crashpad/client/crashpad_client_win.cc

136 lines
4.9 KiB
C++

// Copyright 2015 The Crashpad Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "client/crashpad_client.h"
#include <string.h>
#include <windows.h>
#include "base/atomicops.h"
#include "base/logging.h"
#include "base/strings/string16.h"
#include "base/strings/utf_string_conversions.h"
#include "util/file/file_io.h"
#include "util/win/registration_protocol_win.h"
#include "util/win/scoped_handle.h"
namespace {
// This handle is never closed.
HANDLE g_signal_exception = INVALID_HANDLE_VALUE;
// Where we store the exception information that the crash handler reads.
crashpad::ExceptionInformation g_exception_information;
LONG WINAPI UnhandledExceptionHandler(EXCEPTION_POINTERS* exception_pointers) {
// Tracks whether a thread has already entered UnhandledExceptionHandler.
static base::subtle::AtomicWord have_crashed;
// This is a per-process handler. While this handler is being invoked, other
// threads are still executing as usual, so multiple threads could enter at
// the same time. Because we're in a crashing state, we shouldn't be doing
// anything that might cause allocations, call into kernel mode, etc. So, we
// don't want to take a critical section here to avoid simultaneous access to
// the global exception pointers in ExceptionInformation. Because the crash
// handler will record all threads, it's fine to simply have the second and
// subsequent entrants block here. They will soon be suspended by the crash
// handler, and then the entire process will be terminated below. This means
// that we won't save the exception pointers from the second and further
// crashes, but contention here is very unlikely, and we'll still have a stack
// that's blocked at this location.
if (base::subtle::Barrier_AtomicIncrement(&have_crashed, 1) > 1) {
SleepEx(INFINITE, false);
}
// Otherwise, we're the first thread, so record the exception pointer and
// signal the crash handler.
g_exception_information.thread_id = GetCurrentThreadId();
g_exception_information.exception_pointers =
reinterpret_cast<crashpad::WinVMAddress>(exception_pointers);
// Now signal the crash server, which will take a dump and then terminate us
// when it's complete.
SetEvent(g_signal_exception);
// Time to wait for the handler to create a dump.
const DWORD kMillisecondsUntilTerminate = 60 * 1000;
// Sleep for a while to allow it to process us. Eventually, we terminate
// ourselves in case the crash server is gone, so that we don't leave zombies
// around. This would ideally never happen.
// TODO(scottmg): Re-add the "reply" event here, for implementing
// DumpWithoutCrashing.
Sleep(kMillisecondsUntilTerminate);
LOG(ERROR) << "crash server did not respond, self-terminating";
const UINT kCrashExitCodeNoDump = 0xffff7001;
TerminateProcess(GetCurrentProcess(), kCrashExitCodeNoDump);
return EXCEPTION_CONTINUE_SEARCH;
}
} // namespace
namespace crashpad {
CrashpadClient::CrashpadClient() {
}
CrashpadClient::~CrashpadClient() {
}
bool CrashpadClient::StartHandler(
const base::FilePath& handler,
const base::FilePath& database,
const std::string& url,
const std::map<std::string, std::string>& annotations,
const std::vector<std::string>& arguments) {
LOG(FATAL) << "SetHandler should be used on Windows";
return false;
}
bool CrashpadClient::SetHandler(const std::string& ipc_port) {
ClientToServerMessage message;
memset(&message, 0, sizeof(message));
message.type = ClientToServerMessage::kRegister;
message.registration.version = RegistrationRequest::kMessageVersion;
message.registration.client_process_id = GetCurrentProcessId();
message.registration.exception_information =
reinterpret_cast<WinVMAddress>(&g_exception_information);
ServerToClientMessage response = {0};
if (!SendToCrashHandlerServer(
base::UTF8ToUTF16(ipc_port), message, &response)) {
return false;
}
// The server returns these already duplicated to be valid in this process.
g_signal_exception =
reinterpret_cast<HANDLE>(response.registration.request_report_event);
return true;
}
bool CrashpadClient::UseHandler() {
if (g_signal_exception == INVALID_HANDLE_VALUE)
return false;
// In theory we could store the previous handler but it is not clear what
// use we have for it.
SetUnhandledExceptionFilter(&UnhandledExceptionHandler);
return true;
}
} // namespace crashpad