crashpad/snapshot/win/process_snapshot_win.h
Mark Mentovai 6278690abe Update copyright boilerplate, 2022 edition (Crashpad)
sed -i '' -E -e 's/Copyright (.+) The Crashpad Authors\. All rights reserved\.$/Copyright \1 The Crashpad Authors/' $(git grep -El 'Copyright (.+) The Crashpad Authors\. All rights reserved\.$')

Bug: chromium:1098010
Change-Id: I8d6138469ddbe3d281a5d83f64cf918ec2491611
Reviewed-on: https://chromium-review.googlesource.com/c/crashpad/crashpad/+/3878262
Reviewed-by: Joshua Peraza <jperaza@chromium.org>
Commit-Queue: Mark Mentovai <mark@chromium.org>
2022-09-06 23:54:07 +00:00

202 lines
7.9 KiB
C++

// Copyright 2015 The Crashpad Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef CRASHPAD_SNAPSHOT_WIN_PROCESS_SNAPSHOT_WIN_H_
#define CRASHPAD_SNAPSHOT_WIN_PROCESS_SNAPSHOT_WIN_H_
#include <windows.h>
#include <stdint.h>
#include <sys/time.h>
#include <sys/types.h>
#include <map>
#include <memory>
#include <string>
#include <vector>
#include "client/crashpad_info.h"
#include "snapshot/crashpad_info_client_options.h"
#include "snapshot/exception_snapshot.h"
#include "snapshot/memory_map_region_snapshot.h"
#include "snapshot/memory_snapshot.h"
#include "snapshot/memory_snapshot_generic.h"
#include "snapshot/module_snapshot.h"
#include "snapshot/process_snapshot.h"
#include "snapshot/system_snapshot.h"
#include "snapshot/thread_snapshot.h"
#include "snapshot/unloaded_module_snapshot.h"
#include "snapshot/win/exception_snapshot_win.h"
#include "snapshot/win/memory_map_region_snapshot_win.h"
#include "snapshot/win/module_snapshot_win.h"
#include "snapshot/win/system_snapshot_win.h"
#include "snapshot/win/thread_snapshot_win.h"
#include "util/misc/initialization_state_dcheck.h"
#include "util/misc/uuid.h"
#include "util/process/process_id.h"
#include "util/win/address_types.h"
#include "util/win/process_structs.h"
namespace crashpad {
//! \brief A ProcessSnapshot of a running (or crashed) process running on a
//! Windows system.
class ProcessSnapshotWin final : public ProcessSnapshot {
public:
ProcessSnapshotWin();
ProcessSnapshotWin(const ProcessSnapshotWin&) = delete;
ProcessSnapshotWin& operator=(const ProcessSnapshotWin&) = delete;
~ProcessSnapshotWin() override;
//! \brief Initializes the object.
//!
//! \param[in] process The handle to create a snapshot from.
//! \param[in] suspension_state Whether \a process has been suspended by the
//! caller.
//! \param[in] exception_information_address The address in the client
//! process's address space of an ExceptionInformation structure. May be
//! `0`, in which case no exception data will be recorded.
//! \param[in] debug_critical_section_address The address in the target
//! process's address space of a `CRITICAL_SECTION` allocated with valid
//! `.DebugInfo`. Used as a starting point to walk the process's locks.
//! May be `0`.
//!
//! \return `true` if the snapshot could be created, `false` otherwise with
//! an appropriate message logged.
//!
//! \sa ScopedProcessSuspend
bool Initialize(HANDLE process,
ProcessSuspensionState suspension_state,
WinVMAddress exception_information_address,
WinVMAddress debug_critical_section_address);
//! \brief Sets the value to be returned by ReportID().
//!
//! The crash report ID is under the control of the snapshot producer, which
//! may call this method to set the report ID. If this is not done, ReportID()
//! will return an identifier consisting entirely of zeroes.
void SetReportID(const UUID& report_id) { report_id_ = report_id; }
//! \brief Sets the value to be returned by ClientID().
//!
//! The client ID is under the control of the snapshot producer, which may
//! call this method to set the client ID. If this is not done, ClientID()
//! will return an identifier consisting entirely of zeroes.
void SetClientID(const UUID& client_id) { client_id_ = client_id; }
//! \brief Sets the value to be returned by AnnotationsSimpleMap().
