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129 lines
5.2 KiB
C++
129 lines
5.2 KiB
C++
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// Copyright 2014 The Crashpad Authors. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "util/misc/initialization_state_dcheck.h"
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#include "base/logging.h"
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#include "gtest/gtest.h"
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namespace {
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using namespace crashpad;
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TEST(InitializationStateDcheck, InitializationStateDcheck) {
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InitializationStateDcheck initialization_state_dcheck;
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INITIALIZATION_STATE_SET_INITIALIZING(initialization_state_dcheck);
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INITIALIZATION_STATE_SET_VALID(initialization_state_dcheck);
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INITIALIZATION_STATE_DCHECK_VALID(initialization_state_dcheck);
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}
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#if DCHECK_IS_ON
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// InitializationStateDcheck only DCHECKs, so the death tests can only run
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// when DCHECKs are enabled.
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TEST(InitializationStateDcheckDeathTest, Uninitialized_NotInvalid) {
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// This tests that an attempt to set an uninitialized object as valid without
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// transitioning through the initializing (invalid) state fails.
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InitializationStateDcheck initialization_state_dcheck;
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ASSERT_DEATH(INITIALIZATION_STATE_SET_VALID(initialization_state_dcheck),
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"kStateInvalid");
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}
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TEST(InitializationStateDcheckDeathTest, Uninitialized_NotValid) {
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// This tests that an attempt to use an uninitialized object as though it
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// were valid fails.
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InitializationStateDcheck initialization_state_dcheck;
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ASSERT_DEATH(INITIALIZATION_STATE_DCHECK_VALID(initialization_state_dcheck),
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"kStateValid");
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}
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TEST(InitializationStateDcheckDeathTest, Invalid_NotUninitialized) {
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// This tests that an attempt to begin initializing an object on which
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// initialization was already attempted fails.
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InitializationStateDcheck initialization_state_dcheck;
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INITIALIZATION_STATE_SET_INITIALIZING(initialization_state_dcheck);
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ASSERT_DEATH(
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INITIALIZATION_STATE_SET_INITIALIZING(initialization_state_dcheck),
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"kStateUninitialized");
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}
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TEST(InitializationStateDcheckDeathTest, Invalid_NotValid) {
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// This tests that an attempt to use an initializing object as though it
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// were valid fails.
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InitializationStateDcheck initialization_state_dcheck;
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INITIALIZATION_STATE_SET_INITIALIZING(initialization_state_dcheck);
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ASSERT_DEATH(INITIALIZATION_STATE_DCHECK_VALID(initialization_state_dcheck),
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"kStateValid");
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}
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TEST(InitializationStateDcheckDeathTest, Valid_NotUninitialized) {
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// This tests that an attempt to begin initializing an object that has already
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// been initialized fails.
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InitializationStateDcheck initialization_state_dcheck;
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INITIALIZATION_STATE_SET_INITIALIZING(initialization_state_dcheck);
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INITIALIZATION_STATE_SET_VALID(initialization_state_dcheck);
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ASSERT_DEATH(
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INITIALIZATION_STATE_SET_INITIALIZING(initialization_state_dcheck),
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"kStateUninitialized");
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}
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TEST(InitializationStateDcheckDeathTest, Valid_NotInvalid) {
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// This tests that an attempt to set a valid object as valid a second time
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// fails.
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InitializationStateDcheck initialization_state_dcheck;
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INITIALIZATION_STATE_SET_INITIALIZING(initialization_state_dcheck);
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INITIALIZATION_STATE_SET_VALID(initialization_state_dcheck);
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ASSERT_DEATH(INITIALIZATION_STATE_SET_VALID(initialization_state_dcheck),
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"kStateInvalid");
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}
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TEST(InitializationStateDcheckDeathTest, Destroyed_NotUninitialized) {
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// This tests that an attempt to reinitialize a destroyed object fails. See
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// the InitializationState.InitializationState test for an explanation of this
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// use-after-free test.
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InitializationStateDcheck* initialization_state_dcheck_pointer;
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{
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InitializationStateDcheck initialization_state_dcheck;
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initialization_state_dcheck_pointer = &initialization_state_dcheck;
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INITIALIZATION_STATE_SET_INITIALIZING(initialization_state_dcheck);
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INITIALIZATION_STATE_SET_VALID(initialization_state_dcheck);
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INITIALIZATION_STATE_DCHECK_VALID(initialization_state_dcheck);
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}
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ASSERT_DEATH(INITIALIZATION_STATE_SET_INITIALIZING(
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*initialization_state_dcheck_pointer),
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"kStateUninitialized");
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}
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TEST(InitializationStateDcheckDeathTest, Destroyed_NotValid) {
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// This tests that an attempt to use a destroyed object fails. See the
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// InitializationState.InitializationState test for an explanation of this
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// use-after-free test.
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InitializationStateDcheck* initialization_state_dcheck_pointer;
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{
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InitializationStateDcheck initialization_state_dcheck;
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initialization_state_dcheck_pointer = &initialization_state_dcheck;
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INITIALIZATION_STATE_SET_INITIALIZING(initialization_state_dcheck);
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INITIALIZATION_STATE_SET_VALID(initialization_state_dcheck);
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INITIALIZATION_STATE_DCHECK_VALID(initialization_state_dcheck);
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}
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ASSERT_DEATH(
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INITIALIZATION_STATE_DCHECK_VALID(*initialization_state_dcheck_pointer),
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"kStateValid");
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}
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#endif
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} // namespace
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