crashpad/handler/win/hanging_program.cc
Daniel Cheng 0affe61689 Migrate base::{size,empty,data} to STL equivalents in crashpad.
Bug: chromium:1299695
Change-Id: I95187a425b08c96430c659f843c379d506972f0f
Reviewed-on: https://chromium-review.googlesource.com/c/crashpad/crashpad/+/3496462
Reviewed-by: Mark Mentovai <mark@chromium.org>
Commit-Queue: Mark Mentovai <mark@chromium.org>
2022-03-01 12:06:49 +00:00

138 lines
3.9 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

// Copyright 2016 The Crashpad Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <stdio.h>
#include <windows.h>
#include <iterator>
#include "base/debug/alias.h"
#include "base/logging.h"
#include "base/notreached.h"
#include "base/strings/stringprintf.h"
#include "base/strings/utf_string_conversions.h"
#include "client/crashpad_client.h"
#include "client/crashpad_info.h"
namespace {
DWORD WINAPI Thread1(LPVOID context) {
HANDLE event = context;
// Increase the thread priority as a hacky way to signal to
// crash_other_program.exe that this is the thread to dump.
PCHECK(SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_ABOVE_NORMAL));
// Let the main thread proceed.
PCHECK(SetEvent(event));
Sleep(INFINITE);
NOTREACHED();
return 0;
}
DWORD WINAPI Thread2(LPVOID dummy) {
Sleep(INFINITE);
NOTREACHED();
return 0;
}
DWORD WINAPI Thread3(LPVOID context) {
// This is a convenient way to pass the event handle to loader_lock_dll.dll.
HANDLE event = context;
PCHECK(SetEnvironmentVariable(
L"CRASHPAD_TEST_DLL_EVENT",
base::UTF8ToWide(base::StringPrintf("%p", event)).c_str()));
HMODULE dll = LoadLibrary(L"loader_lock_dll.dll");
if (!dll)
PLOG(FATAL) << "LoadLibrary";
// This call is not expected to return.
if (!FreeLibrary(dll))
PLOG(FATAL) << "FreeLibrary";
NOTREACHED();
return 0;
}
} // namespace
int wmain(int argc, wchar_t* argv[]) {
crashpad::CrashpadClient client;
if (argc == 2) {
if (!client.SetHandlerIPCPipe(argv[1])) {
LOG(ERROR) << "SetHandlerIPCPipe";
return EXIT_FAILURE;
}
} else {
fprintf(stderr, "Usage: %ls <server_pipe_name>\n", argv[0]);
return EXIT_FAILURE;
}
// Make sure this module has a CrashpadInfo structure.
crashpad::CrashpadInfo* crashpad_info =
crashpad::CrashpadInfo::GetCrashpadInfo();
base::debug::Alias(crashpad_info);
HANDLE event = CreateEvent(nullptr,
false, // bManualReset
false,
nullptr);
if (!event) {
PLOG(ERROR) << "CreateEvent";
return EXIT_FAILURE;
}
HANDLE threads[3];
threads[0] = CreateThread(nullptr, 0, Thread1, event, 0, nullptr);
threads[1] = CreateThread(nullptr, 0, Thread2, nullptr, 0, nullptr);
// Wait for Thread1() to complete its work and reach its Sleep() before
// starting the next thread, which will hold the loader lock and potentially
// block any further progress.
if (WaitForSingleObject(event, INFINITE) != WAIT_OBJECT_0) {
PLOG(ERROR) << "WaitForSingleObject";
return EXIT_FAILURE;
}
// Use the same event object, which was automatically reset.
threads[2] = CreateThread(nullptr, 0, Thread3, event, 0, nullptr);
// Wait for loader_lock_dll.dll to signal that the loader lock is held and
// wont be released.
if (WaitForSingleObject(event, INFINITE) != WAIT_OBJECT_0) {
PLOG(ERROR) << "WaitForSingleObject";
return EXIT_FAILURE;
}
// Signal to the parent that everything is ready.
fprintf(stdout, " ");
fflush(stdout);
// This is not expected to return.
DWORD count = WaitForMultipleObjects(
static_cast<DWORD>(std::size(threads)), threads, true, INFINITE);
if (count == WAIT_FAILED) {
PLOG(ERROR) << "WaitForMultipleObjects";
} else {
LOG(ERROR) << "WaitForMultipleObjects: " << count;
}
return EXIT_FAILURE;
}