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<li class="navelem"><a class="el" href="namespacecrashpad.html">crashpad</a></li><li class="navelem"><a class="el" href="structcrashpad_1_1uint128__struct.html">uint128_struct</a></li> </ul>
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<div class="title">crashpad::uint128_struct Struct Reference</div> </div>
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<p>Stores a 128-bit quantity.
<a href="structcrashpad_1_1uint128__struct.html#details">More...</a></p>
<p><code>#include &quot;util/numeric/int128.h&quot;</code></p>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
Public Attributes</h2></td></tr>
<tr class="memitem:aa96483c6fb42bba3fb6e35165a089ff0"><td class="memItemLeft" align="right" valign="top"><a id="aa96483c6fb42bba3fb6e35165a089ff0"></a>
uint64_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structcrashpad_1_1uint128__struct.html#aa96483c6fb42bba3fb6e35165a089ff0">lo</a></td></tr>
<tr class="memdesc:aa96483c6fb42bba3fb6e35165a089ff0"><td class="mdescLeft">&#160;</td><td class="mdescRight">The low 64 bits of the 128-bit quantity. <br /></td></tr>
<tr class="separator:aa96483c6fb42bba3fb6e35165a089ff0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a1d463e934044398b6f0642a8ab989b95"><td class="memItemLeft" align="right" valign="top"><a id="a1d463e934044398b6f0642a8ab989b95"></a>
uint64_t&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structcrashpad_1_1uint128__struct.html#a1d463e934044398b6f0642a8ab989b95">hi</a></td></tr>
<tr class="memdesc:a1d463e934044398b6f0642a8ab989b95"><td class="mdescLeft">&#160;</td><td class="mdescRight">The high 64 bits of the 128-bit quantity. <br /></td></tr>
<tr class="separator:a1d463e934044398b6f0642a8ab989b95"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Stores a 128-bit quantity. </p>
<p>This structure is organized so that 128-bit quantities are laid out in memory according to the systems natural byte order. If a system offers a native 128-bit type, it should be possible to bit_cast&lt;&gt; between that type and this one.</p>
<p>This structure is designed to have the same layout, although not the same field names, as the Windows SDKs <code>M128A</code> type from <code>&lt;<a class="el" href="winnt_8h.html">winnt.h</a>&gt;</code>. It is provided here instead of in <code>compat</code> because it is useful outside of the scope of data structures defined by the Windows SDK. </p>
</div><hr/>The documentation for this struct was generated from the following file:<ul>
<li>util/numeric/int128.h</li>
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