# EventBus [![GitHub version](https://badge.fury.io/gh/gelldur%2FEventBus.svg)](https://badge.fury.io/gh/gelldur%2FEventBus)   [![Build status for Travis](https://travis-ci.org/gelldur/EventBus.svg?branch=master)](https://travis-ci.org/gelldur/EventBus)   [![Build status for Appveyor](https://ci.appveyor.com/api/projects/status/github/gelldur/EventBus)](https://ci.appveyor.com/project/gelldur/EventBus) Simple and very fast event bus. The EventBus library is a convenient realization of the observer pattern. It works perfectly to supplement the implementation of MVC logic (model-view-controller) in event-driven UIs ![EventBus Diagram](EventBusDiagram.png) EventBus was created because I want something easy to use and faster than [CCNotificationCenter](https://github.com/cocos2d/cocos2d-x/blob/v2/cocos2dx/support/CCNotificationCenter.h) from [cocos2d-x](https://github.com/cocos2d/cocos2d-x) library. Of course C++11 support was mandatory. EventBus main goals: - Fast - Easy to use - Strongly typed - Free - tiny (~15 KB) - Decouples notification senders and receivers - on every platform you need (cross-platform) # Brief @ presentation Presentation [google docs](https://docs.google.com/presentation/d/1apAlKcVWo9FcqkPqL8108a1Fy9LGmhgLT56hSVpoI3w/edit?usp=sharing) # Sample You can checkout [sample/](sample/) If you want to play with sample online checkout this link: [wandbox.org](https://wandbox.org/permlink/p3xeQaosuxv6w1rv) # Usage 0. Store bus ```cpp // store it in controller / singleton / std::sharted_ptr whatever you want Dexode::EventBus bus; ``` 1. Define events ```cpp namespace Event // optional namespace { struct Gold { int goldReceived = 0; }; struct OK {}; // Simple event when user press "OK" button } ``` 2. Subscribe ```cpp // ... bus.listen ([](const auto& event) // listen with lambda { std::cout << "I received gold: " << event.goldReceived << "!" << std::endl; }); HudLayer* hudLayer; // Hud layer will receive info about gold bus.listen(std::bind(&HudLayer::onGoldReceived,hudLayer,std::placeholders::_1)); ``` 3. Notify ```cpp //Inform listeners about event bus.notify(Event::Gold{12}); // 1 way bus.notify({12}); // 2 way Event::Gold myGold{12}; bus.notify(myGold); // 3 way ``` Lambda listener: ```cpp struct SampleEvent {}; Dexode::EventBus bus; //... int token = bus.listen([](const SampleEvent& event) // register listener { }); //If we want unlisten exact listener we can use token for it bus.unlistenAll(token); ``` Listener is identified by `token`. Token is returned from EventBus::listen methods. We can register multiple listeners on one token: ```cpp Dexode::EventBus bus; struct SampleEvent {}; //... int token = bus.listen([](const auto& event) // register listener { }); bus.listen(token, [](const auto& event) // another listener { }); bus.unlistenAll(token);//Now those two lambdas will be removed from listeners ``` If you don't want to handle manually with `token` you can use `EventCollector` class. It is useful when we want to have multiple listeners in one class. So above example could look like this: ```cpp Dexode::EventBus bus; struct SampleEvent {}; Dexode::EventCollector collector{&bus}; //... collector.listen([](const SampleEvent& event) // register listener { }); collector.listen([](const SampleEvent& event) // another listener { }); collector.unlistenAll();//Now those two lambdas will be removed from listeners ``` Or as component of class: ```cpp class Example { public: Example(const std::shared_ptr& bus) : _collector{bus} { _collector.listen(std::bind(&Example::onEvent1, this, std::placeholders::_1)); _collector.listen(std::bind(&Example::onEvent2, this, std::placeholders::_1)); } void onEvent1(const SimpleEvent& event) { } void onEvent2(const OtherEvent& event) { } private: Dexode::EventCollector _collector;// use RAII }; //EventCollector sample std::shared_ptr bus; Example ex{bus}; //... bus.notify("event1", 2); ``` # Add to your project EventBus can be added as `ADD_SUBDIRECTORY` to your cmake file. Then simply link it via `TARGET_LINK_LIBRARIES` Example: ``` # No tests/benchmarks target won't be added. Root CMakeLists is for development. ADD_SUBDIRECTORY(path/to/EventBus/lib) ADD_EXECUTABLE(MyExecutable main.cpp ) TARGET_LINK_LIBRARIES(MyExecutable PUBLIC Dexode::EventBus) ``` Also if you want you can install library and add it at any way you want. Eg. ```commandline mkdir -p lib/build/ cd lib/build cmake -DCMAKE_BUILD_TYPE=Relase -DCMAKE_INSTALL_PREFIX=~/.local/ .. cmake --build . --target install # OR make && make install ``` Now in `Release/install` library is placed. Or, you can install the library through your package manager (dpkg, rpm, etc). E.g. ```commandline mkdir -p lib/build/ cd lib/build # For most RH-based Distributions cmake -DCMAKE_BUILD_TYPE=Relase -DCPACK_GENERATOR="RPM" .. # For most Debian-based Distributions cmake -DCMAKE_BUILD_TYPE=Relase -DCPACK_GENERATOR="DEB" .. # Or for both of them cmake -DCMAKE_BUILD_TYPE=Relase -DCPACK_GENERATOR="RPM;DEB" .. cmake --build . --target package # Or make package # For most Debian-based systems sudo dpkg -i EventBus*.deb # For most RH-based systems sudo rpm -i EventBus*.rpm # OR sudo yum install EventBus*.rpm ``` # Performance (could be outdated) I have prepared some performance results. You can read about them [here](performance/README.md) Small example: ``` check10NotificationsFor1kListeners 263 ns 263 ns 2668786 sum=-1.76281G check10NotificationsFor1kListeners_CCNotificationCenter 11172 ns 11171 ns 62865 sum=54.023M checkNotifyFor10kListenersWhenNoOneListens 18 ns 18 ns 38976599 sum=0 checkNotifyFor10kListenersWhenNoOneListens_CCNotificationCenter 127388 ns 127378 ns 5460 sum=0 ``` # Issues ? [![GitHub issues](https://img.shields.io/github/issues/gelldur/EventBus.svg)](https://github.com/gelldur/EventBus/issues) Please report here issue / question / whatever, there is chance 99% I will answer ;) If you have any questions or want to chat use gitter. [![Join the chat at https://gitter.im/EventBusCpp/Lobby](https://badges.gitter.im/EventBusCpp/Lobby.svg)](https://gitter.im/EventBusCpp/Lobby?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) # Tesing and metrics // TODO [![LoC](https://tokei.rs/b1/github/gelldur/EventBus)](https://github.com/gelldur/EventBus) [![Coverage Status](https://coveralls.io/repos/github/gelldur/EventBus/badge.svg?branch=master)](https://coveralls.io/github/gelldur/EventBus?branch=master) # Thanks to [![GitHub contributors](https://img.shields.io/github/contributors/gelldur/EventBus.svg)](https://github.com/gelldur/EventBus/graphs/contributors) [![Open Source Helpers](https://www.codetriage.com/gelldur/eventbus/badges/users.svg)](https://www.codetriage.com/gelldur/eventbus) - [staakk](https://github.com/stanislawkabacinski) for fixing windows ;) [53d5026](https://github.com/gelldur/EventBus/commit/53d5026cad24810e82cd8d4a43d58cbfe329c502) - [kuhar](https://github.com/kuhar) for his advice and suggestions for EventBus - [swietlana](https://github.com/swietlana) for English correction and support ;) - [ruslo](https://github.com/ruslo) for this great example: https://github.com/forexample/package-example ## For modern cmake refer - https://github.com/forexample/package-example - https://www.youtube.com/watch?v=6sWec7b0JIc # License EventBus source code can be used according to the **Apache License, Version 2.0**. For more information see [LICENSE](LICENSE) file If you don't like to read to much here is sumup about license [Apache 2.0](https://tldrlegal.com/license/apache-license-2.0-(apache-2.0)#summary)