crashpad/util/misc/initialization_state_dcheck_test.cc
2014-10-07 17:28:50 -04:00

131 lines
5.3 KiB
C++

// Copyright 2014 The Crashpad Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "util/misc/initialization_state_dcheck.h"
#include "base/logging.h"
#include "gtest/gtest.h"
namespace crashpad {
namespace test {
namespace {
TEST(InitializationStateDcheck, InitializationStateDcheck) {
InitializationStateDcheck initialization_state_dcheck;
INITIALIZATION_STATE_SET_INITIALIZING(initialization_state_dcheck);
INITIALIZATION_STATE_SET_VALID(initialization_state_dcheck);
INITIALIZATION_STATE_DCHECK_VALID(initialization_state_dcheck);
}
#if DCHECK_IS_ON
// InitializationStateDcheck only DCHECKs, so the death tests can only run
// when DCHECKs are enabled.
TEST(InitializationStateDcheckDeathTest, Uninitialized_NotInvalid) {
// This tests that an attempt to set an uninitialized object as valid without
// transitioning through the initializing (invalid) state fails.
InitializationStateDcheck initialization_state_dcheck;
ASSERT_DEATH(INITIALIZATION_STATE_SET_VALID(initialization_state_dcheck),
"kStateInvalid");
}
TEST(InitializationStateDcheckDeathTest, Uninitialized_NotValid) {
// This tests that an attempt to use an uninitialized object as though it
// were valid fails.
InitializationStateDcheck initialization_state_dcheck;
ASSERT_DEATH(INITIALIZATION_STATE_DCHECK_VALID(initialization_state_dcheck),
"kStateValid");
}
TEST(InitializationStateDcheckDeathTest, Invalid_NotUninitialized) {
// This tests that an attempt to begin initializing an object on which
// initialization was already attempted fails.
InitializationStateDcheck initialization_state_dcheck;
INITIALIZATION_STATE_SET_INITIALIZING(initialization_state_dcheck);
ASSERT_DEATH(
INITIALIZATION_STATE_SET_INITIALIZING(initialization_state_dcheck),
"kStateUninitialized");
}
TEST(InitializationStateDcheckDeathTest, Invalid_NotValid) {
// This tests that an attempt to use an initializing object as though it
// were valid fails.
InitializationStateDcheck initialization_state_dcheck;
INITIALIZATION_STATE_SET_INITIALIZING(initialization_state_dcheck);
ASSERT_DEATH(INITIALIZATION_STATE_DCHECK_VALID(initialization_state_dcheck),
"kStateValid");
}
TEST(InitializationStateDcheckDeathTest, Valid_NotUninitialized) {
// This tests that an attempt to begin initializing an object that has already
// been initialized fails.
InitializationStateDcheck initialization_state_dcheck;
INITIALIZATION_STATE_SET_INITIALIZING(initialization_state_dcheck);
INITIALIZATION_STATE_SET_VALID(initialization_state_dcheck);
ASSERT_DEATH(
INITIALIZATION_STATE_SET_INITIALIZING(initialization_state_dcheck),
"kStateUninitialized");
}
TEST(InitializationStateDcheckDeathTest, Valid_NotInvalid) {
// This tests that an attempt to set a valid object as valid a second time
// fails.
InitializationStateDcheck initialization_state_dcheck;
INITIALIZATION_STATE_SET_INITIALIZING(initialization_state_dcheck);
INITIALIZATION_STATE_SET_VALID(initialization_state_dcheck);
ASSERT_DEATH(INITIALIZATION_STATE_SET_VALID(initialization_state_dcheck),
"kStateInvalid");
}
TEST(InitializationStateDcheckDeathTest, Destroyed_NotUninitialized) {
// This tests that an attempt to reinitialize a destroyed object fails. See
// the InitializationState.InitializationState test for an explanation of this
// use-after-free test.
InitializationStateDcheck* initialization_state_dcheck_pointer;
{
InitializationStateDcheck initialization_state_dcheck;
initialization_state_dcheck_pointer = &initialization_state_dcheck;
INITIALIZATION_STATE_SET_INITIALIZING(initialization_state_dcheck);
INITIALIZATION_STATE_SET_VALID(initialization_state_dcheck);
INITIALIZATION_STATE_DCHECK_VALID(initialization_state_dcheck);
}
ASSERT_DEATH(INITIALIZATION_STATE_SET_INITIALIZING(
*initialization_state_dcheck_pointer),
"kStateUninitialized");
}
TEST(InitializationStateDcheckDeathTest, Destroyed_NotValid) {
// This tests that an attempt to use a destroyed object fails. See the
// InitializationState.InitializationState test for an explanation of this
// use-after-free test.
InitializationStateDcheck* initialization_state_dcheck_pointer;
{
InitializationStateDcheck initialization_state_dcheck;
initialization_state_dcheck_pointer = &initialization_state_dcheck;
INITIALIZATION_STATE_SET_INITIALIZING(initialization_state_dcheck);
INITIALIZATION_STATE_SET_VALID(initialization_state_dcheck);
INITIALIZATION_STATE_DCHECK_VALID(initialization_state_dcheck);
}
ASSERT_DEATH(
INITIALIZATION_STATE_DCHECK_VALID(*initialization_state_dcheck_pointer),
"kStateValid");
}
#endif
} // namespace
} // namespace test
} // namespace crashpad