EventBus/README.md

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# EventBus
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Simple and very fast event bus.
The EventBus library is a convenient realization of the observer pattern.
It works perfectly to supplement the implementation of MVC logic (model-view-controller) in event-driven UIs
![EventBus Diagram](EventBusDiagram.png)
EventBus was created because I want something easy to use and faster than [CCNotificationCenter](https://github.com/cocos2d/cocos2d-x/blob/v2/cocos2dx/support/CCNotificationCenter.h)
from [cocos2d-x](https://github.com/cocos2d/cocos2d-x) library. Of course C++11 support was mandatory.
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EventBus main goals:
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- Fast
- Easy to use
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- Strongly typed
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- Free
- Decouples notification senders and receivers
# Usage
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Notify by Event object:
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```cpp
Dexode::EventBus bus;
Dexode::Event<int> simpleEvent{"simple"};
//...
bus.notify(simpleEvent, 2);//Everyone who listens will receive this notification.
```
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Notify without Event object:
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```cpp
Dexode::EventBus bus;
//...
bus.notify<int>("simple", 2);//Everyone who listens will receive this notification.
```
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Lambda listener:
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```cpp
Dexode::EventBus bus;
//...
int token = bus.listen<int>("simple", [](int value) // register listener
{
});
//If we want unlisten exact listener we can use token for it
bus.unlistenAll(token);
```
Listener is identified by `token`. Token is returned from EventBus::listen methods.
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We can register multiple listeners on one token:
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```cpp
Dexode::EventBus bus;
Dexode::Event<int> event{"simple"};
//...
int token = bus.listen(event, [](int value) // register listener
{
});
bus.listen(token, event, [](int value) // another listener
{
});
bus.unlistenAll(token);//Now those two lambdas will be removed from listeners
```
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If you don't want to handle manually with `token` you can use `EventCollector` class.
It is useful when we want to have multiple listeners in one class. So above example could look like this:
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```cpp
Dexode::EventBus bus;
Dexode::Event<int> event{"simple"};
Dexode::EventCollector collector{&bus};
//...
collector.listen(event, [](int value) // register listener
{
});
collector.listen(event, [](int value) // another listener
{
});
collector.unlistenAll();//Now those two lambdas will be removed from listeners
```
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Or as component of class:
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```cpp
class Example
{
public:
Example(Dexode::EventBus& bus)
: _collector{&bus}
{
_collector.listen<int>("event1", std::bind(&Example::onEvent1, this, std::placeholders::_1));
_collector.listen<std::string>("event2", std::bind(&Example::onEvent2, this, std::placeholders::_1));
}
void onEvent1(int value)
{
}
void onEvent2(std::string value)
{
}
private:
Dexode::EventCollector _collector;// use RAII
};
//EventCollector sample
Dexode::EventBus bus;
Example ex{bus};
//...
bus.notify<int>("event1", 2);
```
# Add to your project
EventBus can be added as `ADD_SUBDIRECTORY` to your cmake file.
Then simply link it via `TARGET_LINK_LIBRARIES`
Example:
```
ADD_SUBDIRECTORY(lib/EventBus)
ADD_EXECUTABLE(MyExecutable
main.cpp
)
SET_TARGET_PROPERTIES(MyExecutable PROPERTIES
CXX_STANDARD 14
CXX_STANDARD_REQUIRED YES
)
TARGET_LINK_LIBRARIES(MyExecutable PUBLIC Dexode::EventBus)
```
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Also if you want you can install library and add it at any way you want.
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# Performance
I have prepared some performance results. You can read about them [here](performance/README.md)
Small example:
```
check10NotificationsFor1kListeners 273 ns 273 ns 2609987 sum=-1.81219G
check10NotificationsFor1kListeners_EventBus2 267 ns 267 ns 2652159 sum=-1.77676G
check10NotificationsFor1kListeners_CCNotificationCenter 11172 ns 11171 ns 62865 sum=54.023M
```
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# Thanks to
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- [stanislawkabacinski](https://github.com/stanislawkabacinski) for fixing windows ;) [53d5026](https://github.com/gelldur/EventBus/commit/53d5026cad24810e82cd8d4a43d58cbfe329c502)
- [kuhar](https://github.com/kuhar) for his advice and suggestions for EventBus
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- [swietlana](https://github.com/swietlana) for english correction and support ;)
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- [ruslo](https://github.com/ruslo) for this great example: https://github.com/forexample/package-example
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# License
EventBus source code can be used according to the Apache License, Version 2.0.
For more information see [LICENSE](LICENSE) file