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Change-Id: Ia58e07bf85a09cd7e63784220800431ad1366584 Reviewed-on: https://chromium-review.googlesource.com/c/crashpad/crashpad/+/1565273 Commit-Queue: Eric Astor <epastor@google.com> Reviewed-by: Mark Mentovai <mark@chromium.org>
211 lines
9.3 KiB
C++
211 lines
9.3 KiB
C++
// Copyright 2014 The Crashpad Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef CRASHPAD_SNAPSHOT_PROCESS_SNAPSHOT_H_
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#define CRASHPAD_SNAPSHOT_PROCESS_SNAPSHOT_H_
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#include <sys/time.h>
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#include <sys/types.h>
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#include <map>
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#include <string>
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#include <vector>
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#include "snapshot/handle_snapshot.h"
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#include "util/misc/uuid.h"
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#include "util/process/process_id.h"
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namespace crashpad {
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class ExceptionSnapshot;
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class MemoryMapRegionSnapshot;
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class MemorySnapshot;
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class ModuleSnapshot;
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class ProcessMemory;
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class SystemSnapshot;
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class ThreadSnapshot;
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class UnloadedModuleSnapshot;
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//! \brief An abstract interface to a snapshot representing the state of a
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//! process.
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//!
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//! This is the top-level object in a family of Snapshot objects, because it
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//! gives access to a SystemSnapshot, vectors of ModuleSnapshot and
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//! ThreadSnapshot objects, and possibly an ExceptionSnapshot. In turn,
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//! ThreadSnapshot and ExceptionSnapshot objects both give access to CPUContext
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//! objects, and ThreadSnapshot objects also give access to MemorySnapshot
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//! objects corresponding to thread stacks.
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class ProcessSnapshot {
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public:
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virtual ~ProcessSnapshot() {}
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//! \brief Returns the snapshot process’ process ID.
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virtual crashpad::ProcessID ProcessID() const = 0;
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//! \brief Returns the snapshot process’ parent process’ process ID.
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virtual crashpad::ProcessID ParentProcessID() const = 0;
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//! \brief Returns the time that the snapshot was taken in \a snapshot_time.
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//!
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//! \param[out] snapshot_time The time that the snapshot was taken. This is
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//! distinct from the time that a ProcessSnapshot object was created or
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//! initialized, although it may be that time for ProcessSnapshot objects
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//! representing live or recently-crashed process state.
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virtual void SnapshotTime(timeval* snapshot_time) const = 0;
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//! \brief Returns the time that the snapshot process was started in \a
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//! start_time.
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//!
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//! Normally, process uptime in wall clock time can be computed as
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//! SnapshotTime() − ProcessStartTime(), but this cannot be guaranteed in
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//! cases where the real-time clock has been set during the snapshot process’
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//! lifetime.
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//!
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//! \param[out] start_time The time that the process was started.
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virtual void ProcessStartTime(timeval* start_time) const = 0;
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//! \brief Returns the snapshot process’ CPU usage times in \a user_time and
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//! \a system_time.
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//!
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//! \param[out] user_time The time that the process has spent executing in
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//! user mode.
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//! \param[out] system_time The time that the process has spent executing in
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//! system (kernel) mode.
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virtual void ProcessCPUTimes(timeval* user_time,
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timeval* system_time) const = 0;
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//! \brief Returns a %UUID identifying the event that the snapshot describes.
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//!
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//! This provides a stable identifier for a crash even as the report is
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//! converted to different formats, provided that all formats support storing
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//! a crash report ID. When a report is originally created, a report ID should
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//! be assigned. From that point on, any operations involving the same report
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//! should preserve the same report ID.
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//!
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//! If no identifier is available, this field will contain zeroes.
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virtual void ReportID(UUID* client_id) const = 0;
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//! \brief Returns a %UUID identifying the client that the snapshot
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//! represents.
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//!
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//! Client identification is within the scope of the application, but it is
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//! expected that the identifier will be unique for an instance of Crashpad
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//! monitoring an application or set of applications for a user. The
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//! identifier shall remain stable over time.
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//!
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//! If no identifier is available, this field will contain zeroes.
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virtual void ClientID(UUID* client_id) const = 0;
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//! \brief Returns key-value string annotations recorded for the process,
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//! system, or snapshot producer.
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//!
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//! This method retrieves annotations recorded for a process. These
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//! annotations are intended for diagnostic use, including crash analysis.
