros.h"
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#include "base/strings/utf_string_conversions.h"
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#include "client/crashpad_client.h"
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#include "gtest/gtest.h"
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#include "test/win/win_child_process.h"
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#include "util/thread/thread.h"
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#include "util/win/address_types.h"
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#include "util/win/registration_protocol_win.h"
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#include "util/win/scoped_handle.h"
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namespace crashpad {
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namespace test {
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namespace {
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// Runs the ExceptionHandlerServer on a background thread.
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class RunServerThread : public Thread {
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public:
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// Instantiates a thread which will invoke server->Run(delegate).
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RunServerThread(ExceptionHandlerServer* server,
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ExceptionHandlerServer::Delegate* delegate)
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: server_(server), delegate_(delegate) {}
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~RunServerThread() override {}
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private:
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// Thread:
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void ThreadMain() override { server_->Run(delegate_); }
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ExceptionHandlerServer* server_;
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ExceptionHandlerServer::Delegate* delegate_;
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DISALLOW_COPY_AND_ASSIGN(RunServerThread);
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};
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class TestDelegate : public ExceptionHandlerServer::Delegate {
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public:
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explicit TestDelegate(HANDLE server_ready) : server_ready_(server_ready) {}
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~TestDelegate() override {}
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void ExceptionHandlerServerStarted() override {
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SetEvent(server_ready_);
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}
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unsigned int ExceptionHandlerServerException(
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HANDLE process,
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WinVMAddress exception_information_address,
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WinVMAddress debug_critical_section_address) override {
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return 0;
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}
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void WaitForStart() { WaitForSingleObject(server_ready_, INFINITE); }
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private:
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HANDLE server_ready_; // weak
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bool started_;
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DISALLOW_COPY_AND_ASSIGN(TestDelegate);
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};
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class ExceptionHandlerServerTest : public testing::Test {
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public:
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ExceptionHandlerServerTest()
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: server_(true),
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pipe_name_(L"\\\\.\\pipe\\test_name"),
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server_ready_(CreateEvent(nullptr, false, false, nullptr)),
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delegate_(server_ready_.get()),
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server_thread_(&server_, &delegate_) {
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server_.SetPipeName(pipe_name_);
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}
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TestDelegate& delegate() { return delegate_; }
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ExceptionHandlerServer& server() { return server_; }
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Thread& server_thread() { return server_thread_; }
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const std::wstring& pipe_name() const { return pipe_name_; }
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private:
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ExceptionHandlerServer server_;
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std::wstring pipe_name_;
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ScopedKernelHANDLE server_ready_;
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TestDelegate delegate_;
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RunServerThread server_thread_;
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DISALLOW_COPY_AND_ASSIGN(ExceptionHandlerServerTest);
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};
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// During destruction, ensures that the server is stopped and the background
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// thread joined.
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class ScopedStopServerAndJoinThread {
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public:
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ScopedStopServerAndJoinThread(ExceptionHandlerServer* server, Thread* thread)
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: server_(server), thread_(thread) {}
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~ScopedStopServerAndJoinThread() {
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server_->Stop();
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thread_->Join();
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}
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private:
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ExceptionHandlerServer* server_;
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Thread* thread_;
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DISALLOW_COPY_AND_ASSIGN(ScopedStopServerAndJoinThread);
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};
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TEST_F(ExceptionHandlerServerTest, Instantiate) {
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}
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TEST_F(ExceptionHandlerServerTest, StartAndStop) {
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server_thread().Start();
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ScopedStopServerAndJoinThread scoped_stop_server_and_join_thread(
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&server(), &server_thread());
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ASSERT_NO_FATAL_FAILURE(delegate().WaitForStart());
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}
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TEST_F(ExceptionHandlerServerTest, StopWhileConnected) {
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server_thread().Start();
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ScopedStopServerAndJoinThread scoped_stop_server_and_join_thread(
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&server(), &server_thread());
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ASSERT_NO_FATAL_FAILURE(delegate().WaitForStart());
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CrashpadClient client;
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client.SetHandlerIPCPipe(pipe_name());
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// Leaving this scope causes the server to be stopped, while the connection
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// is still open.
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}
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std::wstring ReadWString(FileHandle handle) {
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size_t length = 0;
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EXPECT_TRUE(LoggingReadFile(handle, &length, sizeof(length)));
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std::wstring str(length, L'\0');
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if (length > 0) {
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EXPECT_TRUE(LoggingReadFile(handle, &str[0], length * sizeof(str[0])));
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}
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return str;
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}
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void WriteWString(FileHandle handle, const std::wstring& str) {
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size_t length = str.size();
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EXPECT_TRUE(LoggingWriteFile(handle, &length, sizeof(length)));
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if (length > 0) {
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EXPECT_TRUE(LoggingWriteFile(handle, &str[0], length * sizeof(str[0])));
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}
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}
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class TestClient final : public WinChildProcess {
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public:
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TestClient() : WinChildProcess() {}
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~TestClient() {}
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private:
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int Run() override {
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std::wstring pipe_name = ReadWString(ReadPipeHandle());
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CrashpadClient client;
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if (!client.SetHandlerIPCPipe(pipe_name)) {
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ADD_FAILURE();
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return EXIT_FAILURE;
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}
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WriteWString(WritePipeHandle(), L"OK");
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return EXIT_SUCCESS;
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}
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DISALLOW_COPY_AND_ASSIGN(TestClient);
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};
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TEST_F(ExceptionHandlerServerTest, MultipleConnections) {
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WinChildProcess::EntryPoint<TestClient>();
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std::unique_ptr<WinChildProcess::Handles> handles_1 =
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WinChildProcess::Launch();
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std::unique_ptr<WinChildProcess::Handles> handles_2 =
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WinChildProcess::Launch();
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std::unique_ptr<WinChildProcess::Handles> handles_3 =
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WinChildProcess::Launch();
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// Must ensure the delegate outlasts the server.
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{
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server_thread().Start();
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ScopedStopServerAndJoinThread scoped_stop_server_and_join_thread(
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&server(), &server_thread());
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ASSERT_NO_FATAL_FAILURE(delegate().WaitForStart());
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// Tell all the children where to connect.
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WriteWString(handles_1->write.get(), pipe_name());
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WriteWString(handles_2->write.get(), pipe_name());
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WriteWString(handles_3->write.get(), pipe_name());
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ASSERT_EQ(L"OK", ReadWString(handles_3->read.get()));
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ASSERT_EQ(L"OK", ReadWString(handles_2->read.get()));
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ASSERT_EQ(L"OK", ReadWString(handles_1->read.get()));
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}
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}
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} // namespace
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} // namespace test
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} // namespace crashpad
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