crashpad/util/thread/thread.h
Peter Boström 1aa478d161 Remove DISALLOW_* macros in crashpad
This change was partially scripted and partially done manually with vim
regex + manually placing the deleted constructors.

The script change looked for destructors in the public: section of a
class, if that existed the deleted constructors would go before the
destructor.

For manual placement I looked for any constructor in the public: section
of the corresponding class. If there wasn't one, then it would ideally
have gone as the first entry except below enums, classes and typedefs.
This may not have been perfect, but is hopefully good enough. Fingers
crossed.

#include "base/macros.h" is removed from files that don't use
ignore_result, which is the only other thing defined in base/macros.h.

Bug: chromium:1010217
Change-Id: I099526255a40b1ac1264904b4ece2f3f503c9418
Reviewed-on: https://chromium-review.googlesource.com/c/crashpad/crashpad/+/3171034
Reviewed-by: Mark Mentovai <mark@chromium.org>
Commit-Queue: Peter Boström <pbos@chromium.org>
2021-09-21 15:09:44 +00:00

69 lines
1.8 KiB
C++

// Copyright 2015 The Crashpad Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef CRASHPAD_UTIL_THREAD_THREAD_H_
#define CRASHPAD_UTIL_THREAD_THREAD_H_
#include "build/build_config.h"
#if defined(OS_POSIX)
#include <pthread.h>
#elif defined(OS_WIN)
#include <windows.h>
#endif // OS_POSIX
namespace crashpad {
//! \brief Basic thread abstraction. Users should derive from this
//! class and implement ThreadMain().
class Thread {
public:
Thread();
Thread(const Thread&) = delete;
Thread& operator=(const Thread&) = delete;
virtual ~Thread();
//! \brief Create a platform thread, and run ThreadMain() on that thread. Must
//! be paired with a call to Join().
void Start();
//! \brief Block until ThreadMain() exits. This may be called from any thread.
//! Must paired with a call to Start().
void Join();
private:
//! \brief The thread entry point to be implemented by the subclass.
virtual void ThreadMain() = 0;
static
#if defined(OS_POSIX)
void*
#elif defined(OS_WIN)
DWORD WINAPI
#endif // OS_POSIX
ThreadEntryThunk(void* argument);
#if defined(OS_POSIX)
pthread_t platform_thread_;
#elif defined(OS_WIN)
HANDLE platform_thread_;
#endif
};
} // namespace crashpad
#endif // CRASHPAD_UTIL_THREAD_THREAD_H_