crashpad/snapshot/win/process_reader_win.cc
Scott Graham 5a21de6a1b win: Retrieve thread context for x64
Retrieve context and save to thread context. NtQueryInformationThread
is no longer required (right now?) because to retrieve the CONTEXT, the
thread needs to be Suspend/ResumeThread'd anyway, and the return value
of SuspendThread is the previous SuspendCount.

I haven't handle the x86 case yet -- that would ideally be via
Wow64GetThreadContext (I think) but unfortunately that's Vista+, so I'll
likely need to to a bit of fiddling to get that sorted out. (It's actually
likely going to be NtQueryInformationThread again, but one thing at a
time for now.)

R=cpu@chromium.org, rsesek@chromium.org
TBR=mark@chromium.org
BUG=crashpad:1

Review URL: https://codereview.chromium.org/1133203002
2015-05-14 17:37:02 -07:00

339 lines
12 KiB
C++

// Copyright 2015 The Crashpad Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "snapshot/win/process_reader_win.h"
#include <winternl.h>
#include "base/memory/scoped_ptr.h"
#include "base/numerics/safe_conversions.h"
#include "util/win/process_structs.h"
#include "util/win/scoped_handle.h"
#include "util/win/time.h"
namespace crashpad {
namespace {
NTSTATUS NtQuerySystemInformation(
SYSTEM_INFORMATION_CLASS system_information_class,
PVOID system_information,
ULONG system_information_length,
PULONG return_length) {
static decltype(::NtQuerySystemInformation)* nt_query_system_information =
reinterpret_cast<decltype(::NtQuerySystemInformation)*>(GetProcAddress(
LoadLibrary(L"ntdll.dll"), "NtQuerySystemInformation"));
DCHECK(nt_query_system_information);
return nt_query_system_information(system_information_class,
system_information,
system_information_length,
return_length);
}
// The 4th argument is CLIENT_ID*, but as we can't typedef that, we simply cast
// to void* here.
typedef NTSTATUS(WINAPI* NtOpenThreadFunction)(
PHANDLE ThreadHandle,
ACCESS_MASK DesiredAccess,
POBJECT_ATTRIBUTES ObjectAttributes,
const void* ClientId);
template <class Traits>
NTSTATUS NtOpenThread(PHANDLE thread_handle,
ACCESS_MASK desired_access,
POBJECT_ATTRIBUTES object_attributes,
const process_types::CLIENT_ID<Traits>* client_id) {
static NtOpenThreadFunction nt_open_thread =
reinterpret_cast<NtOpenThreadFunction>(
GetProcAddress(LoadLibrary(L"ntdll.dll"), "NtOpenThread"));
DCHECK(nt_open_thread);
return nt_open_thread(thread_handle,
desired_access,
object_attributes,
static_cast<const void*>(client_id));
}
// Copied from ntstatus.h because um/winnt.h conflicts with general inclusion of
// ntstatus.h.
#define STATUS_BUFFER_TOO_SMALL ((NTSTATUS)0xC0000023L)
#define STATUS_INFO_LENGTH_MISMATCH ((NTSTATUS)0xC0000004L)
// Gets a pointer to the process information structure after a given one, or
// null when iteration is complete, assuming they've been retrieved in a block
// via NtQuerySystemInformation().
template <class Traits>
process_types::SYSTEM_PROCESS_INFORMATION<Traits>* NextProcess(
process_types::SYSTEM_PROCESS_INFORMATION<Traits>* process) {
ULONG offset = process->NextEntryOffset;
if (offset == 0)
return nullptr;
return reinterpret_cast<process_types::SYSTEM_PROCESS_INFORMATION<Traits>*>(
reinterpret_cast<uint8_t*>(process) + offset);
}
//! \brief Retrieves the SYSTEM_PROCESS_INFORMATION for a given process.
//!
//! The returned pointer points into the memory block stored by \a buffer.
//! Ownership of \a buffer is transferred to the caller.
//!
//! \return Pointer to the process' data, or nullptr if it was not found or on
//! error. On error, a message will be logged.
template <class Traits>