//!
//! All process annotations are under the control of the snapshot producer,
//! which may call this method to establish these annotations. Contrast this
//! with module annotations, which are under the control of the process being
//! snapshotted.
void SetAnnotationsSimpleMap(
const std::map<std::string, std::string>& annotations_simple_map) {
annotations_simple_map_ = annotations_simple_map;
}
//! \brief Returns options from CrashpadInfo structures found in modules in
//! the process.
//!
//! \param[out] options Options set in CrashpadInfo structures in modules in
//! the process.
void GetCrashpadOptions(CrashpadInfoClientOptions* options);
// ProcessSnapshot:
crashpad::ProcessID ProcessID() const override;
crashpad::ProcessID ParentProcessID() const override;
void SnapshotTime(timeval* snapshot_time) const override;
void ProcessStartTime(timeval* start_time) const override;
void ProcessCPUTimes(timeval* user_time, timeval* system_time) const override;
void ReportID(UUID* report_id) const override;
void ClientID(UUID* client_id) const override;
const std::map<std::string, std::string>& AnnotationsSimpleMap()
const override;
const SystemSnapshot* System() const override;
std::vector<const ThreadSnapshot*> Threads() const override;
std::vector<const ModuleSnapshot*> Modules() const override;
std::vector<UnloadedModuleSnapshot> UnloadedModules() const override;
const ExceptionSnapshot* Exception() const override;
std::vector<const MemoryMapRegionSnapshot*> MemoryMap() const override;
std::vector<HandleSnapshot> Handles() const override;
std::vector<const MemorySnapshot*> ExtraMemory() const override;
const ProcessMemory* Memory() const override;
private:
// Initializes threads_ on behalf of Initialize().
void InitializeThreads(uint32_t* indirectly_referenced_memory_cap);
// Initializes modules_ on behalf of Initialize().
void InitializeModules();
// Initializes unloaded_modules_ on behalf of Initialize().
void InitializeUnloadedModules();
// Initializes options_ on behalf of Initialize().
void GetCrashpadOptionsInternal(CrashpadInfoClientOptions* options);
// Initializes various memory blocks reachable from the PEB on behalf of
// Initialize().
template <class Traits>
void InitializePebData(WinVMAddress debug_critical_section_address);
void AddMemorySnapshot(
WinVMAddress address,
WinVMSize size,
std::vector<std::unique_ptr<internal::MemorySnapshotGeneric>>* into);
template <class Traits>
void AddMemorySnapshotForUNICODE_STRING(
const process_types::UNICODE_STRING<Traits>& us,
std::vector<std::unique_ptr<internal::MemorySnapshotGeneric>>* into);
template <class Traits>
void AddMemorySnapshotForLdrLIST_ENTRY(
const process_types::LIST_ENTRY<Traits>& le,
size_t offset_of_member,
std::vector<std::unique_ptr<internal::MemorySnapshotGeneric>>* into);
WinVMSize DetermineSizeOfEnvironmentBlock(
WinVMAddress start_of_environment_block);
// Starting from the address of a CRITICAL_SECTION, add a lock and, if valid,
// its .DebugInfo field to the snapshot.
template <class Traits>
void ReadLock(
WinVMAddress start,
std::vector<std::unique_ptr<internal::MemorySnapshotGeneric>>* into);
internal::SystemSnapshotWin system_;
std::vector<std::unique_ptr<internal::MemorySnapshotGeneric>> extra_memory_;
std::vector<std::unique_ptr<internal::ThreadSnapshotWin>> threads_;
std::vector<std::unique_ptr<internal::ModuleSnapshotWin>> modules_;
std::vector<UnloadedModuleSnapshot> unloaded_modules_;
std::unique_ptr<internal::ExceptionSnapshotWin> exception_;
std::vector<std::unique_ptr<internal::MemoryMapRegionSnapshotWin>>
memory_map_;
ProcessReaderWin process_reader_;
UUID report_id_;
UUID client_id_;
std::map<std::string, std::string> annotations_simple_map_;
timeval snapshot_time_;
CrashpadInfoClientOptions options_;
InitializationStateDcheck initialized_;
};
} // namespace crashpad
#endif // CRASHPAD_SNAPSHOT_WIN_PROCESS_SNAPSHOT_WIN_H_