crashpad/minidump/minidump_stream_writer.cc
Hans Wennborg 161bfed35a Remove/replace unnecessary includes of logging.h
If the file just needs the CHECK/CHECK_OP/NOTREACHED
macros, use the appropriate header for that instead.
Or if logging.h is not needed at all, remove it.

This is both a nice cleanup (logging.h is a big header,
and including it unnecessarily has compile-time costs),
and part of the final step towards making logging.h no
longer include check.h and the others.

Bug: chromium:1031540
Change-Id: Ia46806bd95fe498bcf3cf6d2c13ffa4081678043
Reviewed-on: https://chromium-review.googlesource.com/c/crashpad/crashpad/+/2255361
Reviewed-by: Mark Mentovai <mark@chromium.org>
Commit-Queue: Hans Wennborg <hans@chromium.org>
2020-06-22 11:59:03 +00:00

50 lines
1.3 KiB
C++

// Copyright 2014 The Crashpad Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "minidump/minidump_stream_writer.h"
#include "base/check_op.h"
namespace crashpad {
namespace internal {
MinidumpStreamWriter::~MinidumpStreamWriter() {
}
const MINIDUMP_DIRECTORY* MinidumpStreamWriter::DirectoryListEntry() const {
DCHECK_EQ(state(), kStateWritable);
return &directory_list_entry_;
}
MinidumpStreamWriter::MinidumpStreamWriter()
: MinidumpWritable(), directory_list_entry_() {
}
bool MinidumpStreamWriter::Freeze() {
DCHECK_EQ(state(), kStateMutable);
if (!MinidumpWritable::Freeze()) {
return false;
}
directory_list_entry_.StreamType = StreamType();
RegisterLocationDescriptor(&directory_list_entry_.Location);
return true;
}
} // namespace internal
} // namespace crashpad