process_types::SYSTEM_PROCESS_INFORMATION<Traits>* GetProcessInformation(
HANDLE process_handle,
scoped_ptr<uint8_t[]>* buffer) {
ULONG buffer_size = 16384;
buffer->reset(new uint8_t[buffer_size]);
NTSTATUS status;
// This must be in retry loop, as we're racing with process creation on the
// system to find a buffer large enough to hold all process information.
for (int tries = 0; tries < 20; ++tries) {
const int kSystemExtendedProcessInformation = 57;
status = crashpad::NtQuerySystemInformation(
static_cast<SYSTEM_INFORMATION_CLASS>(
kSystemExtendedProcessInformation),
reinterpret_cast<void*>(buffer->get()),
buffer_size,
&buffer_size);
if (status == STATUS_BUFFER_TOO_SMALL ||
status == STATUS_INFO_LENGTH_MISMATCH) {
// Add a little extra to try to avoid an additional loop iteration. We're
// racing with system-wide process creation between here and the next call
// to NtQuerySystemInformation().
buffer_size += 4096;
buffer->reset(new uint8_t[buffer_size]);
} else {
break;
}
}
if (!NT_SUCCESS(status)) {
LOG(ERROR) << "NtQuerySystemInformation failed: " << std::hex << status;
return nullptr;
}
process_types::SYSTEM_PROCESS_INFORMATION<Traits>* process =
reinterpret_cast<process_types::SYSTEM_PROCESS_INFORMATION<Traits>*>(
buffer->get());
DWORD process_id = GetProcessId(process_handle);
do {
if (process->UniqueProcessId == process_id)
return process;
} while (process = NextProcess(process));
LOG(ERROR) << "process " << process_id << " not found";
return nullptr;
}
template <class Traits>
HANDLE OpenThread(const process_types::SYSTEM_EXTENDED_THREAD_INFORMATION<
Traits>& thread_info) {
HANDLE handle;
ACCESS_MASK query_access = THREAD_GET_CONTEXT | THREAD_SUSPEND_RESUME;
OBJECT_ATTRIBUTES object_attributes;
InitializeObjectAttributes(&object_attributes, nullptr, 0, nullptr, nullptr);
NTSTATUS status = crashpad::NtOpenThread(
&handle, query_access, &object_attributes, &thread_info.ClientId);
if (!NT_SUCCESS(status)) {
LOG(ERROR) << "NtOpenThread failed";
return nullptr;
}
return handle;
}
// It's necessary to suspend the thread to grab CONTEXT. SuspendThread has a
// side-effect of returning the SuspendCount of the thread on success, so we
// fill out these two pieces of semi-unrelated data in the same function.
template <class Traits>
void FillThreadContextAndSuspendCount(
const process_types::SYSTEM_EXTENDED_THREAD_INFORMATION<Traits>&
thread_info,
ProcessReaderWin::Thread* thread) {
// Don't suspend the thread if it's this thread. This is really only for test
// binaries, as we won't be walking ourselves, in general.
bool is_current_thread = thread_info.ClientId.UniqueThread ==
reinterpret_cast<process_types::TEB<Traits>*>(
NtCurrentTeb())->ClientId.UniqueThread;
ScopedKernelHANDLE thread_handle(OpenThread(thread_info));
// TODO(scottmg): Handle cross-bitness in this function.
if (is_current_thread) {
thread->suspend_count = 0;
RtlCaptureContext(&thread->context);
} else {
DWORD previous_suspend_count = SuspendThread(thread_handle.get());
if (previous_suspend_count == -1) {
PLOG(ERROR) << "SuspendThread failed";
return;
}
thread->suspend_count = previous_suspend_count;
memset(&thread->context, 0, sizeof(thread->context));
thread->context.ContextFlags = CONTEXT_ALL;
if (!GetThreadContext(thread_handle.get(), &thread->context)) {
PLOG(ERROR) << "GetThreadContext failed";
return;
}
if (!ResumeThread(thread_handle.get())) {
PLOG(ERROR) << "ResumeThread failed";
}
}
}
} // namespace
ProcessReaderWin::Thread::Thread()
: context(),
id(0),
teb(0),
stack_region_address(0),
stack_region_size(0),
suspend_count(0),
priority_class(0),
priority(0) {
}
ProcessReaderWin::ProcessReaderWin()
