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12b35ebde8
Override malloc_default_zone and malloc_default_purgeable_zone with allocators that exit when called from the signal or Mach exception threads in XCUITests, to verify the allocator is not used by the InProcessHandler. Check stderr for error messages to confirm failures. Change-Id: I1bb92e57504d71bbf6c6eaad3571c814e8a6934c Reviewed-on: https://chromium-review.googlesource.com/c/crashpad/crashpad/+/3488826 Reviewed-by: Joshua Peraza <jperaza@chromium.org> Commit-Queue: Justin Cohen <justincohen@chromium.org>
77 lines
2.0 KiB
C++
77 lines
2.0 KiB
C++
// Copyright 2015 The Crashpad Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef CRASHPAD_UTIL_THREAD_THREAD_H_
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#define CRASHPAD_UTIL_THREAD_THREAD_H_
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#include "build/build_config.h"
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#if BUILDFLAG(IS_POSIX)
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#include <pthread.h>
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#include <stdint.h>
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#elif BUILDFLAG(IS_WIN)
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#include <windows.h>
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#endif // BUILDFLAG(IS_POSIX)
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#include "build/build_config.h"
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namespace crashpad {
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//! \brief Basic thread abstraction. Users should derive from this
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//! class and implement ThreadMain().
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class Thread {
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public:
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Thread();
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Thread(const Thread&) = delete;
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Thread& operator=(const Thread&) = delete;
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virtual ~Thread();
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//! \brief Create a platform thread, and run ThreadMain() on that thread. Must
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//! be paired with a call to Join().
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void Start();
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//! \brief Block until ThreadMain() exits. This may be called from any thread.
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//! Must paired with a call to Start().
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void Join();
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#if BUILDFLAG(IS_APPLE)
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//! \brief Returns the thread id of the Thread pthread_t.
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uint64_t GetThreadIdForTesting();
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#endif // BUILDFLAG(IS_APPLE)
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private:
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//! \brief The thread entry point to be implemented by the subclass.
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virtual void ThreadMain() = 0;
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static
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#if BUILDFLAG(IS_POSIX)
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void*
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#elif BUILDFLAG(IS_WIN)
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DWORD WINAPI
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#endif // BUILDFLAG(IS_POSIX)
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ThreadEntryThunk(void* argument);
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#if BUILDFLAG(IS_POSIX)
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pthread_t platform_thread_;
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#elif BUILDFLAG(IS_WIN)
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HANDLE platform_thread_;
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#endif
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};
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} // namespace crashpad
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#endif // CRASHPAD_UTIL_THREAD_THREAD_H_
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