// Copyright 2015 The Crashpad Authors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "client/crashpad_client.h" #include #include #include "base/atomicops.h" #include "base/logging.h" #include "base/strings/string16.h" #include "base/strings/utf_string_conversions.h" #include "base/synchronization/lock.h" #include "util/file/file_io.h" #include "util/win/registration_protocol_win.h" #include "util/win/scoped_handle.h" namespace { // This handle is never closed. This is used to signal to the server that a dump // should be taken in the event of a crash. HANDLE g_signal_exception = INVALID_HANDLE_VALUE; // Where we store the exception information that the crash handler reads. crashpad::ExceptionInformation g_crash_exception_information; // These handles are never closed. g_signal_non_crash_dump is used to signal to // the server to take a dump (not due to an exception), and the server will // signal g_non_crash_dump_done when the dump is completed. HANDLE g_signal_non_crash_dump = INVALID_HANDLE_VALUE; HANDLE g_non_crash_dump_done = INVALID_HANDLE_VALUE; // Guards multiple simultaneous calls to DumpWithoutCrash(). This is leaked. base::Lock* g_non_crash_dump_lock; // Where we store a pointer to the context information when taking a non-crash // dump. crashpad::ExceptionInformation g_non_crash_exception_information; LONG WINAPI UnhandledExceptionHandler(EXCEPTION_POINTERS* exception_pointers) { // Tracks whether a thread has already entered UnhandledExceptionHandler. static base::subtle::AtomicWord have_crashed; // This is a per-process handler. While this handler is being invoked, other // threads are still executing as usual, so multiple threads could enter at // the same time. Because we're in a crashing state, we shouldn't be doing // anything that might cause allocations, call into kernel mode, etc. So, we // don't want to take a critical section here to avoid simultaneous access to // the global exception pointers in ExceptionInformation. Because the crash // handler will record all threads, it's fine to simply have the second and // subsequent entrants block here. They will soon be suspended by the crash // handler, and then the entire process will be terminated below. This means // that we won't save the exception pointers from the second and further // crashes, but contention here is very unlikely, and we'll still have a stack // that's blocked at this location. if (base::subtle::Barrier_AtomicIncrement(&have_crashed, 1) > 1) { SleepEx(INFINITE, false); } // Otherwise, we're the first thread, so record the exception pointer and // signal the crash handler. g_crash_exception_information.thread_id = GetCurrentThreadId(); g_crash_exception_information.exception_pointers = reinterpret_cast(exception_pointers); // Now signal the crash server, which will take a dump and then terminate us // when it's complete. SetEvent(g_signal_exception); // Time to wait for the handler to create a dump. const DWORD kMillisecondsUntilTerminate = 60 * 1000; // Sleep for a while to allow it to process us. Eventually, we terminate // ourselves in case the crash server is gone, so that we don't leave zombies // around. This would ideally never happen. Sleep(kMillisecondsUntilTerminate); LOG(ERROR) << "crash server did not respond, self-terminating"; const UINT kCrashExitCodeNoDump = 0xffff7001; TerminateProcess(GetCurrentProcess(), kCrashExitCodeNoDump); return EXCEPTION_CONTINUE_SEARCH; } } // namespace namespace crashpad { CrashpadClient::CrashpadClient() { } CrashpadClient::~CrashpadClient() { } bool CrashpadClient::StartHandler( const base::FilePath& handler, const base::FilePath& database, const std::string& url, const std::map& annotations, const std::vector& arguments) { LOG(FATAL) << "SetHandler should be used on Windows"; return false; } bool CrashpadClient::SetHandler(const std::string& ipc_port) { DCHECK_EQ(g_signal_exception, INVALID_HANDLE_VALUE); DCHECK_EQ(g_signal_non_crash_dump, INVALID_HANDLE_VALUE); DCHECK_EQ(g_non_crash_dump_done, INVALID_HANDLE_VALUE); ClientToServerMessage message; memset(&message, 0, sizeof(message)); message.type = ClientToServerMessage::kRegister; message.registration.version = RegistrationRequest::kMessageVersion; message.registration.client_process_id = GetCurrentProcessId(); message.registration.crash_exception_information = reinterpret_cast(&g_crash_exception_information); message.registration.non_crash_exception_information = reinterpret_cast(&g_non_crash_exception_information); ServerToClientMessage response = {0}; if (!SendToCrashHandlerServer( base::UTF8ToUTF16(ipc_port), message, &response)) { return false; } // The server returns these already duplicated to be valid in this process. g_signal_exception = reinterpret_cast( static_cast(response.registration.request_crash_dump_event)); g_signal_non_crash_dump = reinterpret_cast(static_cast( response.registration.request_non_crash_dump_event)); g_non_crash_dump_done = reinterpret_cast(static_cast( response.registration.non_crash_dump_completed_event)); g_non_crash_dump_lock = new base::Lock(); return true; } bool CrashpadClient::UseHandler() { if (g_signal_exception == INVALID_HANDLE_VALUE || g_signal_non_crash_dump == INVALID_HANDLE_VALUE || g_non_crash_dump_done == INVALID_HANDLE_VALUE) { return false; } // In theory we could store the previous handler but it is not clear what // use we have for it. SetUnhandledExceptionFilter(&UnhandledExceptionHandler); return true; } // static void CrashpadClient::DumpWithoutCrash(const CONTEXT& context) { if (g_signal_non_crash_dump == INVALID_HANDLE_VALUE || g_non_crash_dump_done == INVALID_HANDLE_VALUE) { LOG(ERROR) << "haven't called SetHandler()"; return; } // In the non-crashing case, we aren't concerned about avoiding calls into // Win32 APIs, so just use regular locking here in case of multiple threads // calling this function. If a crash occurs while we're in here, the worst // that can happen is that the server captures a partial dump for this path // because on the other thread gathering a crash dump, it TerminateProcess()d, // causing this one to abort. base::AutoLock lock(*g_non_crash_dump_lock); // Create a fake EXCEPTION_POINTERS to give the handler something to work // with. EXCEPTION_POINTERS exception_pointers = {0}; // This is logically const, but EXCEPTION_POINTERS does not declare it as // const, so we have to cast that away from the argument. exception_pointers.ContextRecord = const_cast(&context); // We include a fake exception and use a code of '0x517a7ed' (something like // "simulated") so that it's relatively obvious in windbg that it's not // actually an exception. Most values in // https://msdn.microsoft.com/en-us/library/windows/desktop/aa363082.aspx have // some of the top nibble set, so we make sure to pick a value that doesn't, // so as to be unlikely to conflict. const uint32_t kSimulatedExceptionCode = 0x517a7ed; EXCEPTION_RECORD record = {0}; record.ExceptionCode = kSimulatedExceptionCode; #if defined(ARCH_CPU_64_BITS) record.ExceptionAddress = reinterpret_cast(context.Rip); #else record.ExceptionAddress = reinterpret_cast(context.Eip); #endif // ARCH_CPU_64_BITS exception_pointers.ExceptionRecord = &record; g_non_crash_exception_information.thread_id = GetCurrentThreadId(); g_non_crash_exception_information.exception_pointers = reinterpret_cast(&exception_pointers); bool set_event_result = SetEvent(g_signal_non_crash_dump); PLOG_IF(ERROR, !set_event_result) << "SetEvent"; DWORD wfso_result = WaitForSingleObject(g_non_crash_dump_done, INFINITE); PLOG_IF(ERROR, wfso_result != WAIT_OBJECT_0) << "WaitForSingleObject"; } } // namespace crashpad