: process_(INVALID_HANDLE_VALUE),
process_info_(),
threads_(),
modules_(),
initialized_threads_(false),
initialized_() {
}
ProcessReaderWin::~ProcessReaderWin() {
}
bool ProcessReaderWin::Initialize(HANDLE process) {
INITIALIZATION_STATE_SET_INITIALIZING(initialized_);
process_ = process;
process_info_.Initialize(process);
INITIALIZATION_STATE_SET_VALID(initialized_);
return true;
}
bool ProcessReaderWin::ReadMemory(WinVMAddress at,
WinVMSize num_bytes,
void* into) {
SIZE_T bytes_read;
if (!ReadProcessMemory(process_,
reinterpret_cast<void*>(at),
into,
base::checked_cast<SIZE_T>(num_bytes),
&bytes_read) ||
num_bytes != bytes_read) {
PLOG(ERROR) << "ReadMemory at 0x" << std::hex << at << std::dec << " of "
<< num_bytes << " bytes failed";
return false;
}
return true;
}
bool ProcessReaderWin::StartTime(timeval* start_time) const {
FILETIME creation, exit, kernel, user;
if (!GetProcessTimes(process_, &creation, &exit, &kernel, &user)) {
PLOG(ERROR) << "GetProcessTimes";
return false;
}
*start_time = FiletimeToTimevalEpoch(creation);
return true;
}
bool ProcessReaderWin::CPUTimes(timeval* user_time,
timeval* system_time) const {
FILETIME creation, exit, kernel, user;
if (!GetProcessTimes(process_, &creation, &exit, &kernel, &user)) {
PLOG(ERROR) << "GetProcessTimes";
return false;
}
*user_time = FiletimeToTimevalInterval(user);
*system_time = FiletimeToTimevalInterval(kernel);
return true;
}
const std::vector<ProcessReaderWin::Thread>& ProcessReaderWin::Threads() {
INITIALIZATION_STATE_DCHECK_VALID(initialized_);
if (initialized_threads_)
return threads_;
initialized_threads_ = true;
DCHECK(threads_.empty());
#if ARCH_CPU_32_BITS
using SizeTraits = process_types::internal::Traits32;
#else
using SizeTraits = process_types::internal::Traits64;
#endif
scoped_ptr<uint8_t[]> buffer;
process_types::SYSTEM_PROCESS_INFORMATION<SizeTraits>* process_information =
GetProcessInformation<SizeTraits>(process_, &buffer);
if (!process_information)
return threads_;
for (unsigned long i = 0; i < process_information->NumberOfThreads; ++i) {
const process_types::SYSTEM_EXTENDED_THREAD_INFORMATION<SizeTraits>&
thread_info = process_information->Threads[i];
Thread thread;
thread.id = thread_info.ClientId.UniqueThread;
FillThreadContextAndSuspendCount(thread_info, &thread);
// TODO(scottmg): I believe we could reverse engineer the PriorityClass from
// the Priority, BasePriority, and
// https://msdn.microsoft.com/en-us/library/windows/desktop/ms685100 .
// MinidumpThreadWriter doesn't handle it yet in any case, so investigate
// both of those at the same time if it's useful.
thread.priority_class = NORMAL_PRIORITY_CLASS;
thread.priority = thread_info.Priority;
thread.teb = thread_info.TebBase;
// While there are semi-documented fields in the thread structure called
// StackBase and StackLimit, they don't appear to be correct in practice (or
// at least, I don't know how to interpret them). Instead, read the TIB
// (Thread Information Block) which is the first element of the TEB, and use
// its stack fields.
process_types::NT_TIB<SizeTraits> tib;
if (ReadMemory(thread_info.TebBase, sizeof(tib), &tib)) {
// Note, "backwards" because of direction of stack growth.
thread.stack_region_address = tib.StackLimit;
thread.stack_region_size = tib.StackBase - tib.StackLimit;
}
threads_.push_back(thread);
}
return threads_;
}
const std::vector<ProcessInfo::Module>& ProcessReaderWin::Modules() {
INITIALIZATION_STATE_DCHECK_VALID(initialized_);
if (!process_info_.Modules(&modules_)) {
LOG(ERROR) << "couldn't retrieve modules";
}
return modules_;
}
} // namespace crashpad