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4860f64923
I considered writing the CodeView records to the minidump, but I didn't find a ton of docs and debugging is only lightly supported (e.g. http://www.debuginfo.com/articles/gendebuginfo.html#debuggersandformats and it doesn't attempt to load at all on more recent Visual Studios). As we won't be generating symbols in this format, and we don't expect to have symbols for any weird modules that get injected into us in the wild, it seems like we don't lose anything by just ignoring them. R=mark@chromium.org BUG=crashpad:47 Review URL: https://codereview.chromium.org/1430773003 .
33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
// Copyright 2015 The Crashpad Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Build in VC++6 or older command prompt with:
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//
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// cl /nologo /W4 /MT /Z7 z7_test.cpp /link /dll /out:z7_test.dll /debugtype:cv /pdb:none
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//
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// Given that this is quite tedious to build, the result is also checked in.
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#include <windows.h>
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#include <stdio.h>
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extern "C" __declspec(dllexport) void CrashMe() {
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volatile int* foo = reinterpret_cast<volatile int*>(7);
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*foo = 42;
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}
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BOOL WINAPI DllMain(HINSTANCE hinstance, DWORD reason, LPVOID) {
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printf("%p %d\n", hinstance, reason);
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return TRUE;
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}
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