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//! “Simple annotations” are structured as a sequence of key-value pairs,
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//! where all keys and values are strings. These are referred to in Chrome as
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//! “crash keys.”
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//!
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//! Annotations stored here may reflect the process, system, or snapshot
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//! producer. Most annotations not under the client’s direct control will be
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//! retrievable by this method. For clients such as Chrome, this includes the
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//! product name and version.
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//!
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//! Additional per-module annotations may be obtained by calling
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//! ModuleSnapshot::AnnotationsSimpleMap().
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//
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// This interface currently returns a const& because all implementations store
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// the data within their objects in this format, and are therefore able to
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// provide this access without requiring a copy. Future implementations may
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// obtain data on demand or store data in a different format, at which point
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// the cost of maintaining this data in ProcessSnapshot subclass objects will
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// need to be taken into account, and this interface possibly revised.
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virtual const std::map<std::string, std::string>& AnnotationsSimpleMap()
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const = 0;
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//! \brief Returns a SystemSnapshot reflecting the characteristics of the
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//! system that ran the snapshot process at the time of the snapshot.
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//!
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//! \return A SystemSnapshot object. The caller does not take ownership of
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//! this object, it is scoped to the lifetime of the ProcessSnapshot
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//! object that it was obtained from.
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virtual const SystemSnapshot* System() const = 0;
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//! \brief Returns ModuleSnapshot objects reflecting the code modules (binary
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//! images) loaded into the snapshot process at the time of the snapshot.
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//!
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//! \return A vector of ModuleSnapshot objects. The caller does not take
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//! ownership of these objects, they are scoped to the lifetime of the
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//! ProcessSnapshot object that they were obtained from.
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virtual std::vector<const ModuleSnapshot*> Modules() const = 0;
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//! \brief Returns UnloadedModuleSnapshot objects reflecting the code modules
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//! the were recorded as unloaded at the time of the snapshot.
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//!
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//! \return A vector of UnloadedModuleSnapshot objects.
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virtual std::vector<UnloadedModuleSnapshot> UnloadedModules() const = 0;
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//! \brief Returns ThreadSnapshot objects reflecting the threads (lightweight
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//! processes) existing in the snapshot process at the time of the
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//! snapshot.
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//!
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//! \return A vector of ThreadSnapshot objects. The caller does not take
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//! ownership of these objects, they are scoped to the lifetime of the
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//! ProcessSnapshot object that they were obtained from.
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virtual std::vector<const ThreadSnapshot*> Threads() const = 0;
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//! \brief Returns an ExceptionSnapshot reflecting the exception that the
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//! snapshot process sustained to trigger the snapshot being taken.
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//!
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//! \return An ExceptionSnapshot object. The caller does not take ownership of
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//! this object, it is scoped to the lifetime of the ProcessSnapshot
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//! object that it was obtained from. If the snapshot is not a result of
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//! an exception, returns `nullptr`.
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virtual const ExceptionSnapshot* Exception() const = 0;
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//! \brief Returns MemoryMapRegionSnapshot objects reflecting the regions
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//! of the memory map in the snapshot process at the time of the snapshot.
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//!
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//! \return A vector of MemoryMapRegionSnapshot objects. The caller does not
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//! take ownership of these objects, they are scoped to the lifetime of
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//! the ProcessSnapshot object that they were obtained from.
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virtual std::vector<const MemoryMapRegionSnapshot*> MemoryMap() const = 0;
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//! \brief Returns HandleSnapshot objects reflecting the open handles in the
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//! snapshot process at the time of the snapshot.
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//!
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//! \return A vector of HandleSnapshot objects.
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virtual std::vector<HandleSnapshot> Handles() const = 0;
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//! \brief Returns a vector of additional memory blocks that should be
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//! included in a minidump.
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//!
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//! \return An vector of MemorySnapshot objects that will be included in the
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//! crash dump. The caller does not take ownership of these objects, they
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//! are scoped to the lifetime of the ProcessSnapshot object that they
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//! were obtained from.
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virtual std::vector<const MemorySnapshot*> ExtraMemory() const = 0;
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//! \brief Returns a ProcessMemory object that allows accessing the process'
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//! memory directly.
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//!
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//! \return A ProcessMemory object. The caller does not take ownership of this
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//! object, it is scoped to the lifetime of the ProcessSnapshot object
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//! that it was obtained from.
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virtual const ProcessMemory* Memory() const = 0;
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};
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} // namespace crashpad
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#endif // CRASHPAD_SNAPSHOT_PROCESS_SNAPSHOT_H_
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