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1aa478d161
This change was partially scripted and partially done manually with vim regex + manually placing the deleted constructors. The script change looked for destructors in the public: section of a class, if that existed the deleted constructors would go before the destructor. For manual placement I looked for any constructor in the public: section of the corresponding class. If there wasn't one, then it would ideally have gone as the first entry except below enums, classes and typedefs. This may not have been perfect, but is hopefully good enough. Fingers crossed. #include "base/macros.h" is removed from files that don't use ignore_result, which is the only other thing defined in base/macros.h. Bug: chromium:1010217 Change-Id: I099526255a40b1ac1264904b4ece2f3f503c9418 Reviewed-on: https://chromium-review.googlesource.com/c/crashpad/crashpad/+/3171034 Reviewed-by: Mark Mentovai <mark@chromium.org> Commit-Queue: Peter Boström <pbos@chromium.org>
164 lines
4.2 KiB
C++
164 lines
4.2 KiB
C++
// Copyright 2015 The Crashpad Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "util/thread/worker_thread.h"
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#include "gtest/gtest.h"
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#include "util/misc/clock.h"
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#include "util/synchronization/semaphore.h"
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namespace crashpad {
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namespace test {
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namespace {
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constexpr uint64_t kNanosecondsPerSecond = static_cast<uint64_t>(1E9);
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class WorkDelegate : public WorkerThread::Delegate {
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public:
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WorkDelegate() {}
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WorkDelegate(const WorkDelegate&) = delete;
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WorkDelegate& operator=(const WorkDelegate&) = delete;
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~WorkDelegate() {}
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void DoWork(const WorkerThread* thread) override {
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if (work_count_ < waiting_for_count_) {
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if (++work_count_ == waiting_for_count_) {
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semaphore_.Signal();
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}
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}
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}
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void SetDesiredWorkCount(int times) {
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waiting_for_count_ = times;
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}
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//! \brief Suspends the calling thread until the DoWork() has been called
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//! the number of times specified by SetDesiredWorkCount().
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void WaitForWorkCount() {
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semaphore_.Wait();
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}
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int work_count() const { return work_count_; }
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private:
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Semaphore semaphore_{0};
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int work_count_ = 0;
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int waiting_for_count_ = -1;
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};
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TEST(WorkerThread, DoWork) {
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WorkDelegate delegate;
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WorkerThread thread(0.05, &delegate);
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uint64_t start = ClockMonotonicNanoseconds();
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delegate.SetDesiredWorkCount(2);
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thread.Start(0);
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EXPECT_TRUE(thread.is_running());
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delegate.WaitForWorkCount();
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thread.Stop();
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EXPECT_FALSE(thread.is_running());
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// Fuchsia's scheduler is very antagonistic. The assumption that the two work
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// items complete in some particular amount of time is strictly incorrect, but
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// also somewhat useful. The expected time "should" be ~40-50ms with a work
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// interval of 0.05s, but on Fuchsia, 1200ms was observed. So, on Fuchsia, use a
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// much larger timeout. See https://crashpad.chromium.org/bug/231.
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#if defined(OS_FUCHSIA)
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constexpr uint64_t kUpperBoundTime = 10;
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#else
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constexpr uint64_t kUpperBoundTime = 1;
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#endif
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EXPECT_GE(kUpperBoundTime * kNanosecondsPerSecond,
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ClockMonotonicNanoseconds() - start);
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}
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TEST(WorkerThread, StopBeforeDoWork) {
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WorkDelegate delegate;
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WorkerThread thread(1, &delegate);
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thread.Start(15);
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thread.Stop();
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EXPECT_EQ(delegate.work_count(), 0);
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}
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TEST(WorkerThread, Restart) {
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WorkDelegate delegate;
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WorkerThread thread(0.05, &delegate);
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delegate.SetDesiredWorkCount(1);
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thread.Start(0);
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EXPECT_TRUE(thread.is_running());
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delegate.WaitForWorkCount();
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thread.Stop();
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ASSERT_FALSE(thread.is_running());
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delegate.SetDesiredWorkCount(2);
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thread.Start(0);
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delegate.WaitForWorkCount();
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thread.Stop();
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ASSERT_FALSE(thread.is_running());
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}
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TEST(WorkerThread, DoWorkNow) {
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WorkDelegate delegate;
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WorkerThread thread(100, &delegate);
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uint64_t start = ClockMonotonicNanoseconds();
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delegate.SetDesiredWorkCount(1);
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thread.Start(0);
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EXPECT_TRUE(thread.is_running());
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delegate.WaitForWorkCount();
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EXPECT_EQ(delegate.work_count(), 1);
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delegate.SetDesiredWorkCount(2);
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thread.DoWorkNow();
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delegate.WaitForWorkCount();
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thread.Stop();
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EXPECT_EQ(delegate.work_count(), 2);
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EXPECT_GE(100 * kNanosecondsPerSecond, ClockMonotonicNanoseconds() - start);
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}
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TEST(WorkerThread, DoWorkNowAtStart) {
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WorkDelegate delegate;
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WorkerThread thread(100, &delegate);
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uint64_t start = ClockMonotonicNanoseconds();
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delegate.SetDesiredWorkCount(1);
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thread.Start(100);
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EXPECT_TRUE(thread.is_running());
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thread.DoWorkNow();
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delegate.WaitForWorkCount();
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EXPECT_EQ(delegate.work_count(), 1);
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EXPECT_GE(100 * kNanosecondsPerSecond, ClockMonotonicNanoseconds() - start);
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thread.Stop();
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EXPECT_FALSE(thread.is_running());
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}
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} // namespace
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} // namespace test
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} // namespace crashpad
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