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Add sample performance test
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.gitignore
vendored
1
.gitignore
vendored
@ -28,3 +28,4 @@
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*.app
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build/
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cmake-build*/
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@ -44,3 +44,4 @@ EXPORT(TARGETS EventBus FILE EventBusConfig.cmake)
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ENABLE_TESTING()
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ADD_SUBDIRECTORY(test/)
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ADD_SUBDIRECTORY(performance/)
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10
performance/CMakeLists.txt
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10
performance/CMakeLists.txt
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# http://www.levelofindirection.com/journal/2010/12/28/unit-testing-in-c-and-objective-c-just-got-easier.html
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# Thanks for CATCH!
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ADD_SUBDIRECTORY(benchmark/)
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ADD_EXECUTABLE(EventBusPerformance
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eventbus/EventBusPerformance.cpp
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)
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TARGET_LINK_LIBRARIES(EventBusPerformance PUBLIC Dexode::EventBus benchmark)
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31
performance/README.md
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31
performance/README.md
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# Performace
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This is maybe not perfect but can show something. All result are run using RELESE build.
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Why?
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Sample DEBUG run:
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```commandline
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Run on (8 X 3600 MHz CPU s)
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2017-08-05 12:44:53
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***WARNING*** Library was built as DEBUG. Timings may be affected.
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---------------------------------------------------------------
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Benchmark Time CPU Iterations
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---------------------------------------------------------------
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checkSimpleNotification 293 ns 293 ns 2319171
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```
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Sample RELEASE run:
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```commandline
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Run on (8 X 3600 MHz CPU s)
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2017-08-05 12:45:43
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---------------------------------------------------------------
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Benchmark Time CPU Iterations
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---------------------------------------------------------------
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checkSimpleNotification 6 ns 6 ns 116492914
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```
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So below all numbers are in release.
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This library as you can read in main README.md was inspured by [CCNotificationCenter](https://github.com/cocos2d/cocos2d-x/blob/v2/cocos2dx/support/CCNotificationCenter.h) from cocos2d-x game engine.
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So i want to present comparision of performance of this two. Of course this is only showcase.
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129
performance/eventbus/EventBusPerformance.cpp
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129
performance/eventbus/EventBusPerformance.cpp
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//
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// Created by Dawid Drozd aka Gelldur on 05.08.17.
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//
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#include <random>
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#include <benchmark/benchmark.h>
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#include <eventbus/Notifier.h>
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namespace
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{
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MAKE_NOTIFICATION(SimpleNotification, int);
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void checkSimpleNotification(benchmark::State& state)
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{
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Dexode::Notifier bus;
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int sum = 0;
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bus.listen(getNotificationSimpleNotification(), [&](int value)
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{
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sum += value * 2;
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});
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while (state.KeepRunning())
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{
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bus.notify(getNotificationSimpleNotification(), 2);
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}
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}
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void check100Listeners(benchmark::State& state)
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{
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Dexode::Notifier bus;
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int sum = 0;
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for (int i = 0; i < 100; ++i)
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{
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bus.listen(getNotificationSimpleNotification(), [&](int value)
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{
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sum += value * 2;
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});
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}
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while (state.KeepRunning())
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{
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bus.notify(getNotificationSimpleNotification(), 2);
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}
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}
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void check1kListeners(benchmark::State& state)
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{
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Dexode::Notifier bus;
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int sum = 0;
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for (int i = 0; i < 1000; ++i)
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{
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bus.listen(getNotificationSimpleNotification(), [&](int value)
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{
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sum += value * 2;
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});
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}
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while (state.KeepRunning())
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{
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bus.notify(getNotificationSimpleNotification(), 2);
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}
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}
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void checkNNotificationsForNListeners(benchmark::State& state, const int notificationsCount, const int listenersCount)
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{
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std::mt19937 generator(311281);
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std::uniform_int_distribution<int> uniformDistribution(0, notificationsCount - 1);
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//We generate here N different notifications
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std::vector<Dexode::Notification<int>> notifications;
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notifications.reserve(notificationsCount);
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for (int i = 0; i < notificationsCount; ++i)
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{
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notifications.emplace_back(691283);
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}
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Dexode::Notifier bus;
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int sum = 0;
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//We register 1k listeners for N notifications using uniform distribution
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for (int i = 0; i < listenersCount; ++i)
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{
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const auto& notification = notifications.at(uniformDistribution(generator));
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bus.listen(notification, [&](int value)
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{
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benchmark::DoNotOptimize(sum += value * 2);//we use it to prevent some? optimizations
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});
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}
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//Performance area!
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while (state.KeepRunning())
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{
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//Pick random notification
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const auto& notification = notifications.at(uniformDistribution(generator));
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bus.notify(notification, uniformDistribution(generator));
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}
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}
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void check10NotificationsFor1kListeners(benchmark::State& state)
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{
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checkNNotificationsForNListeners(state, 10, 1000);
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}
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void check100NotificationsFor1kListeners(benchmark::State& state)
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{
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checkNNotificationsForNListeners(state, 100, 1000);
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}
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void check1kNotificationsFor1kListeners(benchmark::State& state)
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{
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checkNNotificationsForNListeners(state, 1000, 1000);
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}
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void check100NotificationsFor10kListeners(benchmark::State& state)
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{
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checkNNotificationsForNListeners(state, 100, 10000);
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}
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}
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BENCHMARK(checkSimpleNotification);
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BENCHMARK(check100Listeners);
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BENCHMARK(check1kListeners);
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BENCHMARK(check10NotificationsFor1kListeners);
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BENCHMARK(check100NotificationsFor1kListeners);
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BENCHMARK(check1kNotificationsFor1kListeners);
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BENCHMARK(check100NotificationsFor10kListeners);
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BENCHMARK_MAIN();
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